View Full Version : Harm is fun
Blazer
08-15-2007, 02:17 AM
Harm is fun! (http://s179.photobucket.com/albums/w294/kirvan_ddo/?action=view¤t=harm.jpg)
Second line displayed in the combat log.
I'm sure this is not the biggest Harm possible, nor is the probably the largest generated by a cleric of this forum. Regardless, it shocked me when I saw a 4 digit Harm go off and I just wanted to share with you all.
Also, please ignore my somewhat crazy UI setup, it works for me. ;)
Placenta
08-15-2007, 04:22 AM
Wow nice hit man. Love harming that end pop boss.
A good strategy for setting up on that one is back everyone to a cornor or up against a wall. Lay down flamewalls/cc/bladebarrier/whatever ae at your feet. You def take his aggro from the melee and the casters when you do it but no big deal. He just force missles ya. As soon as melee touches him he ports again. Keep everyone right in a ball. Periodically mass cure serious/light/moderate. If you crit harm for that much I am sure your crit healing is nice too. Commet fall the mind flayers if they pop. Other than that the ae at your feet kills the mobs and kills him when he gets close enough.
Looks like you have a superior void lore item and a superior potency VI item. Or a superior void lore item coupled with superior nihil VI. I can't remember what the passive version of nihil is or if nihil is the passive version. Either way great damage!!!
Mad_Bombardier
08-15-2007, 11:20 AM
I thought the max for Harm was 731 HP = 140 * [1 + .5 (Potency/Null6) + .4 (LM4)] * 2.75 (Max spell crit).
Can you share your gear, metamagics, and enhancements? Inquiring minds want to know!
Blazer
08-15-2007, 11:40 AM
I've got on my cleric:
Superior Void Lore dagger
Superior Nullification VI dagger
These are set up as a weapon pair for when I need to Harm a single target, typically an end boss. Heighten was on at the time. For enhancements, I've got:
Life Magic IV
Prayer of Life III
Prayer of Incredible Life II or III (pretty sure I stopped at II, I may have run out of APs to get III)
Oh yeah, 1 more thing, the room had shifted to Mabar. The number for Harm showed up as purple over his head when it landed. Mabar must enhance the negative energy spells there, so I'm guessing this isn't something you'll see on a regular basis. ;)
Mad_Bombardier
08-15-2007, 02:26 PM
Oh yeah, 1 more thing, the room had shifted to Mabar. The number for Harm showed up as purple over his head when it landed. Mabar must enhance the negative energy spells there, so I'm guessing this isn't something you'll see on a regular basis. ;)That's it then! Use those planar shifts to your advantage. I've seen some scary Cone of Colds/Otiluke's and Scorching Rays in there, too.
140 * 1.9 (boost) * 2.5 (crit) * 2 (Mabar effect) = 1330 dmg; very impressive. :) Darkschneider would be proud.
You could get as high as 1463 with *2.75 IncredibleLifeIII.
Blazer
08-15-2007, 02:39 PM
That's it then! Use those planar shifts to your advantage. I've seen some scary Cone of Colds/Otiluke's and Scorching Rays in there, too.
140 * 1.9 (boost) * 2.5 (crit) * 2 (Mabar effect) = 1330 dmg; very impressive. :) Darkschneider would be proud.
You could get as high as 1463 with *2.75 IncredibleLifeIII.
Hmm, I'll have to see if I can rework my enhancements to pick up Incredible Life III. If I can land a 1463 point Harm, I'll get you a screenie, for sure. Thanks for the calculation Mad_B.
/bows before Darkschneider
smacksus
08-15-2007, 02:54 PM
Congrats by the way on that nice number. Where is Darkschneider at anyway? Haven't seen him on the forums for a while now.
Mad_Bombardier
08-15-2007, 04:21 PM
Congrats by the way on that nice number. Where is Darkschneider at anyway? Haven't seen him on the forums for a while now.His profile says he last logged in on 2 August. But hasn't posted since 30 June. Not much new to post about for Clerics, so hopefully he's just enjoying the game. :)
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