Jarlaxel
08-20-2007, 01:03 AM
The purpose of this build is to offer a feasible alternative to the ever popular devastating dwarven fighter. It is similar to Riotts TWF piercing Elf. This is a TWF 32 point STR based Long sword duel wielding Elf. Every now and then I read a thread asking about the feasibility of a TWF long sword fighter. This build has very high DPS and a fairly decent TWF ac. However, if your goal is HP, high AC, intimidating, PVP, or short stubby legs, this is not the build for you.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Elf Male
(14 Fighter)
Hit Points: 205
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 10
Reflex: 9
Will: 3
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 14)
Strength 18 22
Dexterity 18 20
Constitution 12 13
Intelligence 8 9
Wisdom 8 9
Charisma 8 9
Tomes Used
+1 Tome of Strength used at level 14
+2 Tome of Dexterity used at level 14
+1 Tome of Constitution used at level 14
+1 Tome of Intelligence used at level 14
+1 Tome of Wisdom used at level 14
+1 Tome of Charisma used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 5
Bluff -1 -1
Concentration 1 1
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 4 5
Intimidate -1 -1
Jump 8 22
Listen -1 1
Move Silently 4 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 1
Swim 4 7
Tumble n/a 6
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 2 (Fighter)
Feat: (Fighter Bonus) Mobility
Level 3 (Fighter)
Feat: (Selected) Two Weapon Fighting
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Spring Attack
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Toughness
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Fighter Armor Class Boost I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armor Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II
Enhancement: Fighter Item Defense III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Beginning Stats
str = 18
Dex = 18
Con = 12
int = 8
Wis = 8
Chr = 8
Ending Stats
STR = 30 with a +6 str item
Dex = 26 with a +6 dex item
Con = 18 with a +5 con item
Int = 9
Wis = 11 with a +2 NightForge Dark helm
Chr = 9
added in the tomes since they are so common.
Opted for the spring attack line because of the AI changes. The will saves on this build are rather low but with elven resistance, and the elven enchantment enhancement III There are no problems with saves. POP mind flayers cause little problems.
Lawful good for the Chaosguards and the array of pure good/true law weapons available. Also leaves open the option for paladin levels.
Choose to invest in the jump skill to leap over the hordes of mobs while paralyzing/curse spewing. 2 points into tumble to offset the N/A.
Item defense III because high end EQ takes a beating. One could choose something else if they desired.
Final AC = 38 unbuffed
Final HP = 257
Fortitude = 13
Reflex = 16
will = 9
Switch to a shield for Red Named or hairy situations
Invest attribute points into STR at level 4,8,and 12. Invest str into level 16.
Most of this EQ is high end. This build can be well played with stock eq/potions. Switch up the slots to keep the character balanced. +4/+5 clothing/amours/jewelry and bursting long swords work reasonably well. play with what you have and it works.
Originally this build was created for the purpose of duel wielding sirrocos. Automatic blinding and tripping is very fun to play (upon crits). Especially in quests like Relic of a sovereign Past or Giant Hold Tor. Be advised you will not come close to leading in kill counts. However, you are a support character who keeps the party alive.
Chose a 1750 favor +2 dex tome because when the level cap increases to 16 will add two levels of Rogue for umd, evasion, and backstab damage. With a +5 Mithral Breast Plate the ac will be maxed out at a dex of 26. Won't have to invest points into the enhancement elven dexterity. However, if taking a +2 str tome this build can continue with 2 levels of fighter. I anticipate they will add superior TWF at level 16 with a BAB of 15 and a base Dex of 19. Take STWF for your Fighter feat and Eat a +1 dex tome for 19 dex. One could go that route as well.
Negatives = low HP/Con
Low Intelligence = 1 skill point per level.
Not adept at PVP Doesn't hold up well against tanks with 450+ HP
Requires patience, tactics, and common sense. Don't go running blindly into fights duel wielding thinking you’re invincible or the clerics will hate you. Play smart.
This is a unique build and hard to play. I dare not compare it to a dps barbarian or a tanking dwarf. However, if you have your heart set on playing an elf like I had, and are looking for something different, fun, unique, and a challenge this build maybe for you.
