sigtrent
08-21-2007, 08:57 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)
Build Name: The Blade Banger
Author: Sigfried Trent
Requester: George
Last Updated: 07/14/10
Key Words [Comedy, Fighter, Sorcerer, Battlewizard, Drow]
Objectives
This was more a question than a request. I was asked, “should a drow fighter sorcerer split levels evenly between the two?” The easy answer is “no.” The complete answer is, “this is what happens when you do.”
Design
I decided not only would I split the classes evenly, I would also split the abilities, skills, feats and enhancements evenly as well so you get a straight split class with an even blending of sorcerer and fighter.
Thanks to the d20 system it is a playable build, however it suffers badly from developing very slowly, and not being especially good at anything. At level 20 it sort of gells as each class manages to put together 10 levels worth of ability, but it will have challenges with every aspect of play from being relevant in damage dealing to surviving sustained contact with the enemy.
What you get is a TWF rapier specialist combined with a mid level damage caster. While its going to be a mess in epic, it probably could do fine on normal content so long as it was well geared.
The name here is from a fake RPG I designed called Blade Banger where you had two stats... Blade and Bang for War-Heroes and Wiz-Locks respectively. The Blade Banger was a legendary mix of both classes. The blurb at the end was the introduction to the game.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Drow Male
(10 Fighter \ 10 Sorcerer)
Hit Points: 252
Spell Points: 1099
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 10
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 16 19
Constitution 12 14
Intelligence 10 12
Wisdom 8 10
Charisma 16 23
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 14
Bluff 3 7
Concentration 3 26
Diplomacy 3 7
Disable Device n/a n/a
Haggle 3 6
Heal -1 0
Hide 3 4
Intimidate 3 7
Jump 7 16
Listen -1 2
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot -1 2
Swim 3 6
Tumble n/a 6
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Drow Melee Damage I
Enhancement: Fighter Toughness I
Level 2 (Sorcerer)
Spell (1): Shield
Spell (1): Hypnotism
Enhancement: Elven Arcane Fluidity I
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Level 3 (Fighter)
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Level 4 (Sorcerer)
Spell (1): Ray of Enfeeblement
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Charisma I
Level 5 (Fighter)
Enhancement: Elven Dexterity I
Enhancement: Fighter Critical Accuracy I
Level 6 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (1): Jump
Enhancement: Elven Arcane Fluidity II
Enhancement: Sorcerer Lineage of Elements I
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Drow Melee Attack I
Level 8 (Sorcerer)
Spell (2): Blur
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation II
Level 9 (Fighter)
Feat: (Selected) Maximize Spell
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy II
Level 10 (Sorcerer)
Spell (2): Scorching Ray
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Lineage of Deadly Elements I
Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Kensei Rapier Mastery I
Enhancement: Fighter Kensei I
Level 12 (Sorcerer)
Feat: (Selected) Mental Toughness
Spell (3): Haste
Enhancement: Sorcerer Charisma II
Level 13 (Fighter)
Enhancement: Fighter Strength II
Level 14 (Sorcerer)
Spell (2): Invisibility
Spell (3): Displacement
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Rapier Specialization I
Enhancement: Fighter Toughness II
Level 16 (Sorcerer)
Spell (4): Wall of Fire
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Elements II
Level 17 (Fighter)
Enhancement: Drow Melee Damage II
Level 18 (Sorcerer)
Feat: (Selected) Improved Mental Toughness
Spell (4): Dimension Door
Spell (2): Electric Loop
Spell (3): Acid Blast
Enhancement: Sorcerer Energy Manipulation III
Level 19 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Strength III
Level 20 (Sorcerer)
Spell (5): Cone of Cold
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Lineage of Deadly Elements II
Play
Probably best not to, but if you must: Watch your agro and play a bit like a rogue, picking a combat buddy to pull agro for you and helping take down the targets. Use your damage spells for boss fights or really hard hitting foes you need to take down fast. Get yourself suits of mithral chain shirts as that’s your preferred combat armor.
Variations
Its the perfect mix of sorcerer and fighter, you should change nothing!!
Legend of the Blade Banger
Once upon a time there was this dude who was totally kick ass! He had 10s in all his stats. He could fight like a War-Hero and cast all the Wiz-Lock spells. They called this dude the Blade Banger. Nobody could beat him and monsters ran away cause they knew he'd waste'em. And chicks thought he was totally hot!
One day the Blade Banger found the cave of the biggest dragon ever. It had totally massive piles of treasure and was the king of monsters. Blade Banger and the dragon fought all day and all night. They fought so hard the whole mountain started erupting lava and covered up the cave.
Since that day no one has seen the Blade Banger or his awesome sword. Monsters started taking over and eating lots of peasants and stuff. These are dark times young hero. Do you have what it takes to save the world, to become the next BLADE BANGER!!!.
