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sigtrent
08-22-2007, 06:20 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)

Build Name: The Singing Surgeon
Author: Sigfried Trent
Requester: Coolhand Luke
Last Updated: 06/24/10
Key Words [Cleric, Healing, UMD, Radiant Servant]

Objectives
Luke requested a buffing and healing specialist that was very focused on those two things and little else. Cleric, Bard, and Favored Soul are the three healing classes of note. Bard is strong in the buffing category but lacks a deep set of spells including critical buffs like elemental resists. Favored Soul was not around at the time, and they have fewer spell slots and their combat abilities would be a waste on a character that cares little about combat. So cleric was the class of choice.

Design
I decided to really maximize buffing, it would be nice to get UMD so I could run arcane scrolls and wands as well as the divine buffs. That meant either rogue or bard. Rogue promises evasion with two levels, but the reflex save on this build was looking bad. Bard on the other hand offered a low level buff and additional spell points. Its an odd pairing but it seems to work here.

At every turn I tried to maximize spell points and casting and you do end up with a pretty hefty spell point pool for a cleric. Control casting and damage casting is decent but not the focus of the build. I grabbed maximize right as you get blade barrier since that can be critical for a party.

I cranked up base healing and scroll healing and with the UMD you could also use some arcane scrolls to supplement damage. To afford all those consumables I pumped up haggle a fair bit so this is the rare cleric that can fund their own church service. The charisma also leverages UMD and heavy divine vitality.
While overall defenses aren’t stellar, I tried to get hit points up into a solid range so you can survive some agro long enough for your friends to get it back, and making friends should not be an issue here.

If you really like the support role and dislike mixing it up, this is a pretty solid build. If you are going to go nanny cleric, I think you may as well do a good job of it.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Female
(19 Cleric \ 1 Bard)
Hit Points: 280
Spell Points: 1737
BAB: 14\14\19\24
Fortitude: 14
Reflex: 7
Will: 22

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 14 16
Intelligence 12 14
Wisdom 18 29
Charisma 14 18

Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff 2 4
Concentration 6 26
Diplomacy 6 8
Disable Device n/a n/a
Haggle 6 25
Heal 4 11
Hide -1 -1
Intimidate 2 4
Jump 3 3
Listen 4 9
Move Silently -1 -1
Open Lock n/a n/a
Perform 6 8
Repair 1 2
Search 1 2
Spot 4 9
Swim -1 -1
Tumble 3 3
Use Magic Device 6 27

Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Extend Spell
Enhancement: Bard Extra Song I
Enhancement: Human Versatility I
Enhancement: Bard Haggle I


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I


Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II
Enhancement: Cleric Heal I
Enhancement: Cleric Prayer of Life I


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Life Magic II


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Improved Turning I


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Radiant Servant I

Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Unyielding Sovereignty


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Wisdom II


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Racial Toughness II
Enhancement: Cleric Charisma I


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Wand and Scroll Mastery II


Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Wisdom III


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Divine Vitality II
Enhancement: Radiant Servant II

Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Life Magic III


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wand and Scroll Mastery III


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Wand and Scroll Mastery IV


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Divine Vitality III


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Charisma II


Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot III




Play
Playing a strong healer is a about more than just watching the red bars and throwing on piles of buffs. Using mana wisely and knowing how to time heals is a bit of an art. Quicken is mostly there for combat casting or when you are raid healing. Keeping it on all the time will drain your mana pool without good reason. The same goes with maximize on cure spells. Sometimes it can make a huge difference, and other times its overkill.

Variations
A 28pt version is certainly possible and you could easily lower wisdom to free up points for strength or the like if you wanted to swing a mace or solo the character at low levels.

CoolHand_Luke
08-23-2007, 09:19 AM
Thanks for the build... but Bards have trouble being Lawful, No?

geezee
08-23-2007, 10:39 AM
You would get more spell points and UMD if you took the bard level later.

Ironforge_Clan
08-23-2007, 11:04 AM
First off to the OP you can't throw in a level of Paladin with Bard. Second to the build requester as far as alignment you might consider going True Neutral to pick up the bonus from Stability items.

CoolHand_Luke
08-23-2007, 11:13 AM
First off to the OP you can't throw in a level of Paladin with Bard. Second to the build requester as far as alignment you might consider going True Neutral to pick up the bonus from Stability items.