If anyone sees any inaccuracies in my build let me know and I'll fix it asap.
-Razziel
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 Lawful Good Elf Male
(14 Fighter)
Hit Points: 205
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 10
Reflex: 9
Will: 3
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 14)
Strength 18 22
Dexterity 18 20
Constitution 12 13
Intelligence 8 9
Wisdom 8 9
Charisma 8 9
Tomes Used
+1 Tome of Strength used at level 14
+2 Tome of Dexterity used at level 14
+1 Tome of Constitution used at level 14
+1 Tome of Intelligence used at level 14
+1 Tome of Wisdom used at level 14
+1 Tome of Charisma used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 4 5
Bluff -1 -1
Concentration 1 1
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 4 5
Intimidate -1 -1
Jump 8 22
Listen -1 1
Move Silently 4 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 1
Swim 4 7
Tumble n/a 6
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 2 (Fighter)
Feat: (Fighter Bonus) Mobility
Level 3 (Fighter)
Feat: (Selected) Two Weapon Fighting
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Spring Attack
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Toughness
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Fighter Armor Class Boost I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Attack II
Enhancement: Elf Melee Damage I
Enhancement: Elf Melee Damage II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armor Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II
Enhancement: Fighter Item Defense III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Beginning Stats
str = 18
Dex = 18
Con = 12
int = 8
Wis = 8
Chr = 8
Ending Stats
STR = 30 with a +6 str item
Dex = 26 with a +6 dex item
Con = 18 with a +5 con item
Int = 9
Wis = 11 with a +2 NightForge Dark helm
Chr = 9
added in the tomes since they are so common.
Opted for the spring attack line because of the AI changes. The will saves on this build are rather low but with elven resistance, and the elven enchantment enhancement III There are no problems with saves. POP mind flayers cause little problems.
Lawful good for the Chaosguards and the array of pure good/true law weapons available. Also leaves open the option for paladin levels.
Choose to invest in the jump skill to leap over the hordes of mobs while paralyzing/curse spewing. 2 points into tumble to offset the N/A.
Item defense III because high end EQ takes a beating. One could choose something else if they desired.
Final AC = 38 unbuffed
Final HP = 257
Fortitude = 13
Reflex = 16
will = 9
Switch to a shield for Red Named or hairy situations
Invest attribute points into STR at level 4,8,and 12. Invest str into level 16.
Most of this EQ is high end. This build can be well played with stock eq/potions. Switch up the slots to keep the character balanced. +4/+5 clothing/amours/jewelry and bursting long swords work reasonably well. play with what you have and it works.
Originally this build was created for the purpose of duel wielding sirrocos. Automatic blinding and tripping is very fun to play (upon crits). Especially in quests like Relic of a sovereign Past or Giant Hold Tor. Be advised you will not come close to leading in kill counts. However, you are a support character who keeps the party alive.
Chose a 1750 favor +2 dex tome because when the level cap increases to 16 will add two levels of Rogue for umd, evasion, and backstab damage. With a +5 Mithral Breast Plate the ac will be maxed out at a dex of 26. Won't have to invest points into the enhancement elven dexterity. However, if taking a +2 str tome this build can continue with 2 levels of fighter. I anticipate they will add superior TWF at level 16 with a BAB of 15 and a base Dex of 19. Take STWF for your Fighter feat and Eat a +1 dex tome for 19 dex. One could go that route as well.
Negatives = low HP/Con
Low Intelligence = 1 skill point per level.
Not adept at PVP Doesn't hold up well against tanks with 450+ HP
Requires patience, tactics, and common sense. Don't go running blindly into fights duel wielding thinking you’re invincible or the clerics will hate you. Play smart.
This is a unique build and hard to play. I dare not compare it to a dps barbarian or a tanking dwarf. However, if you have your heart set on playing an elf like I had, and are looking for something different, fun, unique, and a challenge this build maybe for you.
If anyone sees any inaccuracies in my build let me know and I'll fix it asap.
-Razziel