sigtrent
08-20-2007, 06:53 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)
Build Name: Blade Chanter
Author: Sigfried Trent
Requester: Caspr
Last Updated: 07/15/10
Key Words
Objectives
The requester wanted a drow fighter/bard that could solo and was decently durable. Durable is not easy with drow or bards but fighter should help out. For this build I targeted the bard spells for healing and buffing, CC is dependent on Fascinate and not spell casting.
Design
For this design I start with bard until the initial BAB run shifts over and I pick up mostly buffing ability which ends in heroism. Then I switch to fighter to pick up the warchanter prerequisites and pick up some hit points. Then its back to bard until mid levels, mostly to get the level 3 buffs and healing spell. In mid-late levels it gets more powerful healing and fleshes out its basic combat feats. Then we switch into fighter to get Kensai and finally back to bard to round out buffing.
I think this is a pretty nice progression for the character and all the way I try to keep fascinate viable as the main CC mechanism. The end result is not a powerhouse in DPS or healing but it is fairly competent at both and durability is good for a drow bard, if weak for a true melee. You should be able to just scratch out 400hp at level 20 if you gear for it.
To work in the decent healing I had to cut back a bit on combat feats so there is no OTWF here. Instead its expected to go Rapier/Shortsword. You could take the attack hit and go double rapier on most targets but the DPS advantage isn’t huge and matters more for going with effect weapons.
As party support you don’t get inspire heroics which is well loved, but your inspire courage is only slightly shy of a full bard and ahead of a non-war-chanter. And of course UMD lets you play backup heal/res to decent effect.
[b]Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Drow Male
(6 Fighter \ 14 Bard)
Hit Points: 286
Spell Points: 487
BAB: 16\16\21\26\26
Fortitude: 12
Reflex: 15
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 22
Dexterity 16 18
Constitution 14 16
Intelligence 10 12
Wisdom 8 10
Charisma 16 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 14
Bluff 3 5
Concentration 6 27
Diplomacy 3 5
Disable Device n/a n/a
Haggle 7 27
Heal -1 0
Hide 3 4
Intimidate 3 5
Jump 5 22
Listen -1 2
Move Silently 3 4
Open Lock n/a n/a
Perform 7 30
Repair 0 1
Search 0 3
Spot -1 2
Swim 2 6
Tumble 4 5
Use Magic Device 7 27
Level 1 (Bard)
Feat: (Selected) Two Weapon Fighting
Spell (1): Cure Light Wounds
Enhancement: Bard Extra Song I
Enhancement: Drow Melee Damage I
Enhancement: Bard Song Magic I
Level 2 (Bard)
Spell (1): Expeditious Retreat
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Perform I
Enhancement: Bard Energy of the Music I
Level 3 (Bard)
Feat: (Selected) Extend Spell
Spell (1): Focusing Chant
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Wand Mastery I
Level 4 (Bard)
Spell (2): Cure Moderate Wounds
Spell (2): Heroism
Enhancement: Bard Extra Song II
Enhancement: Drow Melee Attack I
Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Bard Song Magic II
Level 6 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 7 (Bard)
Spell (2): Rage
Spell (1): Remove Fear
Enhancement: Bard Inspired Bravery II
Level 8 (Bard)
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter I
Level 9 (Bard)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Blur
Spell (3): Cure Serious Wounds
Spell (3): Haste
Enhancement: Bard Song Magic III
Enhancement: Bard Wand Mastery II
Level 10 (Bard)
Spell (3): Displacement
Enhancement: Bard Inspired Damage II
Enhancement: Racial Toughness II
Level 11 (Bard)
Enhancement: Drow Melee Damage II
Level 12 (Bard)
Feat: (Selected) Empower Healing Spell
Spell (4): Cure Critical Wounds
Spell (4): Freedom of Movement
Spell (3): Remove Curse
Enhancement: Bard Song Magic IV
Level 13 (Fighter)
Enhancement: Bard Lingering Song III
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Bard Perform II
Enhancement: Fighter Toughness II
Level 15 (Bard)
Feat: (Selected) Greater Two Weapon Fighting
Spell (4): Dimension Door
Enhancement: Bard Inspired Attack II
Level 16 (Fighter)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Bard Perform III
Level 17 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 18 (Bard)
Feat: (Selected) Quicken Spell
Enhancement: Fighter Kensei I
Level 19 (Bard)
Spell (4): Neutralize Poison
Spell (5): Greater Heroism
Spell (5): Mass Cure Light Wounds
Enhancement: Bard Inspired Damage III
Enhancement: Kensei Rapier Mastery I
Level 20 (Bard)
Spell (5): Greater Dispel Magic
Enhancement: Bard Lingering Song IV
Play
This is a build best played deliberately. Don’t go crashing into combat, take your enemies one at a time if possible and keep your buffs going. Utilize your UMD and caster checks to utilize buffs from outside bard or to get bard buffs like GH early. Keep res and heal scrolls handy once you can reliably scroll cast them.
Variations
You can drop fighter down as much as you like for more bard, giving up Kensei, weapon spec etc.. to pick up more bardness. Personally I think this is a pretty good mix of support and combat if you aren’t interested in control casting but want to play a buffing and heal support role in a party.
