View Full Version : Akeeles - Elven TWF
The classic Elven Two Weapon Fighter Build. Updated to level 14.
The Akelees Build maximizes Dexterity in a Finesse build and piles on the STR Modifiers for increased Damage. Wielding two weapons grants a lot of attacks with a high TO HIT capability. If you like watching DPS numbers fly, this build does it.
It's defense is limited, but then again that's what Intimitanks are for. While they Taunt you shred!
This build can be used with Puncturing items as well as elemental or holy.
But Bursting weapons makes one heck of a Bang!!!
The Precision Feat becomes more efficient once yer facing enemies with an AC that is roughly 15 points higher than your Attack modifier.
Mostly usable at lower levels against much higher level foes.
**Later on this feat could be switched for Toughness.**
Until then Normal mode prevails.
This of course is Moot when going for Puncturing, where precision is always on.
Fighter 14
Race = Elf
Attributes to start (28 points)
----------------------------
Str = 15 (8 pts)
Dex = 20 (16 pts)
Con = 10 (4 pts)
Int = 8 (0 pts)
Wis = 8 (0 pts)
Cha = 8 (0 pts)
Feats by level
--------------
1- Weapon Finesse
1- Two Weapon Fighting
2- Weapon Focus (pierce)
3- Dodge
4- Weapon Specialization (Peirce)
6- Precision
6- Improved Two Weapon Fighting
8- Improved Critical (Peirce)
9- Greater Weapon Focus (Pierce)
10- Mobility (building towards Spring attack at 12)
12- Greater Two Weapon Fighting
12- Spring Attack
14- Greater Weapon Spec. (Pierce)
Enhancements
--------------
Armor Mastery
Fighter STR
Item Defense
Elven Dexterity
Elven Melee Attack & Damage
In various combo's are all well and good.
Total attack bonus at level 14
=======================
+14 BaB
+2 Focus * Greater Focus
-2 Two Weapon Fighting
+9 28 Dex
+5 weapons
+28 Total To Hit.
Spells
===============
+4 Greater heroism
+1 haste
+2 Rage
+2 Rapier Enhancement
+37 Total To Hit
3rd Swing in Combo = +42
4th Swing in Combo = +47
================================================== ==
Originally built as a Robed Fighter.
The build is still viable.
Armored Bracers, along with such a high Dexterity allows you to wear robes for their Hot swap Ability. Which is really pretty cool.
If you choose this route I'd probably remove Greater Weapon Spec and choose toughness and the Toughness line of ENH's.
However you can Opt to go with Mithral Armor, which is very nice. Fearsome armor works well too since with spring attack running and fighting isn't that bad.
One BIG options for DPS is Light Picks. OF BURSTING!!!!
They are Finessable for one.
And Two. With the high Crit Multiplier and the High Bursting dice. These things do wicked damage.
Greater Two Weapon fighting turns you into the proverbial Blender.
This build is No Tank. It's an Assault Vehicle on Steroids!!
Hit fast and hit hard.
Aspenor
08-14-2007, 11:06 AM
Don't non-drow elves get enhancements with longswords? Would that be a feasible alternative? Just a thought. I haven't tried it, wouldn't know for sure.
Casta
08-14-2007, 05:17 PM
I have a build very close to this, only i went 2 lvls rogue for evasion, sneek attack, rogue dex 1 and a couple other nice cheap enhancements.
Picks are great for when a mob is flesh to stoned or held, but overall rapiers with a 15-20 crit range do a little more damage and being elf you can take an enhancement to add +2 hit to rapiers, this is the same amount as you lose for using one in the offhand so theres really no loss for using one instead of a shortsword.
In a robe im at 30 ac 37 when i put a +5 heavy steel shield on, so i have more ac then most casters but still get hit by everything. fp gives less ac then having 30 dex so unless its +5 mithril your losing ac for wearing fullplate.
Jarlaxel
08-14-2007, 05:24 PM
Don't non-drow elves get enhancements with longswords? Would that be a feasible alternative? Just a thought. I haven't tried it, wouldn't know for sure.
Yes non-drow get longsword and rapier enhancements. I have a lvl 14 32pnt Elf Str based twf fighter who uses longswords and its respective enhancements. Works really well and Dps is high. I will post the build in the near future. So yes it is feasible alternative.
