Talson
08-06-2007, 09:10 AM
I was asked to repost Selgar over the weekend so here's the build and a little history...
Nexiv my drow was orginally an 8F/2P build that added Rogue in at levels 11 and 12 for Evasion and UMD. Eventually she went 8F/3P/3R but the only skill she'd really maxed was UMD. Once I hit 1750 favor I was currious to see what could be done with the level split as a 32 point buy dwarf that took Rogue at level 1 for the additional skill points and thus Selgar was created.
Selgar is an 8F/3P/3R evasion hybrid that can tank or switch to DPS depending on what you want to do with the build based on quest and party make up. The builds UMD is high enough to rez the cleric in a pinch and self buff from scrolls and wands. The builds open lock is high enough to pick locks in gianthold normally within a couple of attempts.
Paladin was taken to level three to add +2 AC bulwork of good and +2 resistance Resistance of good and divine grace (Fear immunity and disease immunity are minor perks). Rogue was taken to three to get additional skill points, 2d6 sneak attack, and Evasion. Fighter was taken to level eight for Greater Weapon Focus.
32 point buy Starting stats:
(Str 16, Con 10, Dex 16, Int 14, Wis 8, Cha 12) (switching con to 14 and Dex to 14 may work out better)
Current stats:
Str 28 (+6 item, +1 tome, 3 stat increases, Fighter Str II)
Con 16 (+6 item) (favor tome to 18) (eventually will re-add Dwarf Con II for 20)
Dex 24 (+6 item, Rogue Dex I, Tome +1)
Int 14
Wis 10 (+2 Intricate field optics)
Cha 20 (+6 item, +1 cha tome, +1 Pal Cha I)
HP currently 301 (add favor tome for 315)
AC with shield:
10 Base
10 +5 Mith BP
7 +5 Shield
7 Dex
2 Aura
2 Chaos gaurds
5 protection cloak
1 Dodge
3 chattering ring
3 Barkskin (pot)
= 50 AC
AC with CE
= 55 AC
Feats:
Iron will, Weapon focus Slashing, Dodge, Toughness, SF UMD, Imp Crit (slashing), Combat Expertise, Power Attack, Improved Trip, Greater Weapon Focus
Equipment slot allocation:
Helm +6 Cha | Cloak Protection +5/ Resistances
Gloves +6 Str | Ring +4 Resitance ring (need to get Chattering ring)
Necklace +6 Con | Ring 25% striding
Belt H.Fort | Boots +6 Dex
Bracers Chaos Guard | Trinket Battle coin (need to get another kardin's)
Googles Intricate Field optics
Maxed Skills:
UMD (17 from skill, +5 Cha, + 3 skill focus 25) +3 golden cart, +1 rabit gloves 29 (Greater Hero +33)
Open Locks (17 from skill, +7 Dex, +13 open lock gloves) +37 +5 tools 42 (Greater Hero +47)
Intimidate (17 from skill +5 Cha, +13 item) 35 (Greater Hero +39)
Action points:
Paladin Resistance of Good I (2)
Paladin Bulwark of Good I (2)
Paladin Charisma I (2)
Rogue Dexterity I (2)
Fighter Strength I (2)
Fighter Strength II (4) 14 points
Dwarven Toughness I (1)
Fighter Toughness I (1)
Dwarven Toughness II (2)
Fighter Toughness II (2)
Dwarven Toughness III (3)
Fighter Toughness III (3)
Dwarven Toughness IV (4) 16 points
Dwarven Armor Mastery I (2)
Fighter Armor Mastery I (2) 4 points
Dwarven Axe Attack I (2)
Dwarven Axe Damage I (2)
Dwarven Axe Damage II (4) 8 Points
Dwarven Tactics I (2)
Fighter Strategy Trip I (1)
Fighter Strategy Trip II (2)
Fighter Strategy Trip III (3) 8 points
Fighter Critical Accuracy I (1)
Fighter Item Defense (1)
Dwarven spell resistance I (1)
Dwarven spell resistance II (2) 5 points
Level progression: with Fighter bonus feats in orange
1 Rogue Iron will
2 Fighter Weapon focus slashing
3 Fighter Dodge, Toughness
4 Paladin
5 Paladin
6 Paladin Skill focus UMD
7 Fighter
8 Rogue
9 Fighter Imp Crit, Combat Expertise
10 Fighter
11 Fighter Power Attack
12 Fighter Improved Trip
13 Fighter Greater Weapon Focus
14 Rogue
Long term level splits I'm debating 10/7/3 as a possibility for the Fighter Str III, Pal Cha II, and Pal Resistance II... Enhancements for levels 16 through 20:
15 Fighter (Two handed fighting)
16 Fighter Stat bump STR / Fighter Str III enh points 61 (Str 30) (Improved two handed fighting)
17 Paladin Fighter toughness IV enh points 65, Dwarven con (I) enh points 67
18 Paladin Dwarven con (II) 71(Greater two handed fighting)
19 Paladin Paladin Cha II Enh points 75
20 Paladin Aura xxx of Good Enh points 79 spent (Stat bump Cha)
Resistance of Good or Bulwork of Good at level 20 My guess is I'll take resistance since I'll probably favor the increased saves over AC at that level....
