sigtrent
08-14-2007, 05:42 PM
From Sigtrent's Build Request Thread (http://forums.ddo.com/showthread.php?t=117232)
Build Name:Bladesworn Paladin
Author: Sigfried Trent
Requester: Guaire
Last Updated: 07/12/10
Key Words [Paladin, DPS, THF, Warforged]
Objectives
The objective was to re-work the requester’s warforged Paladin. It’s not clear from my notes what the parameters were but my take on it was a multi class build with a sorcerer level for healing and mana, as well as a fighter splash for extra feats. These days Paladin is a much stronger class and there are far more reasons not to multiclass, especially for a warforged paladin.
Design
First up I decided to focus more on offense than defense, and to really take advantage of the warforged enhancements for DPS builds. This meant going pure paladin and Knight of the Chalice which meant less feats to work with and an overall more focused build.
Strength is maximized and con taken as a secondary stat. Charisma is just enough to build on and wisdom a near minimum for spell casting. It takes a while to get any mana or charisma benefit to speak of, but with items and tomes it finishes decently on both accounts.
I went with adamantine body to give the build some durability in the early levels and to help mitigate the fact that it will draw lots of agro and is somewhat hard for anyone but an arcane to heal. While lay on hands help a bit, this is a paladin that gives up nearly all hope of self healing.
Pretty much anything that enhances DPS was taken, although the usual paladin charisma based bonuses are missing. Divine might is pretty minimal and smites could be better, but base damage is pretty enormous, especially against evil outsiders. With the right great sword this build can deliver devastating hits.
Some attention was paid to making this a hate tank. It should have the HP to manage it so long as there is an arcane caster who can play healer. The modest defenses mean that you will take strong damage end game. Regular healing is workable but arcane repair works with the transformation and is simply going to be more mana efficient.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Warforged Male
(20 Paladin)
Hit Points: 362
Spell Points: 304
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 10
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 8 10
Constitution 16 19
Intelligence 8 10
Wisdom 10 12
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 5
Bluff 1 2
Concentration 3 4
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 0 1
Hide -1 -5
Intimidate 1 2
Jump 4 9
Listen 0 1
Move Silently -1 -5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 0 1
Swim 4 -3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Skill: Balance (+2)
Feat: (Selected) Adamantine Body
Enhancement: Follower of the Lord of Blades
Enhancement: Paladin Extra Smite Evil I
Level 2 (Paladin)
Skill: Balance (+0.5)
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I
Level 3 (Paladin)
Skill: Balance (+0.5)
Feat: (Selected) Toughness
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Toughness II
Level 5 (Paladin)
Skill: Balance (+0.5)
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Energy of the Templar I
Level 6 (Paladin)
Skill: Balance (+0.5)
Feat: (Selected) Power Attack
Enhancement: Paladin Knight of the Chalice I
Level 7 (Paladin)
Skill: Balance (+0.5)
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Divine Might I
Enhancement: Warforged Power Attack I
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Racial Toughness II
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Extra Smite Evil III
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Exalted Smite II
Enhancement: Warforged Constitution I
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Energy of the Templar II
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Feat: (Selected) Two Handed Fighting
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Knight of the Chalice II
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Extra Smite Evil IV
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Exalted Smite III
Level 15 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Warforged Power Attack II
Enhancement: Warforged Great Weapon Aptitude III
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Bladesworn Transformation
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Warforged Power Attack III
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Paladin Knight of the Chalice III
Level 19 (Paladin)
Skill: Jump (+1)
Enhancement: Paladin Divine Sacrifice III
Enhancement: Paladin Exalted Smite IV
Level 20 (Paladin)
Ability Raise: STR
Skill: Jump (+1)
Enhancement: Paladin Weapons of Good
Enhancement: Warforged Brute Fighting II
Play
The builds job is to get in close and devastate enemies so that's what you should do. You will want a healer, although you can solo if you have enough potions or candy canes or the like. A little physical dodging may well be a good idea. Power attack may make attacking on the mode unreliable against high AC targets so keep that in mind.
Variations
A 28pt build is pretty easily done by simply starting with 16 Str and perhaps an extra point of Con or Cha. You could forgo the Adamantine body and get the full THF line. I tend to feel that early game defense makes the build more playable and that GTHF is good not especially valuable.