Razziel-Lvl 14 Elf Fighter
Placenta
08-15-2007, 11:11 AM
Picks are great for when a mob is flesh to stoned or held, but overall rapiers with a 15-20 crit range do a little more damage and being elf you can take an enhancement to add +2 hit to rapiers, this is the same amount as you lose for using one in the offhand so theres really no loss for using one instead of a shortsword.
I have this exact same build. Saw his post on this build a long time ago and thought I would try it out. The only thing I changed was Precision for Power attack. It hits really hard. Why light picks outdamage rapiers? THey have a X4 crit mod. So you might not crit quite as often as you do with rapiers you crit freaking hard when you do. you crit with light picks very very often. If it is a X4 crit mod weapon your burst does more damage. Electric burst would be an additional 3d10 on a pick where on a rapier that is X2 crit mod would be 1d10 I believe.
If you have a blood stone (Seeker 6 trinket) that stacks before the x4 crit to give you an extra 24 damage. So with power attack/rage pot/and duel bursting picks of pure good you can hit for 20-130 initial damage per hit plus all bursting and elemental effects after that.
I went with the ugly green demon scale on mine for the seeker 6 shatter 6 because sometimes when I am running powerattack and I am not connecting every single hit. I can sunder the target or turn off power attack and continue to do insane damage. Without power attack on he can hit every mob in the game with extremely low chance of missing. His to hit is still in the 30s on both hands.
Only time I use rapiers is on fleshies. Then I use wound puncturing rapier and a wounding puncturing dagger. Have a wound puncture light pick too but do not use it because I do want the crit range of 15-20 rapier 17-20 dagger for the puncturing crit range. Then I could care less about damage. Going to get a bodyfeeder with some element damage rapier and off hand a bursting vicious light pick in the other hand sometime.
Have done the duel bursting rapiers. they do crit often but not for much. I never crunched numbers because when you are hasted and blending your combat log fills fast. Since there is no damage parser that I know of I just have to get a feel for how much damage I am doing in comparison. Seems like damage over time light picks will kill boss mobs way faster. The only time I use them is on boss mobs. Other than that it is just wound puncture.
The only time not having evasion hurts him is blade barriers in demon queen and dragon breath weapon. Gianthold dragons are just going to do damage to him. No way around it. That class draws crazy aggro. But if you are critting a mob for that much damage and often it tends to not like you. Most of the time he is just the mop up guy. Let someone else draw aggro wound punct them down before they have a chance to aggro you. If someone even gets the mobs initial attention to where the mob starts running toward him. That is all the time you need. With spring attack and puncturing you have the mob dead before it has a chance to turn toward you.
I tend to use for weapon sets
Duel sunblades
Duel ghost touch disrupters (Plus 1 light mace)(Plus 1 short sword)
Duel shocking burst pure good light picks
Duel fire burst light picks.(Fire burst pure good and fire burst backstab 3)
Duel smiting (short sword and dagger)
Duel wounding puncturing (rapier and dagger)
Duel green blades
Duel flaming light maces of everbright.(oozes and rusties)
Duel holyburst pure good light maces
Cursespewing puncturing longbow.(Cause I cant do anything to wind elementals lol so curse for them to get fingered or destructed)
Holyburst pure good long bow.(Because until the demon queen comes to the middle I have to shoot her)
Fearsome robes work great. If I need resists I ask. If it seems like a waste of mana to the caster I can do any robe/cloak combo to cover most of my resists.
Only thing I don't have that I want on that toon that I want.
The demon queen bracers. Just so that if they do hit me the get wounded/cursed/give me 30+hp. WIll just use tangle root goggles to keep from losing a lvl.
Very enjoyable build. One of my favorites.
One of my two lvl 14 clerics (http://forums.ddo.com/showthread.php?t=117852)
Casta
08-15-2007, 05:01 PM
Im wasn't really working everything out just doing it quickly in my head, but I wasn't thinking right because i forgot improved crit on the pick, with that it should do slightly more damage over time.
Most of the time on that toon i use paralizer/curspewer or treason/some type of burst rapier.
It's definitely the Times 4 Crit with the Higher dice on Burst because the dice increases via the crit multiplier.
The numbers get pretty insane.
Xirxx
08-29-2007, 10:15 AM
I am back from a year break and wanted to roll a new character. I found your TWF Dex fighter build so I decided to try that. I am currently level 6 Drow Fighter with 25 Dex and 21 STR. I have +1 elemental burst rapiers and shortswords. I also have busrt picks but I am finding that other can kill faster than I can when using picks.
While my kill count isn't the lowest it is usually a half to 2/3 of the leader. Are these people just more experienced? Better gear/weapons?
