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teddok
08-28-2007, 02:28 PM
Some of you on Serlonia might know Perren. He is a very egotistical dwarven fighter. He is a 28 point build also. I love em to death. I have been thinking for a very long time about what I could do to make him better if i rerolled him. I will not get rid of him but i think that I will roll up his son. This is what he looks like as a 32 pointer.

Now some of you maybe wondering why i took the Lvl of Bard. Two reasons....
The first is wand usage. Now I know i would get that from a lvl of Paly but I want him to be CG. Another option would have been Ranger. Those 2 classes would have both given me wand healing. They would also give me an additional +1 to my BaB, and another 4 HP. (yea 4 hitpoints is the only differance between a Fighter and Bard per lvl.) The other reason was UMD. I cant get both a maxed UMD and wand healing from any other one class. The song is also a nice little buff. It will help a little I think a little.

As it is he has a base HP total of 342 Add on a greater false life and a +6 con item thats an addition 72 HPs for a total of 414. 150 argenseese favor puts him at 424. A plus 3 tome will put him at 434. The orgianal sits at 460. Thats more HP then alot of Barbs raged.

I took the 14 Int for the skill points. It allows me to focus on UMD, Jump, Swim and Balance. Those are my 4 main skills of choice. He has all the main Weapon and genric feats that he needs also so I decide to take Skill Profeincy: UMD. That puts his UMD at a 20. He know can use Race required items and can also use Rez scrolls and the such with a Decent success rate.

Well here is the build...
Let me know what you all think of it.


Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 14 Chaotic Good Dwarf Male
(13 Fighter \ 1 Bard)
Hit Points: 342
Spell Points: 50
BAB: 13\13\18\23
Fortitude: 13
Reflex: 6
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 16 22
Dexterity 10 10
Constitution 17 20
Intelligence 14 14
Wisdom 10 10
Charisma 10 10

Tomes Used
+1 Tome of Constitution used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 14
Bluff 0 0
Concentration 4 5
Diplomacy 0 0
Disable Device n/a n/a
Haggle 4 4
Heal 0 0
Hide 0 0
Intimidate 0 0
Jump 7 17
Listen 4 4
Move Silently 0 0
Open Lock n/a n/a
Perform 4 4
Repair 2 2
Search 2 4
Spot 0 0
Swim 7 17
Tumble 4 4
Use Magic Device 4 20

Level 1 (Bard)
Feat: (Selected) Toughness
Enhancement: Dwarven Axe Damage I

Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness I

Level 3 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Stunning Blow
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Toughness I
Enhancement: Fighter Strategy (Stunning Blow) I

Level 4 (Fighter)
Enhancement: Dwarven Axe Attack I
Enhancement: Fighter Strength I

Level 5 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Toughness II

Level 6 (Fighter)
Feat: (Selected) Great Cleave
Enhancement: Dwarven Toughness II

Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Strength II

Level 8 (Fighter)
Enhancement: Dwarven Constitution II
Enhancement: Fighter Toughness III

Level 9 (Fighter)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Dwarven Toughness III

Level 10 (Fighter)
Enhancement: Dwarven Axe Attack II

Level 11 (Fighter)
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Toughness IV

Level 12 (Fighter)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Dwarven Toughness IV

Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Strategy (Stunning Blow) III

Level 14 (Fighter)
Enhancement: Fighter Strength III

teddok
08-29-2007, 06:03 AM
Well I guess that sense no one has commented that they belive it is a good build.

bandyman1
08-29-2007, 07:15 AM
Actually, you lose 4 hps for going bard. Bard = 6 hps per lvl. Fighter = 10 hps per lvl.
Ranger would have lost you 2. Ranger = 8 hps per lvl.


Had to throw something up there since you want comments :D .

Other than that, looks pretty solid man.

teddok
08-29-2007, 07:16 AM
Actually, you lose 4 hps for going bard. Bard = 6 hps per lvl. Fighter = 10 hps per lvl.
Ranger would have lost you 2. Ranger = 8 hps per lvl.


Had to throw something up there since you want comments :D .

Other than that, looks pretty solid man.

Well i was about to disagree with you but then I looked at it again and found that yes you are correct, but again its only 4 HP's.

teddok
08-29-2007, 08:59 AM
Any comments or can I just log this a another Great build.

Girevik
08-29-2007, 10:42 AM
Any comments or can I just log this a another Great build.

Well, since you've given up the BAB for one level of Bard, why not "go all in" and take two levels of Bard?

You will lose:
4 hit points,
no feats, and no enhancements you are using, no durations on spells, etc.

You will gain:
Access to the Bard's Charisma I enhancement (handy for a UMD type),
access to Wand and Scroll Mastery I (+10% for 1 Action point),
a +1 to both your Will and Reflex saves,
more Skill points and more In class skill points for UMD, Balance, etc.,
another spell slot,
a few more spell points,
another song.

It looks like a good trade off to me.

teddok
08-29-2007, 10:48 AM
Well, since you've given up the BAB for one level of Bard, why not "go all in" and take two levels of Bard?

You will lose:
4 hit points,
no feats, and no enhancements you are using, no durations on spells, etc.

You will gain:
Access to the Bard's Charisma I enhancement (handy for a UMD type),
access to Wand and Scroll Mastery I (+10% for 1 Action point),
a +1 to both your Will and Reflex saves,
more Skill points and more In class skill points for UMD, Balance, etc.,
another spell slot,
a few more spell slots,
another song.

It looks like a good trade off to me.

Hum....
Not a bad thought. Im going to have to look into it.