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ErgonomicCat
08-28-2007, 01:03 PM
I can't imagine it's not a good build.

People tell me it's not.

But I wanna see for myself.

So I'm working on a dwarven TWF.

Main Hand, Dwarven Axe, off hand, Hand Axe.

1d10/1d6 damage (on par with Bastard sword/short sword, lose a human feat, gain EWP (Dwarven Axe)).

And then do the dwarven axe bonii.

Based on the char planner, I came up with this:


Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Bjornen Bjornenson
Level 14 Chaotic Good Dwarf Male
(12 Fighter \ 2 Barbarian)
Hit Points: 270
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 16
Reflex: 6
Will: 3

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 16 22
Dexterity 15 19 (+4 dex item)
Constitution 17 20
Intelligence 10 10
Wisdom 8 8
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 9
Bluff -2 -2
Concentration 3 5
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 2 2
Intimidate -2 -2
Jump 7 12
Listen -1 -1
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot -1 -1
Swim 3 6
Tumble 4 10
Use Magic Device 0 6

Level 1 (Barbarian)
Feat: (Selected) Toughness
Enhancement: Dwarven Armor Mastery I

Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Dwarven Axe Damage I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I

Level 3 (Barbarian)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Dwarven Constitution I

Level 4 (Fighter)
Feat: (Fighter Bonus) Power Critical: Slashing Weapons
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Tactics I

Level 5 (Fighter)
Enhancement: Dwarven Toughness I
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I

Level 6 (Fighter)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Toughness II

Level 7 (Fighter)
Enhancement: Fighter Toughness II

Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Dwarven Axe Damage II
Enhancement: Fighter Strength II

Level 9 (Fighter)
Feat: (Selected) ITWF
Enhancement: Dwarven Constitution II

Level 10 (Fighter)
Feat: (Fighter Bonus) GTWF
Enhancement: Dwarven Axe Attack II

Level 11 (Fighter)
Enhancement: Fighter Critical Accuracy II

Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Improved Sunder
Enhancement: Dwarven Armor Mastery II

Level 13 (Fighter)
Enhancement: Fighter Strength III

Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Fighter Critical Accuracy III



At the end of the day, I have +22/+22/+17/+17/+12/+12 attacks (with the TWF penalty) base.

With an Axe, I get +8 damage (from Dwarven + IWS) and +4 to hit (From Dwarven + IWF).

So assuming a +5 weapon in each hand at level 14, that's +31/+31/+26/+26/+21/+21 for 1d10+19 main hand and 1d6+16 off hand.

I can wear Mithril Full Plate and get all my dex bonus.

That seems pretty nice.

Is my math off?

Will I regret my enhancements?

Any comments?

ErgonomicCat
08-30-2007, 11:24 AM
Perfect in every detail, then?

bandyman1
08-30-2007, 11:54 AM
I think the pre-req for GTWfighting is 17 Dex. Items and enhancements don't work for that, so you'll need a tome.

ErgonomicCat
08-30-2007, 01:53 PM
Seems to be.

That, or put my level up points in to Dex. I think it's worth it, though....

Shade
08-31-2007, 05:51 AM
Your going higher higher con then strength, taking toughness and putting a large part of your action poitns towards it.

If your so concerned about survivability your much better off dropping twf and picking up a shield. Start 18 strength.

ErgonomicCat
08-31-2007, 01:18 PM
Your going higher higher con then strength, taking toughness and putting a large part of your action poitns towards it.

If your so concerned about survivability your much better off dropping twf and picking up a shield. Start 18 strength.

Hmmm, good point.

SIR YES SIR!

Is it worth going to 18, though? That's 6 extra points. Pulling those from Con would drop me down to a 12. I can't imagine playing a fighter w/a 12 con.

A 17 str would let me have 15 dex, 15 con. That seems like a worth while trade to me.