My questions:
Did I do something wrong in the build?
Does the build really take off after improved critical?
My AC total is 26 with +1 Mithral Armor. Does that need to be higher at level 6? I also use barkskin potions but still am getting hit hard.
Here are my feats so far:
1- Weapon Finesse
1- Two Weapon Fighting
2- Dodge
3- WF: Pierce
4- Weapon Specialization (Pierce)
6- Improved Two Weapon Fighting
6- Mobility
To hit is +15/+15 when duel weilding rapiers.
I have chosen Dex as the attrbute choice as well. Should I have chosen Strenth?
Any advice in this build would be great! Thanks!
Jarlaxel
08-29-2007, 02:40 PM
I am back from a year break and wanted to roll a new character. I found your TWF Dex fighter build so I decided to try that. I am currently level 6 Drow Fighter with 25 Dex and 21 STR. I have +1 elemental burst rapiers and shortswords. I also have busrt picks but I am finding that other can kill faster than I can when using picks.
While my kill count isn't the lowest it is usually a half to 2/3 of the leader. Are these people just more experienced? Better gear/weapons?
My questions:
Did I do something wrong in the build?
Does the build really take off after improved critical?
My AC total is 26 with +1 Mithral Armor. Does that need to be higher at level 6? I also use barkskin potions but still am getting hit hard.
Here are my feats so far:
1- Weapon Finesse
1- Two Weapon Fighting
2- Dodge
3- WF: Pierce
4- Weapon Specialization (Pierce)
6- Improved Two Weapon Fighting
6- Mobility
To hit is +15/+15 when duel weilding rapiers.
I have chosen Dex as the attrbute choice as well. Should I have chosen Strenth?
Any advice in this build would be great! Thanks!
I wouldn't worry about kill counts at lvl 6. To many factors involved with kill count to actually mean very much. When you hit lvl 14 you will see a difference. Since you have chosen finesse and are dex based there's no reason to invest points into str. Bursting picks damage are insane at highter lvls. Don't rule that out. But like everyone else you will probably want to go wounding/puncturing. So far your feats are a good selection and it looks like your headed for spring attack which is a nice option. Good luck
Xirxx
08-29-2007, 02:50 PM
Thanks for the pick-me-up post! All these builds posted mainly seemed to be focused on end-game, level 14 chars and this char seems lacking somewhat.
Here are my end feats, unsure about 14... maybe Precision:
8 - Improved Critical: Piercing Weapons
9 - Greater Weapon Focus: Piercing Weapons
10 - Spring Attack
12 - Greater Two Weapon Fighting, Greater Weapon Specialization: Piercing Weapons
14 - ??
Jarlaxel
08-29-2007, 07:17 PM
Thanks for the pick-me-up post! All these builds posted mainly seemed to be focused on end-game, level 14 chars and this char seems lacking somewhat.
Here are my end feats, unsure about 14... maybe Precision:
8 - Improved Critical: Piercing Weapons
9 - Greater Weapon Focus: Piercing Weapons
10 - Spring Attack
12 - Greater Two Weapon Fighting, Greater Weapon Specialization: Piercing Weapons
14 - ??
Good choices, for your extra feat I would recommend toughness. Or two weapon defense. If you invest the rest of your attribute points into dex, racial enhancements, 1750 dex tome or +1 dex tome, and score a +5/+6 dex item you will have no problems hitting elite content. Therefore, precision is not necessary. (Precision is nice if your dual wielding stat weapons like wounding/puncturing rapiers or weakining/enfeebling.) Therefore, the +4 to hit and half to damage is a good tradeoff. However, these items are very rare and I see no problems with your to-hit. Keep in mind if you pick toughness you will need to pick it up early. Can't take it as a class specific feat. WOnt let you take it at lvl 14.
Your character isn't lacking. It just takes a while to develop the character your trying to play. If you want to start off powerful and develope fast, build a barbarian or dwarf str fighter. Don't compare yourself to other players a lot of other people are running around with uber mid lvl eq. A year and a half ago a +1 Mithral fullplate at lvl 6 would have been pretty standard. Now people are running around with +3 - +4 mithral fullplates at lvl 6. My lvl 2 I just re-rolled is wearing a +1 mithral fullplate. In conclusion, its not your build that is lacking it is probably your equipment. If you are getting hit hard there is no shame in using a shield until you get better eq and get better at higher lvls.
Xirxx
08-29-2007, 09:10 PM
thanks again!
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