Quartzite
08-18-2007, 07:08 AM
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 8 True Neutral Warforged Female
(1 Fighter \ 7 Bard)
Hit Points: 111
Spell Points: 288
BAB: 6\6\11
Fortitude: 7
Reflex: 5
Will: 3
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 8) (Level 8)
Strength 16 18 18
Dexterity 10 10 10
Constitution 16 16 16
Intelligence 8 8 8
Wisdom 6 6 6
Charisma 14 14 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 8) (Level 8)
Balance 2 10 10
Bluff 2 3 3
Concentration 7 14 14
Diplomacy 5 6 6
Disable Device n/a n/a n/a
Haggle 2 3 3
Heal -2 -2 -2
Hide 0 0 0
Intimidate 2 3 3
Jump 3 6 6
Listen -2 -2 -2
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform 6 14 14
Repair -1 -1 -1
Search -1 -1 -1
Spot -2 -2 -2
Swim 3 4 4
Tumble 3 3 3
Use Magic Device 6 14 14
Level 1 (Bard)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Fascinate
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inspire Courage
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Resistances
Feat: (Automatic) Wild Empathy
Spell (1): Cure Light Wounds
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 3 (Bard)
Feat: (Selected) Extend Spell
Spell (1): Focusing Chant
Level 4 (Bard)
Ability Raise: STR
Feat: (Automatic) Inspire Competence
Spell (1): Expeditious Retreat
Level 5 (Bard)
Spell (2): Rage
Spell (2): Blur
Level 6 (Bard)
Feat: (Selected) Power Attack
Spell (1): Remove Fear
Spell (2): Heroism
Level 7 (Bard)
Feat: (Automatic) Suggestion
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Warchanter I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Fighter Toughness I
Enhancement: Warforged Healer's Friend I
Level 8 (Bard)
Ability Raise: STR
Spell (2): Cure Moderate Wounds
Spell (3): Displacement
Spell (3): Haste
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song II
So here's my own take on a Warforgedchanter. Similar to Daemonis' build, only I've taken a level of Fighter. It's everything I expected from the build and more. I usually come 1st or 2nd on kills with my Carnifex. I boost the effectiveness of the entire party with 5/- DR, +3 hit, +5 damage. My UMD is at a respectable 21 with a Golden Cartouche, allowing me to cast all level 1 wands and usually level 2 wands (it's worth carrying my own repair wands now- I used to just heal wand myself).
I have a couple of questions, though- I'm seriously wondering if I should worry too much about getting 13 Bard for GH. Given that I'll end up with higher +hit and +damage from Inspire Courage, what exactly is GH giving (+2 saves and +2 skills over Heroism)? And on the same topic, does Good Hope give anything that isn't covered in my songs or GH/ Heroism?
Secondly- I was originally planning on taking Stunning Blow at level 9, and being blunt focused. I'd have to switch out my WF, but is that still a worthwhile idea? My Carnifex is really effective, and I know how good the SoS is. Would I be able to find a weapon that can compete with SoS by 14? I guess I could take Stunning Blow WITHOUT a Weighted Maul, or just switch the Maul on for the Stunning Blow, then switch back to a Slashing weapon (a lot of micro-management for 1 combat tactic). What do you guys recommend? If I do take Stunning Blow I'll pick up a Fighter Enhancement and at least 1 WF Enhancement, so I'll get +2 to the DC from 3 AP alone.
If I don't take Stunning Blow other options are SF:UMD (considering it's not a max UMD build not sure about this one), Mental Toughness (for more buffage), Toughness (obviously) or something else entirely?
So help me out here, with level split, spells and feats. Obviously the latter two can change. But if I decide to take a second level of Fighter instead of 13 Bard, picking feats becomes even harder! I now await y'alls advice (especially from other Tactical WF and/ or Warchanters).
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 8 True Neutral Warforged Female
(1 Fighter \ 7 Bard)
Hit Points: 111
Spell Points: 288
BAB: 6\6\11
Fortitude: 7
Reflex: 5
Will: 3
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 8) (Level 8)
Strength 16 18 18
Dexterity 10 10 10
Constitution 16 16 16
Intelligence 8 8 8
Wisdom 6 6 6
Charisma 14 14 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 8) (Level 8)
Balance 2 10 10
Bluff 2 3 3
Concentration 7 14 14
Diplomacy 5 6 6
Disable Device n/a n/a n/a
Haggle 2 3 3
Heal -2 -2 -2
Hide 0 0 0
Intimidate 2 3 3
Jump 3 6 6
Listen -2 -2 -2
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform 6 14 14
Repair -1 -1 -1
Search -1 -1 -1
Spot -2 -2 -2
Swim 3 4 4
Tumble 3 3 3
Use Magic Device 6 14 14
Level 1 (Bard)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Fascinate
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inspire Courage
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Resistances
Feat: (Automatic) Wild Empathy
Spell (1): Cure Light Wounds
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 3 (Bard)
Feat: (Selected) Extend Spell
Spell (1): Focusing Chant
Level 4 (Bard)
Ability Raise: STR
Feat: (Automatic) Inspire Competence
Spell (1): Expeditious Retreat
Level 5 (Bard)
Spell (2): Rage
Spell (2): Blur
Level 6 (Bard)
Feat: (Selected) Power Attack
Spell (1): Remove Fear
Spell (2): Heroism
Level 7 (Bard)
Feat: (Automatic) Suggestion
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Warchanter I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Fighter Toughness I
Enhancement: Warforged Healer's Friend I
Level 8 (Bard)
Ability Raise: STR
Spell (2): Cure Moderate Wounds
Spell (3): Displacement
Spell (3): Haste
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song II
So here's my own take on a Warforgedchanter. Similar to Daemonis' build, only I've taken a level of Fighter. It's everything I expected from the build and more. I usually come 1st or 2nd on kills with my Carnifex. I boost the effectiveness of the entire party with 5/- DR, +3 hit, +5 damage. My UMD is at a respectable 21 with a Golden Cartouche, allowing me to cast all level 1 wands and usually level 2 wands (it's worth carrying my own repair wands now- I used to just heal wand myself).
I have a couple of questions, though- I'm seriously wondering if I should worry too much about getting 13 Bard for GH. Given that I'll end up with higher +hit and +damage from Inspire Courage, what exactly is GH giving (+2 saves and +2 skills over Heroism)? And on the same topic, does Good Hope give anything that isn't covered in my songs or GH/ Heroism?
Secondly- I was originally planning on taking Stunning Blow at level 9, and being blunt focused. I'd have to switch out my WF, but is that still a worthwhile idea? My Carnifex is really effective, and I know how good the SoS is. Would I be able to find a weapon that can compete with SoS by 14? I guess I could take Stunning Blow WITHOUT a Weighted Maul, or just switch the Maul on for the Stunning Blow, then switch back to a Slashing weapon (a lot of micro-management for 1 combat tactic). What do you guys recommend? If I do take Stunning Blow I'll pick up a Fighter Enhancement and at least 1 WF Enhancement, so I'll get +2 to the DC from 3 AP alone.
If I don't take Stunning Blow other options are SF:UMD (considering it's not a max UMD build not sure about this one), Mental Toughness (for more buffage), Toughness (obviously) or something else entirely?
So help me out here, with level split, spells and feats. Obviously the latter two can change. But if I decide to take a second level of Fighter instead of 13 Bard, picking feats becomes even harder! I now await y'alls advice (especially from other Tactical WF and/ or Warchanters).