Build Name: Blade Chanter
Author: Sigfried Trent
Requester: Caspr
Last Updated: 07/15/10
Key Words
Objectives
The requester wanted a drow fighter/bard that could solo and was decently durable. Durable is not easy with drow or bards but fighter should help out. For this build I targeted the bard spells for healing and buffing, CC is dependent on Fascinate and not spell casting.
Design
For this design I start with bard until the initial BAB run shifts over and I pick up mostly buffing ability which ends in heroism. Then I switch to fighter to pick up the warchanter prerequisites and pick up some hit points. Then its back to bard until mid levels, mostly to get the level 3 buffs and healing spell. In mid-late levels it gets more powerful healing and fleshes out its basic combat feats. Then we switch into fighter to get Kensai and finally back to bard to round out buffing.
I think this is a pretty nice progression for the character and all the way I try to keep fascinate viable as the main CC mechanism. The end result is not a powerhouse in DPS or healing but it is fairly competent at both and durability is good for a drow bard, if weak for a true melee. You should be able to just scratch out 400hp at level 20 if you gear for it.
To work in the decent healing I had to cut back a bit on combat feats so there is no OTWF here. Instead its expected to go Rapier/Shortsword. You could take the attack hit and go double rapier on most targets but the DPS advantage isn’t huge and matters more for going with effect weapons.
As party support you don’t get inspire heroics which is well loved, but your inspire courage is only slightly shy of a full bard and ahead of a non-war-chanter. And of course UMD lets you play backup heal/res to decent effect.
[b]Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Drow Male
(6 Fighter \ 14 Bard)
Hit Points: 286
Spell Points: 487
BAB: 16\16\21\26\26
Fortitude: 12
Reflex: 15
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 22
Dexterity 16 18
Constitution 14 16
Intelligence 10 12
Wisdom 8 10
Charisma 16 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 14
Bluff 3 5
Concentration 6 27
Diplomacy 3 5
Disable Device n/a n/a
Haggle 7 27
Heal -1 0
Hide 3 4
Intimidate 3 5
Jump 5 22
Listen -1 2
Move Silently 3 4
Open Lock n/a n/a
Perform 7 30
Repair 0 1
Search 0 3
Spot -1 2
Swim 2 6
Tumble 4 5
Use Magic Device 7 27
Level 1 (Bard)
Feat: (Selected) Two Weapon Fighting
Spell (1): Cure Light Wounds
Enhancement: Bard Extra Song I
Enhancement: Drow Melee Damage I
Enhancement: Bard Song Magic I
Level 2 (Bard)
Spell (1): Expeditious Retreat
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Perform I
Enhancement: Bard Energy of the Music I
Level 3 (Bard)
Feat: (Selected) Extend Spell
Spell (1): Focusing Chant
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Wand Mastery I
Level 4 (Bard)
Spell (2): Cure Moderate Wounds
Spell (2): Heroism
Enhancement: Bard Extra Song II
Enhancement: Drow Melee Attack I
Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Bard Song Magic II
Level 6 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 7 (Bard)
Spell (2): Rage
Spell (1): Remove Fear
Enhancement: Bard Inspired Bravery II
Level 8 (Bard)
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter I
Level 9 (Bard)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Blur
Spell (3): Cure Serious Wounds
Spell (3): Haste
Enhancement: Bard Song Magic III
Enhancement: Bard Wand Mastery II
Level 10 (Bard)
Spell (3): Displacement
Enhancement: Bard Inspired Damage II
Enhancement: Racial Toughness II
Level 11 (Bard)
Enhancement: Drow Melee Damage II
Level 12 (Bard)
Feat: (Selected) Empower Healing Spell
Spell (4): Cure Critical Wounds
Spell (4): Freedom of Movement
Spell (3): Remove Curse
Enhancement: Bard Song Magic IV
Level 13 (Fighter)
Enhancement: Bard Lingering Song III
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Bard Perform II
Enhancement: Fighter Toughness II
Level 15 (Bard)
Feat: (Selected) Greater Two Weapon Fighting
Spell (4): Dimension Door
Enhancement: Bard Inspired Attack II
Level 16 (Fighter)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Bard Perform III
Level 17 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 18 (Bard)
Feat: (Selected) Quicken Spell
Enhancement: Fighter Kensei I
Level 19 (Bard)
Spell (4): Neutralize Poison
Spell (5): Greater Heroism
Spell (5): Mass Cure Light Wounds
Enhancement: Bard Inspired Damage III
Enhancement: Kensei Rapier Mastery I
Level 20 (Bard)
Spell (5): Greater Dispel Magic
Enhancement: Bard Lingering Song IV
Play
This is a build best played deliberately. Don’t go crashing into combat, take your enemies one at a time if possible and keep your buffs going. Utilize your UMD and caster checks to utilize buffs from outside bard or to get bard buffs like GH early. Keep res and heal scrolls handy once you can reliably scroll cast them.
Variations
You can drop fighter down as much as you like for more bard, giving up Kensei, weapon spec etc.. to pick up more bardness. Personally I think this is a pretty good mix of support and combat if you aren’t interested in control casting but want to play a buffing and heal support role in a party.