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Reisei
08-14-2007, 10:38 PM
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

jhy
Level 14 Lawful Good Drow Male
(3 Fighter \ 11 Paladin)
Hit Points: 160
Spell Points: 140
BAB: 14\14\19\24
Fortitude: 16
Reflex: 12
Will: 12

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 16 19 20
Dexterity 13 13 14
Constitution 10 10 10
Intelligence 13 14 14
Wisdom 14 14 14
Charisma 12 13 14

Tomes Used
+1 Tome of Intelligence used at level 14
+1 Tome of Charisma used at level 14

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 1 2 2
Bluff 1 2 2
Concentration 0 0 0
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal 4 4 4
Hide 1 2 2
Intimidate 5 6 6
Jump 7 9 9
Listen 2 2 4
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 4
Spot 2 2 4
Swim 3 5 5
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus (Drow)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip

Level 2 (Fighter)

Level 3 (Fighter)

Level 4 (Paladin)
Ability Raise: STR
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil

Level 5 (Paladin)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands

Level 6 (Paladin)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity

Level 7 (Paladin)
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Virtue

Level 8 (Paladin)
Ability Raise: STR

Level 9 (Paladin)
Feat: (Automatic) Remove Disease

Level 10 (Paladin)

Level 11 (Paladin)
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy

Level 12 (Paladin)
Ability Raise: STR

Level 13 (Paladin)

Level 14 (Paladin)
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Enhancement: Improved Drow Spell Resistence I
Enhancement: Improved Drow Spell Resistence II
Enhancement: Improved Drow Spell Resistence III
Enhancement: Improved Drow Spell Resistence IV
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Charisma I
Enhancement: Fighter Strength I







the purpose of this build is to be an intimitank but still do pretty good damage perhaps to keep more agro....please critique

Reisei
08-14-2007, 10:42 PM
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

jhy
Level 14 Lawful Good Drow Male
(3 Fighter \ 11 Paladin)
Hit Points: 160
Spell Points: 140
BAB: 14\14\19\24
Fortitude: 16
Reflex: 12
Will: 12

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 16 19 20
Dexterity 13 13 14
Constitution 10 10 10
Intelligence 13 14 14
Wisdom 14 14 14
Charisma 12 13 14

Tomes Used
+1 Tome of Intelligence used at level 14
+1 Tome of Charisma used at level 14

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 1 9.5 9.5
Bluff 1 2 2
Concentration 0 0 0
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal 4 4 4
Hide 1 2 2
Intimidate 5 19 19
Jump 7 9 9
Listen 2 2 4
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 4
Spot 2 2 4
Swim 3 5 5
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus (Drow)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip

Level 2 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)

Level 3 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)

Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil

Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands

Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity

Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Virtue

Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)

Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Automatic) Remove Disease

Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)

Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy

Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)

Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)

Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Enhancement: Improved Drow Spell Resistence I
Enhancement: Improved Drow Spell Resistence II
Enhancement: Improved Drow Spell Resistence III
Enhancement: Improved Drow Spell Resistence IV
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Charisma I
Enhancement: Fighter Strength I




dont pay attention to the first one i forgot to add in skills

Reisei
08-14-2007, 10:42 PM
oh **** i didnt do feats

Reisei
08-14-2007, 10:47 PM
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

jhy
Level 14 Lawful Good Drow Male
(3 Fighter \ 11 Paladin)
Hit Points: 192
Spell Points: 140
BAB: 14\14\19\24
Fortitude: 16
Reflex: 12
Will: 13

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 16 19 20
Dexterity 13 13 14
Constitution 10 10 10
Intelligence 13 14 14
Wisdom 14 14 14
Charisma 12 13 14

Tomes Used
+1 Tome of Intelligence used at level 14
+1 Tome of Charisma used at level 14

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 1 9.5 9.5
Bluff 1 2 2
Concentration 0 0 0
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal 4 4 4
Hide 1 2 2
Intimidate 5 19 24
Jump 7 9 9
Listen 2 2 4
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 4
Spot 2 2 4
Swim 3 5 5
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Fighter)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Toughness

Level 2 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Combat Expertise

Level 3 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Selected) Skill Focus: Intimidate

Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)

Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)

Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Bullheaded

Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Virtue

Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)

Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)

Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Spell (2): Bull's Strength
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy

Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Feat: (Selected) Toughness

Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)

Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3): Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Enhancement: Improved Drow Spell Resistence I
Enhancement: Improved Drow Spell Resistence II
Enhancement: Improved Drow Spell Resistence III
Enhancement: Improved Drow Spell Resistence IV
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Charisma I
Enhancement: Fighter Strength I






ok now you can critique

Riekan
08-16-2007, 08:51 AM
You should be taking your tomes at level 1, especially the Int tome. You're losing 14 skill points if you take it at 14.

Ralmeth
08-16-2007, 10:11 AM
Hi Reisei,

I play a similar type of build, though built a little different. Overall your build looks decent. I just saw a couple of minor things you may want to tweak:

1) At first level you are putting points into heal...IMO I just wouldn't bother with points into heal. In my early builds I did this, but later found it to be useless...most people rest for SP, and if someone is resting for HP and they are not fully healed by the shrine then just use a cure light wound or cure moderate wounds wand to top them off. Instead, you can put those points into balance.

2) I agree with Riekan...I would use your tomes at level 1. I don't see any advantage in waiting to 14th level to use them.

3) I noticed you have a 14 wisdom. The only reason I can think of having your starting wisdom this high is if you are trying to save an item slot, and not use a +Wis item. +4 and +5 wisdom items will drop occasionally at high levels. So if you're not trying to save the item slot, I would drop your wisdom to 10 and put those points into Con and/or Charisma. If it was me, I would probably go with a 14 Char and 12 Con.

Hope this helps...
Ralmeth
aka Aaryk (12 Paladin / 2 Fighter)