I don't think this build was intended to get to close to the fighting, so stability would not be as important.

Mad_Bombardier
08-23-2007, 11:18 AM
You would get more spell points and UMD if you took the bard level later.You would not get more SP; it doesn't matter where you take class levels for SP. And as you can see, he has points in other Bard class skills (Perform, UMD, Haggle, Concentration, Balance) and still maintains 17 max UMD ranks.

sigtrent
08-23-2007, 01:57 PM
First off to the OP you can't throw in a level of Paladin with Bard. Second to the build requester as far as alignment you might consider going True Neutral to pick up the bonus from Stability items.

LOL... you know, I know that and yet I forgot it for the zillionth time, one of those things I so wish I could do! I'll fix the alignment, thanks!

BTW, I'm not big on True Neutral. Been there and done that but before long the bonus is useless, and starting good gives you more options until your UMD gets up to 20. I'm a big fan of Neutral Good as giving you the most game options.

sigtrent
08-23-2007, 02:00 PM
Thanks for the build... but Bards have trouble being Lawful, No?

Yep... silly Sigfried. I forgot about that... I had neutral Good there, then as I was writing the summary I though, wow a level of palladin would be nice later, better make the alightnemtn LG to accomidate that.... totaly forgot the allignment/bard thing again despite remembering it when I started the build...

sigtrent
08-23-2007, 02:02 PM
You would get more spell points and UMD if you took the bard level later.

No.. not really. UMD is maxxed out and when you take classes has no effect on spell points at all. Yes, you can dump points on a stat later, but you loose out on at least 8 extra skill points that way and don't start the game with any UMD until you take bard... not really a good deal.

Freeman
08-23-2007, 03:27 PM
For what you are going for, I think the bard build you posted was better. For this character, the only thing you really have above a pure cleric is a higher UMD. I understand wanting to be get resists, but now bards have the ability to use those from wands, so it isn't as vital as it used to be. While this character would have more healing ability, I think the bard build is far superior in terms of buffing and versatility. And I think it would be more fun to play the bard ;)

Roguewiz
08-23-2007, 03:46 PM
Why not start out at 14 Cha instead of 16, saves points, and use the points for Con (for increased survivability)

I'd personally drop Extra Turning and pick up toughness instead.

Dead Cleric = Cleric that isn't healing = Rogue wasting a Raise Dead Scroll :D

Those get expensive after a while, even with a 35 haggle!!!

sigtrent
08-23-2007, 03:56 PM
Why not start out at 14 Cha instead of 16, saves points, and use the points for Con (for increased survivability)

I'd personally drop Extra Turning and pick up toughness instead.


Personaly I wouldn't play a character so hyper specilized as this one. The main reason I went with such extreem stats is they said they wanted mana and healing absolutely paramount, so I built wtih that in mind. I figure since this character has almost no fighting abbility they would just stay out of trouble and another 20 HP isn't likely to do much for them.

Roguewiz
08-23-2007, 04:57 PM
Personaly I wouldn't play a character so hyper specilized as this one. The main reason I went with such extreem stats is they said they wanted mana and healing absolutely paramount, so I built wtih that in mind. I figure since this character has almost no fighting abbility they would just stay out of trouble and another 20 HP isn't likely to do much for them.

Using that logic, I see your point.

Something else that might work:
12 Cleric / 1 Bard / 1 Sorcerer

Divine Wands
Bard Buffs
Arcane Wands (ones that Bards don't get)
Alot more mana

But, they would lose access to Level 7 spells, but will still be able to heal quite effectively:


Cure Serious Wounds, Mass: Grants Cure Serious Wounds on multiple targets.
Destruction: Raw destructive power is channeled to utterly annihilate an enemy, killing them instantly or causing 10d6 damage with a successful Fortitude save.
Greater Restoration: Cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by the ally.
Inflict Serious Wounds, Mass: Casts Inflict Serious Wounds on multiple targets.
Restoration, Mass: Casts Restoration on multiple targets.
Resurrection: Resurrects the target, restores half of the target's hit points, and preserves current spell points.
Spell Resistance, Mass: Casts Spell Resistance on multiple targets, warding allies with a Spell Resistance of 12 plus 1 per caster level.
Summon Monster VII: Summons an efreeti to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 7 minutes.
Symbol of Stunning: A rune of power scribed in the air. When activated by a target approaching, all targets entering the AOE are stunned for 6d6 seconds or until the Symbol expires. A successful Will save negates this effect.
Symbol of Weakness: A rune of power scribed in the air. When activated by a target approaching, all targets entering the AOE take 3d6 points of Strength damage. A successful Fortitude save negates this effect.

