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Demonreaver
08-26-2007, 01:39 AM
I made this build in mind with going all the way to 20, so i know atm there is flaws in this build that does not allow me to take Crit Rage II. Im keeping in mind that my pure barb will be another race that hasent come out yet as well. ;)
Currently im at level 10 and am having alot of fun and i also have a set of +5 Mith breastplate that i will sport as soon as 13, but currently im wearing +4 Mith plate.

Any suggestions would be much appreciated from the pro barbs out there. I chose not to take 2 handed line but can always reset later. My main questions would be about the toughness line if any on this build but i kinda chose the passive route to more HP instead of rage effects. Is this a bad route?


Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Barb Rogue
Level 14 Chaotic Good Dwarf Male
(12 Barbarian \ 2 Rogue)
Hit Points: 292
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 13
Reflex: 9
Will: 4

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 18 20 20
Dexterity 14 14 15
Constitution 16 16 20
Intelligence 10 10 10
Wisdom 10 10 10
Charisma 6 6 6

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 4 17 21
Bluff -2 -2 -2
Concentration 3 5 5
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 0 0 0
Hide 2 2 2
Intimidate -2 -2 -2
Jump 8 19 19
Listen 0 0 0
Move Silently 2 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 2
Spot 0 0 0
Swim 4 5 5
Tumble 4 9 9
Use Magic Device 0 15 18

Level 1 (Barbarian)
Skill: Balance (+2)
Skill: Jump (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Power Attack
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Fast Movement
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Rage
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus (Dwarf)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip

Level 2 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge

Level 3 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Automatic) Trap Sense

Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 5 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Uncanny Dodge

Level 6 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device

Level 7 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 8 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 9 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 11 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Greater Rage

Level 12 (Rogue)
Ability Raise: STR
Skill: Use Magic Device (+8)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding

Level 13 (Rogue)
Skill: Balance (+7)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion (Rogue)

Level 14 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Rogue Dexterity I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Improved Trap Sense I

Shrazkil
08-26-2007, 01:24 PM
I made this build in mind with going all the way to 20, so i know atm there is flaws in this build that does not allow me to take Crit Rage II. Im keeping in mind that my pure barb will be another race that hasent come out yet as well. ;)
Currently im at level 10 and am having alot of fun and i also have a set of +5 Mith breastplate that i will sport as soon as 13, but currently im wearing +4 Mith plate.

Any suggestions would be much appreciated from the pro barbs out there. I chose not to take 2 handed line but can always reset later. My main questions would be about the toughness line if any on this build but i kinda chose the passive route to more HP instead of rage effects. Is this a bad route?


Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Barb Rogue
Level 14 Chaotic Good Dwarf Male
(12 Barbarian \ 2 Rogue)
Hit Points: 292
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 13
Reflex: 9
Will: 4

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 18 20 20
Dexterity 14 14 15
Constitution 16 16 20
Intelligence 10 10 10
Wisdom 10 10 10
Charisma 6 6 6

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 4 17 21
Bluff -2 -2 -2
Concentration 3 5 5
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal 0 0 0
Hide 2 2 2
Intimidate -2 -2 -2
Jump 8 19 19
Listen 0 0 0
Move Silently 2 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 2
Spot 0 0 0
Swim 4 5 5
Tumble 4 9 9
Use Magic Device 0 15 18

Level 1 (Barbarian)
Skill: Balance (+2)
Skill: Jump (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Power Attack
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Fast Movement
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Rage
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus (Dwarf)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip

Level 2 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge

Level 3 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Automatic) Trap Sense

Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 5 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Uncanny Dodge

Level 6 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device

Level 7 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 8 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 9 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)

Level 11 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Greater Rage

Level 12 (Rogue)
Ability Raise: STR
Skill: Use Magic Device (+8)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding

Level 13 (Rogue)
Skill: Balance (+7)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion (Rogue)

Level 14 (Barbarian)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Rogue Dexterity I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Improved Trap Sense I



Improved critical Bludgeoning? Why? Would be much better off with stunning blow instead.

Sojourner
08-26-2007, 07:13 PM
I'd be tempted to drop the SkillFocus:UMD. Get a Golden Cartouch and a CHR+4 items and you you can still use Cure wands, and equip most items in the game. I don't think the 3 points you get for that feat is worth what you're giving up for it.


The barbarian Power Attack enhancements are borderline. If you're having no trouble hitting anything, they're good. But, depending on your gear and buffs, those extra -2 to-hit can be noticeable. Not really recommending dropping them, but they'd probably first to go if you had something else you wanted.


Having Improved Crit Bludgeoning and Slashing may be a bit overkill. You have a bunch of axe and mauls you like to swap between it can be handy. My wife carries both because her weapons are about 50/50. But in general you're better picking one or the other if you can. Then swap out for something else. Maybe WeaponFocus (to help offset the PA enhancement), Stunning Blow, Improved Trip, Cleave, etc.

Demonreaver
08-26-2007, 11:32 PM
Thanks for the suggestions. Yah, having crit:bludgeoning is kinda overkill, think that stun might be a better way as well, just i have never used it so i didn't know if it was worth it.

I guess i was thinking on I had a greatclub smiter, cause its the only one ive found thought i might use it. Someday i will find a slashing smiter so it makes sense to go with only 1 crit line. Might take Cleave instead of SF:UMD. Havent tried it since the game came out so i hope its better then it was.

Ill reset for the PA enhancements for the extra point next time i redo it. Ive only got -1 now and cant tell much but im sure later on ill be able to tell the difference.