sigtrent
08-22-2007, 06:20 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)
Build Name: The Singing Surgeon
Author: Sigfried Trent
Requester: Coolhand Luke
Last Updated: 06/24/10
Key Words [Cleric, Healing, UMD, Radiant Servant]
Objectives
Luke requested a buffing and healing specialist that was very focused on those two things and little else. Cleric, Bard, and Favored Soul are the three healing classes of note. Bard is strong in the buffing category but lacks a deep set of spells including critical buffs like elemental resists. Favored Soul was not around at the time, and they have fewer spell slots and their combat abilities would be a waste on a character that cares little about combat. So cleric was the class of choice.
Design
I decided to really maximize buffing, it would be nice to get UMD so I could run arcane scrolls and wands as well as the divine buffs. That meant either rogue or bard. Rogue promises evasion with two levels, but the reflex save on this build was looking bad. Bard on the other hand offered a low level buff and additional spell points. Its an odd pairing but it seems to work here.
At every turn I tried to maximize spell points and casting and you do end up with a pretty hefty spell point pool for a cleric. Control casting and damage casting is decent but not the focus of the build. I grabbed maximize right as you get blade barrier since that can be critical for a party.
I cranked up base healing and scroll healing and with the UMD you could also use some arcane scrolls to supplement damage. To afford all those consumables I pumped up haggle a fair bit so this is the rare cleric that can fund their own church service. The charisma also leverages UMD and heavy divine vitality.
While overall defenses aren’t stellar, I tried to get hit points up into a solid range so you can survive some agro long enough for your friends to get it back, and making friends should not be an issue here.
If you really like the support role and dislike mixing it up, this is a pretty solid build. If you are going to go nanny cleric, I think you may as well do a good job of it.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Female
(19 Cleric \ 1 Bard)
Hit Points: 280
Spell Points: 1737
BAB: 14\14\19\24
Fortitude: 14
Reflex: 7
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 14 16
Intelligence 12 14
Wisdom 18 29
Charisma 14 18
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff 2 4
Concentration 6 26
Diplomacy 6 8
Disable Device n/a n/a
Haggle 6 25
Heal 4 11
Hide -1 -1
Intimidate 2 4
Jump 3 3
Listen 4 9
Move Silently -1 -1
Open Lock n/a n/a
Perform 6 8
Repair 1 2
Search 1 2
Spot 4 9
Swim -1 -1
Tumble 3 3
Use Magic Device 6 27
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Extend Spell
Enhancement: Bard Extra Song I
Enhancement: Human Versatility I
Enhancement: Bard Haggle I
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II
Enhancement: Cleric Heal I
Enhancement: Cleric Prayer of Life I
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Life Magic II
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Radiant Servant I
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Unyielding Sovereignty
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Wisdom II
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Racial Toughness II
Enhancement: Cleric Charisma I
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Wand and Scroll Mastery II
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Wisdom III
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Divine Vitality II
Enhancement: Radiant Servant II
Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Life Magic III
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV
Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wand and Scroll Mastery III
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Wand and Scroll Mastery IV
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Divine Vitality III
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Charisma II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot III
Play
Playing a strong healer is a about more than just watching the red bars and throwing on piles of buffs. Using mana wisely and knowing how to time heals is a bit of an art. Quicken is mostly there for combat casting or when you are raid healing. Keeping it on all the time will drain your mana pool without good reason. The same goes with maximize on cure spells. Sometimes it can make a huge difference, and other times its overkill.
Variations
A 28pt version is certainly possible and you could easily lower wisdom to free up points for strength or the like if you wanted to swing a mace or solo the character at low levels.
Build Name: The Singing Surgeon
Author: Sigfried Trent
Requester: Coolhand Luke
Last Updated: 06/24/10
Key Words [Cleric, Healing, UMD, Radiant Servant]
Objectives
Luke requested a buffing and healing specialist that was very focused on those two things and little else. Cleric, Bard, and Favored Soul are the three healing classes of note. Bard is strong in the buffing category but lacks a deep set of spells including critical buffs like elemental resists. Favored Soul was not around at the time, and they have fewer spell slots and their combat abilities would be a waste on a character that cares little about combat. So cleric was the class of choice.
Design
I decided to really maximize buffing, it would be nice to get UMD so I could run arcane scrolls and wands as well as the divine buffs. That meant either rogue or bard. Rogue promises evasion with two levels, but the reflex save on this build was looking bad. Bard on the other hand offered a low level buff and additional spell points. Its an odd pairing but it seems to work here.
At every turn I tried to maximize spell points and casting and you do end up with a pretty hefty spell point pool for a cleric. Control casting and damage casting is decent but not the focus of the build. I grabbed maximize right as you get blade barrier since that can be critical for a party.
I cranked up base healing and scroll healing and with the UMD you could also use some arcane scrolls to supplement damage. To afford all those consumables I pumped up haggle a fair bit so this is the rare cleric that can fund their own church service. The charisma also leverages UMD and heavy divine vitality.
While overall defenses aren’t stellar, I tried to get hit points up into a solid range so you can survive some agro long enough for your friends to get it back, and making friends should not be an issue here.
If you really like the support role and dislike mixing it up, this is a pretty solid build. If you are going to go nanny cleric, I think you may as well do a good job of it.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Female
(19 Cleric \ 1 Bard)
Hit Points: 280
Spell Points: 1737
BAB: 14\14\19\24
Fortitude: 14
Reflex: 7
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 14 16
Intelligence 12 14
Wisdom 18 29
Charisma 14 18
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff 2 4
Concentration 6 26
Diplomacy 6 8
Disable Device n/a n/a
Haggle 6 25
Heal 4 11
Hide -1 -1
Intimidate 2 4
Jump 3 3
Listen 4 9
Move Silently -1 -1
Open Lock n/a n/a
Perform 6 8
Repair 1 2
Search 1 2
Spot 4 9
Swim -1 -1
Tumble 3 3
Use Magic Device 6 27
Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Extend Spell
Enhancement: Bard Extra Song I
Enhancement: Human Versatility I
Enhancement: Bard Haggle I
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II
Enhancement: Cleric Heal I
Enhancement: Cleric Prayer of Life I
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Life Magic II
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Radiant Servant I
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Unyielding Sovereignty
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Wisdom II
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Racial Toughness II
Enhancement: Cleric Charisma I
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Wand and Scroll Mastery II
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Wisdom III
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Divine Vitality II
Enhancement: Radiant Servant II
Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Life Magic III
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV
Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wand and Scroll Mastery III
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Wand and Scroll Mastery IV
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Divine Vitality III
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Charisma II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot III
Play
Playing a strong healer is a about more than just watching the red bars and throwing on piles of buffs. Using mana wisely and knowing how to time heals is a bit of an art. Quicken is mostly there for combat casting or when you are raid healing. Keeping it on all the time will drain your mana pool without good reason. The same goes with maximize on cure spells. Sometimes it can make a huge difference, and other times its overkill.
Variations
A 28pt version is certainly possible and you could easily lower wisdom to free up points for strength or the like if you wanted to swing a mace or solo the character at low levels.