Sojourner
08-23-2007, 09:17 PM
Had to mull this one over for awhile before posting. I would say that the build itself is decent, but I'm not sure it would be what I would call a good "buffing healer".

What are the primary buffs you would want to gain from the bard level / UMD here?
- Haste
- Jump
- Blur
- Stoneskin
- Heroism
- Good Hope
- Greater Heroism

How many of these can be purchased as wands/scrolls? And what is duration / potency versus a cast version.


I don't know the arcane side of the game as well as other classes. But I would think that the duration especially could be a problem with wand casting.

If "Healing Buffer" is the request, you'd probably be better off going 14-Bard getting some good devotion items along with the Empower Healing feat. Empowered CMW and Mass CLW would cover the majority of your healing needs, with Heal scrolls thrown in occassionally.

NighonKarvana
04-08-2011, 05:19 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)

Build Name: The Singing Surgeon
Author: Sigfried Trent
Requester: Coolhand Luke
Last Updated: 06/24/10
Key Words [Cleric, Healing, UMD, Radiant Servant]

Objectives
Luke requested a buffing and healing specialist that was very focused on those two things and little else. Cleric, Bard, and Favored Soul are the three healing classes of note. Bard is strong in the buffing category but lacks a deep set of spells including critical buffs like elemental resists. Favored Soul was not around at the time, and they have fewer spell slots and their combat abilities would be a waste on a character that cares little about combat. So cleric was the class of choice.

Design
I decided to really maximize buffing, it would be nice to get UMD so I could run arcane scrolls and wands as well as the divine buffs. That meant either rogue or bard. Rogue promises evasion with two levels, but the reflex save on this build was looking bad. Bard on the other hand offered a low level buff and additional spell points. Its an odd pairing but it seems to work here.

At every turn I tried to maximize spell points and casting and you do end up with a pretty hefty spell point pool for a cleric. Control casting and damage casting is decent but not the focus of the build. I grabbed maximize right as you get blade barrier since that can be critical for a party.

I cranked up base healing and scroll healing and with the UMD you could also use some arcane scrolls to supplement damage. To afford all those consumables I pumped up haggle a fair bit so this is the rare cleric that can fund their own church service. The charisma also leverages UMD and heavy divine vitality.
While overall defenses aren’t stellar, I tried to get hit points up into a solid range so you can survive some agro long enough for your friends to get it back, and making friends should not be an issue here.

If you really like the support role and dislike mixing it up, this is a pretty solid build. If you are going to go nanny cleric, I think you may as well do a good job of it.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Female
(19 Cleric \ 1 Bard)
Hit Points: 280
Spell Points: 1737
BAB: 14\14\19\24
Fortitude: 14
Reflex: 7
Will: 22

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 14 16
Intelligence 12 14
Wisdom 18 29
Charisma 14 18

Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff 2 4
Concentration 6 26
Diplomacy 6 8
Disable Device n/a n/a
Haggle 6 25
Heal 4 11
Hide -1 -1
Intimidate 2 4
Jump 3 3
Listen 4 9
Move Silently -1 -1
Open Lock n/a n/a
Perform 6 8
Repair 1 2
Search 1 2
Spot 4 9
Swim -1 -1
Tumble 3 3
Use Magic Device 6 27

Level 1 (Bard)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Extend Spell
Enhancement: Bard Extra Song I
Enhancement: Human Versatility I
Enhancement: Bard Haggle I


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I


Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility II
Enhancement: Cleric Heal I
Enhancement: Cleric Prayer of Life I


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Life Magic II


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Improved Turning I


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Radiant Servant I

Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Unyielding Sovereignty


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Wisdom II


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Racial Toughness II
Enhancement: Cleric Charisma I


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Wand and Scroll Mastery II


Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Wisdom III


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Divine Vitality II
Enhancement: Radiant Servant II

Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Life Magic III


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wand and Scroll Mastery III


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Wand and Scroll Mastery IV


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Divine Vitality III


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Charisma II


Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot III




Play
Playing a strong healer is a about more than just watching the red bars and throwing on piles of buffs. Using mana wisely and knowing how to time heals is a bit of an art. Quicken is mostly there for combat casting or when you are raid healing. Keeping it on all the time will drain your mana pool without good reason. The same goes with maximize on cure spells. Sometimes it can make a huge difference, and other times its overkill.