Build Name: The Blade Banger
Author: Sigfried Trent
Requester: George
Last Updated: 07/14/10
Key Words [Comedy, Fighter, Sorcerer, Battlewizard, Drow]
Objectives
This was more a question than a request. I was asked, “should a drow fighter sorcerer split levels evenly between the two?” The easy answer is “no.” The complete answer is, “this is what happens when you do.”
Design
I decided not only would I split the classes evenly, I would also split the abilities, skills, feats and enhancements evenly as well so you get a straight split class with an even blending of sorcerer and fighter.
Thanks to the d20 system it is a playable build, however it suffers badly from developing very slowly, and not being especially good at anything. At level 20 it sort of gells as each class manages to put together 10 levels worth of ability, but it will have challenges with every aspect of play from being relevant in damage dealing to surviving sustained contact with the enemy.
What you get is a TWF rapier specialist combined with a mid level damage caster. While its going to be a mess in epic, it probably could do fine on normal content so long as it was well geared.
The name here is from a fake RPG I designed called Blade Banger where you had two stats... Blade and Bang for War-Heroes and Wiz-Locks respectively. The Blade Banger was a legendary mix of both classes. The blurb at the end was the introduction to the game.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Drow Male
(10 Fighter \ 10 Sorcerer)
Hit Points: 252
Spell Points: 1099
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 10
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 16 19
Constitution 12 14
Intelligence 10 12
Wisdom 8 10
Charisma 16 23
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 14
Bluff 3 7
Concentration 3 26
Diplomacy 3 7
Disable Device n/a n/a
Haggle 3 6
Heal -1 0
Hide 3 4
Intimidate 3 7
Jump 7 16
Listen -1 2
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot -1 2
Swim 3 6
Tumble n/a 6
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Enhancement: Drow Melee Damage I
Enhancement: Fighter Toughness I
Level 2 (Sorcerer)
Spell (1): Shield
Spell (1): Hypnotism
Enhancement: Elven Arcane Fluidity I
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Level 3 (Fighter)
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Level 4 (Sorcerer)
Spell (1): Ray of Enfeeblement
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Charisma I
Level 5 (Fighter)
Enhancement: Elven Dexterity I
Enhancement: Fighter Critical Accuracy I
Level 6 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (1): Jump
Enhancement: Elven Arcane Fluidity II
Enhancement: Sorcerer Lineage of Elements I
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Drow Melee Attack I
Level 8 (Sorcerer)
Spell (2): Blur
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation II
Level 9 (Fighter)
Feat: (Selected) Maximize Spell
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy II
Level 10 (Sorcerer)
Spell (2): Scorching Ray
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Lineage of Deadly Elements I
Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Kensei Rapier Mastery I
Enhancement: Fighter Kensei I
Level 12 (Sorcerer)
Feat: (Selected) Mental Toughness
Spell (3): Haste
Enhancement: Sorcerer Charisma II
Level 13 (Fighter)
Enhancement: Fighter Strength II
Level 14 (Sorcerer)
Spell (2): Invisibility
Spell (3): Displacement
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Rapier Specialization I
Enhancement: Fighter Toughness II
Level 16 (Sorcerer)
Spell (4): Wall of Fire
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Elements II
Level 17 (Fighter)
Enhancement: Drow Melee Damage II
Level 18 (Sorcerer)
Feat: (Selected) Improved Mental Toughness
Spell (4): Dimension Door
Spell (2): Electric Loop
Spell (3): Acid Blast
Enhancement: Sorcerer Energy Manipulation III
Level 19 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Strength III
Level 20 (Sorcerer)
Spell (5): Cone of Cold
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Lineage of Deadly Elements II
Play
Probably best not to, but if you must: Watch your agro and play a bit like a rogue, picking a combat buddy to pull agro for you and helping take down the targets. Use your damage spells for boss fights or really hard hitting foes you need to take down fast. Get yourself suits of mithral chain shirts as that’s your preferred combat armor.
Variations
Its the perfect mix of sorcerer and fighter, you should change nothing!!
Legend of the Blade Banger
Once upon a time there was this dude who was totally kick ass! He had 10s in all his stats. He could fight like a War-Hero and cast all the Wiz-Lock spells. They called this dude the Blade Banger. Nobody could beat him and monsters ran away cause they knew he'd waste'em. And chicks thought he was totally hot!
One day the Blade Banger found the cave of the biggest dragon ever. It had totally massive piles of treasure and was the king of monsters. Blade Banger and the dragon fought all day and all night. They fought so hard the whole mountain started erupting lava and covered up the cave.
Since that day no one has seen the Blade Banger or his awesome sword. Monsters started taking over and eating lots of peasants and stuff. These are dark times young hero. Do you have what it takes to save the world, to become the next BLADE BANGER!!!.