Nexiv my drow was orginally an 8F/2P build that added Rogue in at levels 11 and 12 for Evasion and UMD. Eventually she went 8F/3P/3R but the only skill she'd really maxed was UMD. Once I hit 1750 favor I was currious to see what could be done with the level split as a 32 point buy dwarf that took Rogue at level 1 for the additional skill points and thus Selgar was created.
Selgar is an 8F/3P/3R evasion hybrid that can tank or switch to DPS depending on what you want to do with the build based on quest and party make up. The builds UMD is high enough to rez the cleric in a pinch and self buff from scrolls and wands. The builds open lock is high enough to pick locks in gianthold normally within a couple of attempts.
Paladin was taken to level three to add +2 AC bulwork of good and +2 resistance Resistance of good and divine grace (Fear immunity and disease immunity are minor perks). Rogue was taken to three to get additional skill points, 2d6 sneak attack, and Evasion. Fighter was taken to level eight for Greater Weapon Focus.
32 point buy Starting stats:
(Str 16, Con 10, Dex 16, Int 14, Wis 8, Cha 12) (switching con to 14 and Dex to 14 may work out better)
Current stats:
Str 28 (+6 item, +1 tome, 3 stat increases, Fighter Str II)
Con 16 (+6 item) (favor tome to 18) (eventually will re-add Dwarf Con II for 20)
Dex 24 (+6 item, Rogue Dex I, Tome +1)
Int 14
Wis 10 (+2 Intricate field optics)
Cha 20 (+6 item, +1 cha tome, +1 Pal Cha I)
HP currently 301 (add favor tome for 315)
AC with shield:
10 Base
10 +5 Mith BP
7 +5 Shield
7 Dex
2 Aura
2 Chaos gaurds
5 protection cloak
1 Dodge
3 chattering ring
3 Barkskin (pot)
= 50 AC
AC with CE
= 55 AC
Feats:
Iron will, Weapon focus Slashing, Dodge, Toughness, SF UMD, Imp Crit (slashing), Combat Expertise, Power Attack, Improved Trip, Greater Weapon Focus
Equipment slot allocation:
Helm +6 Cha | Cloak Protection +5/ Resistances
Gloves +6 Str | Ring +4 Resitance ring (need to get Chattering ring)
Necklace +6 Con | Ring 25% striding
Belt H.Fort | Boots +6 Dex
Bracers Chaos Guard | Trinket Battle coin (need to get another kardin's)
Googles Intricate Field optics
Maxed Skills:
UMD (17 from skill, +5 Cha, + 3 skill focus 25) +3 golden cart, +1 rabit gloves 29 (Greater Hero +33)
Open Locks (17 from skill, +7 Dex, +13 open lock gloves) +37 +5 tools 42 (Greater Hero +47)
Intimidate (17 from skill +5 Cha, +13 item) 35 (Greater Hero +39)
Action points:
Paladin Resistance of Good I (2)
Paladin Bulwark of Good I (2)
Paladin Charisma I (2)
Rogue Dexterity I (2)
Fighter Strength I (2)
Fighter Strength II (4) 14 points
Dwarven Toughness I (1)
Fighter Toughness I (1)
Dwarven Toughness II (2)
Fighter Toughness II (2)
Dwarven Toughness III (3)
Fighter Toughness III (3)
Dwarven Toughness IV (4) 16 points
Dwarven Armor Mastery I (2)
Fighter Armor Mastery I (2) 4 points
Dwarven Axe Attack I (2)
Dwarven Axe Damage I (2)
Dwarven Axe Damage II (4) 8 Points
Dwarven Tactics I (2)
Fighter Strategy Trip I (1)
Fighter Strategy Trip II (2)
Fighter Strategy Trip III (3) 8 points
Fighter Critical Accuracy I (1)
Fighter Item Defense (1)
Dwarven spell resistance I (1)
Dwarven spell resistance II (2) 5 points
Level progression: with Fighter bonus feats in orange
1 Rogue Iron will
2 Fighter Weapon focus slashing
3 Fighter Dodge, Toughness
4 Paladin
5 Paladin
6 Paladin Skill focus UMD
7 Fighter
8 Rogue
9 Fighter Imp Crit, Combat Expertise
10 Fighter
11 Fighter Power Attack
12 Fighter Improved Trip
13 Fighter Greater Weapon Focus
14 Rogue
Long term level splits I'm debating 10/7/3 as a possibility for the Fighter Str III, Pal Cha II, and Pal Resistance II... Enhancements for levels 16 through 20:
15 Fighter (Two handed fighting)
16 Fighter Stat bump STR / Fighter Str III enh points 61 (Str 30) (Improved two handed fighting)
17 Paladin Fighter toughness IV enh points 65, Dwarven con (I) enh points 67
18 Paladin Dwarven con (II) 71(Greater two handed fighting)
19 Paladin Paladin Cha II Enh points 75
20 Paladin Aura xxx of Good Enh points 79 spent (Stat bump Cha)
Resistance of Good or Bulwork of Good at level 20 My guess is I'll take resistance since I'll probably favor the increased saves over AC at that level....