Variations
A 28pt version is certainly possible and you could easily lower wisdom to free up points for strength or the like if you wanted to swing a mace or solo the character at low levels.

Ok.....wierd question...but what spell should you take for the Bard? Im really tempted to talk that Ultimate Dance thing since Clerics get all the spells available to them when they lvl up dont they?

erikbozelie
04-10-2011, 09:05 AM
dump 1 or 2 levels of cleric, and multiclass to sorcerer or favorite soul.
lower int to 10, you only really need 3 ranks per level(2 umd, 1 concentration for scrolls).
dump the 2 int to 1 charisma.
36 charisma: 15 base +3 exceptional +4 tome +2 shrine +2 yugo pot +6 enhancement +2 cleric enhancement +1 litany +1 human
46 wisdom: 18 base + 5 levels + 3 exceptional +4 tome +2 shrine +2 yugo pot +7 enhancement +3 cleric enhancement +1 litany +1 human.

(36-10)/2 = 13 +3 +4 enhancements + 4 extra turning = 24 turns.

2 levels soc = 373
1 level bard = 180
17 levels cleric = 1388

minus 2 times 80, because this is probally including the starter feat.

1781 spell points
200*1.1 = 220 archmagi
150*1.1 = 165 greensteel sp.
cleric energy^4 = 110
mental and improved mental toughness = 220

2496 sp total.

so many turns, allot of sp. it could be nice.

erikbozelie
04-10-2011, 09:13 AM
Had to mull this one over for awhile before posting. I would say that the build itself is decent, but I'm not sure it would be what I would call a good "buffing healer".

What are the primary buffs you would want to gain from the bard level / UMD here?
- Haste
- Jump
- Blur
- Stoneskin
- Heroism
- Good Hope
- Greater Heroism

How many of these can be purchased as wands/scrolls? And what is duration / potency versus a cast version.


I don't know the arcane side of the game as well as other classes. But I would think that the duration especially could be a problem with wand casting.

also, with my build above, you underestimate the power of UMD!.

greater heroism scroll lasts for 11 min, same with heroes feast.
reconstruct toasters.

waves of exhaustion and fatique on epic non-sr bosses.

haste well, it lasts for 30 sec, but who cares its awesome.

ice storm because we can, sleep storm because we must.

firewall because its expensive.

dimention door because we want out.

teleport because were lazy.

greater teleport because were nice.

and finally!
laugh at the caster who just became useless as utility.

the list of possibilities lies in the amount of scrolls that we can buy.

ow yeah right, enervation costs 7k per 100 scrolls.

azrael4h
04-10-2011, 05:11 PM
Ok.....wierd question...but what spell should you take for the Bard? Im really tempted to talk that Ultimate Dance thing since Clerics get all the spells available to them when they lvl up dont they?

Necro alert! Necro Alert! Thread dates back to 2007.

NighonKarvana
04-19-2011, 04:50 PM
Necro alert! Necro Alert! Thread dates back to 2007.

Oh sue me. I was searching for builds that I might like and found this one and I was curious -.=.-. Excuse me for being new and asking questions on an old thread I was interested in.

Gummi
08-07-2011, 10:46 AM
Ok.....wierd question...but what spell should you take for the Bard? Im really tempted to talk that Ultimate Dance thing since Clerics get all the spells available to them when they lvl up dont they?

actually most of the lvl 1 bard spells is spells a wiz/sorc would get not cleric/FvS's so is quite a few options, you could get one of the CC's yes (though cleric do get quite a few nice CC's themselves true, but that is different spells, you could get expedtion retreat for a nice speed boost, focusing chant for +1 to attack and skill check (only bard that ever get that spell AFAIK,

only lvl 1 bard spells cleric gets is CLW, Remove Fear, summon monster and cause fear