ErgonomicCat
08-28-2007, 01:03 PM
I can't imagine it's not a good build.
People tell me it's not.
But I wanna see for myself.
So I'm working on a dwarven TWF.
Main Hand, Dwarven Axe, off hand, Hand Axe.
1d10/1d6 damage (on par with Bastard sword/short sword, lose a human feat, gain EWP (Dwarven Axe)).
And then do the dwarven axe bonii.
Based on the char planner, I came up with this:
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Bjornen Bjornenson
Level 14 Chaotic Good Dwarf Male
(12 Fighter \ 2 Barbarian)
Hit Points: 270
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 16
Reflex: 6
Will: 3
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 22
Dexterity 15 19 (+4 dex item)
Constitution 17 20
Intelligence 10 10
Wisdom 8 8
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 9
Bluff -2 -2
Concentration 3 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 2 2
Intimidate -2 -2
Jump 7 12
Listen -1 -1
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot -1 -1
Swim 3 6
Tumble 4 10
Use Magic Device 0 6
Level 1 (Barbarian)
Feat: (Selected) Toughness
Enhancement: Dwarven Armor Mastery I
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Dwarven Axe Damage I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Level 3 (Barbarian)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Dwarven Constitution I
Level 4 (Fighter)
Feat: (Fighter Bonus) Power Critical: Slashing Weapons
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Tactics I
Level 5 (Fighter)
Enhancement: Dwarven Toughness I
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I
Level 6 (Fighter)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Toughness II
Level 7 (Fighter)
Enhancement: Fighter Toughness II
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Dwarven Axe Damage II
Enhancement: Fighter Strength II
Level 9 (Fighter)
Feat: (Selected) ITWF
Enhancement: Dwarven Constitution II
Level 10 (Fighter)
Feat: (Fighter Bonus) GTWF
Enhancement: Dwarven Axe Attack II
Level 11 (Fighter)
Enhancement: Fighter Critical Accuracy II
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Improved Sunder
Enhancement: Dwarven Armor Mastery II
Level 13 (Fighter)
Enhancement: Fighter Strength III
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Fighter Critical Accuracy III
At the end of the day, I have +22/+22/+17/+17/+12/+12 attacks (with the TWF penalty) base.
With an Axe, I get +8 damage (from Dwarven + IWS) and +4 to hit (From Dwarven + IWF).
So assuming a +5 weapon in each hand at level 14, that's +31/+31/+26/+26/+21/+21 for 1d10+19 main hand and 1d6+16 off hand.
I can wear Mithril Full Plate and get all my dex bonus.
That seems pretty nice.
Is my math off?
Will I regret my enhancements?
Any comments?
People tell me it's not.
But I wanna see for myself.
So I'm working on a dwarven TWF.
Main Hand, Dwarven Axe, off hand, Hand Axe.
1d10/1d6 damage (on par with Bastard sword/short sword, lose a human feat, gain EWP (Dwarven Axe)).
And then do the dwarven axe bonii.
Based on the char planner, I came up with this:
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Bjornen Bjornenson
Level 14 Chaotic Good Dwarf Male
(12 Fighter \ 2 Barbarian)
Hit Points: 270
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 16
Reflex: 6
Will: 3
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 22
Dexterity 15 19 (+4 dex item)
Constitution 17 20
Intelligence 10 10
Wisdom 8 8
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 9
Bluff -2 -2
Concentration 3 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 2 2
Intimidate -2 -2
Jump 7 12
Listen -1 -1
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot -1 -1
Swim 3 6
Tumble 4 10
Use Magic Device 0 6
Level 1 (Barbarian)
Feat: (Selected) Toughness
Enhancement: Dwarven Armor Mastery I
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Dwarven Axe Damage I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Level 3 (Barbarian)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Dwarven Constitution I
Level 4 (Fighter)
Feat: (Fighter Bonus) Power Critical: Slashing Weapons
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Tactics I
Level 5 (Fighter)
Enhancement: Dwarven Toughness I
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I
Level 6 (Fighter)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Toughness II
Level 7 (Fighter)
Enhancement: Fighter Toughness II
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Dwarven Axe Damage II
Enhancement: Fighter Strength II
Level 9 (Fighter)
Feat: (Selected) ITWF
Enhancement: Dwarven Constitution II
Level 10 (Fighter)
Feat: (Fighter Bonus) GTWF
Enhancement: Dwarven Axe Attack II
Level 11 (Fighter)
Enhancement: Fighter Critical Accuracy II
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Improved Sunder
Enhancement: Dwarven Armor Mastery II
Level 13 (Fighter)
Enhancement: Fighter Strength III
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Fighter Critical Accuracy III
At the end of the day, I have +22/+22/+17/+17/+12/+12 attacks (with the TWF penalty) base.
With an Axe, I get +8 damage (from Dwarven + IWS) and +4 to hit (From Dwarven + IWF).
So assuming a +5 weapon in each hand at level 14, that's +31/+31/+26/+26/+21/+21 for 1d10+19 main hand and 1d6+16 off hand.
I can wear Mithril Full Plate and get all my dex bonus.
That seems pretty nice.
Is my math off?
Will I regret my enhancements?
Any comments?