Build Name:Bladesworn Paladin
Author: Sigfried Trent
Requester: Guaire
Last Updated: 07/12/10
Key Words [Paladin, DPS, THF, Warforged]
Objectives
The objective was to re-work the requester’s warforged Paladin. It’s not clear from my notes what the parameters were but my take on it was a multi class build with a sorcerer level for healing and mana, as well as a fighter splash for extra feats. These days Paladin is a much stronger class and there are far more reasons not to multiclass, especially for a warforged paladin.
Design
First up I decided to focus more on offense than defense, and to really take advantage of the warforged enhancements for DPS builds. This meant going pure paladin and Knight of the Chalice which meant less feats to work with and an overall more focused build.
Strength is maximized and con taken as a secondary stat. Charisma is just enough to build on and wisdom a near minimum for spell casting. It takes a while to get any mana or charisma benefit to speak of, but with items and tomes it finishes decently on both accounts.
I went with adamantine body to give the build some durability in the early levels and to help mitigate the fact that it will draw lots of agro and is somewhat hard for anyone but an arcane to heal. While lay on hands help a bit, this is a paladin that gives up nearly all hope of self healing.
Pretty much anything that enhances DPS was taken, although the usual paladin charisma based bonuses are missing. Divine might is pretty minimal and smites could be better, but base damage is pretty enormous, especially against evil outsiders. With the right great sword this build can deliver devastating hits.
Some attention was paid to making this a hate tank. It should have the HP to manage it so long as there is an arcane caster who can play healer. The modest defenses mean that you will take strong damage end game. Regular healing is workable but arcane repair works with the transformation and is simply going to be more mana efficient.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Warforged Male
(20 Paladin)
Hit Points: 362
Spell Points: 304
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 10
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 8 10
Constitution 16 19
Intelligence 8 10
Wisdom 10 12
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 5
Bluff 1 2
Concentration 3 4
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 0 1
Hide -1 -5
Intimidate 1 2
Jump 4 9
Listen 0 1
Move Silently -1 -5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 0 1
Swim 4 -3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Skill: Balance (+2)
Feat: (Selected) Adamantine Body
Enhancement: Follower of the Lord of Blades
Enhancement: Paladin Extra Smite Evil I
Level 2 (Paladin)
Skill: Balance (+0.5)
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I
Level 3 (Paladin)
Skill: Balance (+0.5)
Feat: (Selected) Toughness
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Toughness II
Level 5 (Paladin)
Skill: Balance (+0.5)
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Energy of the Templar I
Level 6 (Paladin)
Skill: Balance (+0.5)
Feat: (Selected) Power Attack
Enhancement: Paladin Knight of the Chalice I
Level 7 (Paladin)
Skill: Balance (+0.5)
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Divine Might I
Enhancement: Warforged Power Attack I
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Racial Toughness II
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Extra Smite Evil III
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Exalted Smite II
Enhancement: Warforged Constitution I
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Energy of the Templar II
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Feat: (Selected) Two Handed Fighting
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Knight of the Chalice II
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Extra Smite Evil IV
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Exalted Smite III
Level 15 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Warforged Power Attack II
Enhancement: Warforged Great Weapon Aptitude III
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Bladesworn Transformation
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Warforged Power Attack III
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Paladin Knight of the Chalice III
Level 19 (Paladin)
Skill: Jump (+1)
Enhancement: Paladin Divine Sacrifice III
Enhancement: Paladin Exalted Smite IV
Level 20 (Paladin)
Ability Raise: STR
Skill: Jump (+1)
Enhancement: Paladin Weapons of Good
Enhancement: Warforged Brute Fighting II
Play
The builds job is to get in close and devastate enemies so that's what you should do. You will want a healer, although you can solo if you have enough potions or candy canes or the like. A little physical dodging may well be a good idea. Power attack may make attacking on the mode unreliable against high AC targets so keep that in mind.
Variations
A 28pt build is pretty easily done by simply starting with 16 Str and perhaps an extra point of Con or Cha. You could forgo the Adamantine body and get the full THF line. I tend to feel that early game defense makes the build more playable and that GTHF is good not especially valuable.