PDA

View Full Version : A Complilation of Monsters and their Alignments(incomplete)



Shaunassey
08-04-2007, 11:36 PM
Here's a list of what I could find on the DDO website, but it's incomplete, there's no listing for the new mobs coming out in the next patch, or Umbra's and Shadowmen or Skrag:Wildmen;Etc.


Bezekira and Jarilith
Type: Outsiders, Devil (bezekira), Demon (jarilith)
Environment: Almost any, usually the plane of battle
Attack: Claws and bite
Special Qualities: Stealth, spell-like abilities
Organization: Solitary, pair, or pride (6-10)

Blue Dragon
Type: Dragon
Environment: Usually desert or arid wastes
Attack: Bite, claws, tail slap, breath weapon
Special Qualities: Spells and spell-like abilities
Organization: Solitary or pair

Bugbear
Type: Humanoid (Goblinoid)
Environment: Jungle and underground caves
Attack: Claw, morningstar, or greataxe
Special Qualities: Trip attacks, sometimes bleeding attacks.
Organization: Solitary, pair, or in gangs (3-7)

Drow Scorpion
Type: Aberration
Environment: Any
Attack: Claws, sting
Special Qualities: Poison, spell-like abilities
Organization: Solitary, pair, or nest (4+)

Earth Elemental
Type: Elemental (Earth, Extraplanar)
Environment: Where Summoned
Attack: Slam
Special Qualities: Damage reduction, earth grab, elemental traits
Organization: Solitary

Fire Elemental
Type: Elemental (Fire, Extraplanar)
Environment: Where Summoned
Attack: Fiery slam, burn
Special Qualities: Elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary

Fire Giant
Type: Giant
Environment: Any
Attack: Greatclub
Special Qualities: Rockthrowing, stomp, wizardry
Organization: Solitary or gang (2-5)

Flesh Render
Type: Outsider (Evil)
Environment: Any
Attack: Claw, tail, spells, poison
Special Qualities: Damage reduction, fire and cold resistance, poison immunity, spell resistance
Organization: Solitary or pair

Gargoyle
Type: Monstrous Humanoid (Earth)
Environment: Any
Attack: Claw, bite
Special Qualities: Damage reduction, freeze
Organization: Solitary, pair, or wing (5-10)

Gray Ooze
Type: Ooze
Environment: Any
Attack: Slam
Special Qualities: Split, transparent, immunity to cold and fire, acid
Organization: Solitary (at first) or puddle.

Hell Hound
Type: Outsider
Environment: Where summoned
Attack: Bite
Special Qualities: Breath weapon
Organization: Solitary or pair

Hill Giant
Type: Giant
Environment: Any
Attack: Greatclub
Special Qualities: Rockthrowing, stomp
Organization: Solitary or gang (2-5)

Hobgoblin
Type: Humanoid (Goblinoid)
Environment: Underground sewers and caves
Attack: Pike, dual wield, or greatsword
Special Qualities: Knockdown, sometimes poison
Organization: Pair or in gangs (4-9)

Ice Flenser
Type: Outsider (Cold, Chaotic, Evil)
Environment: Any
Attack: Claw, cold damage, chilling attack
Special Qualities: Damage reduction, spell resistance, acid resistance, cold immunity, fire vulnerability
Organization: Solitary or gang (2-5)

Illithids:
(commonly known as mind flayers) are monstrous humanoid aberrations with psionic powers.
They live in the moist caverns and cities of the enormous Underdark.
Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel.

Iron Defender
Type: Construct
Environment: Any
Attack: Bite
Special Qualities: Grease
Organization: Solitary

Iron Golem
Type: Construct
Environment: Any
Attack: Slam
Special Qualities: Breath weapon, damage reduction, magic immunity
Organization: Solitary

Kobold
Type: Humanoid (Reptilian)
Environment: Temperate outdoors and underground
Attack: Spear
Special Qualities: n/a
Organization: Gang

Marut (Inevitable)
Type: Construct (Extraplanar, Lawful)
Environment: Any
Attack: Slam
Special Qualities: Fists of thunder and lightning, spell-like abilities, construct traits, damage reduction, fast healing, spell resistance
Organization: Solitary

Minotaur
Type: Monstrous Humanoid
Environment: Any
Attack: Greatclub
Special Qualities: Charge
Organization: Solitary, pair or gang (3-5)

Ogre
Type: Giant
Environment: Temperate or underground
Attack: Greatclub or longbow
Special Qualities: Rage
Organization: Solitary, pair, or band (3-8)

Orc
Type: Humanoid
Environment: Usually temperate regions
Attack: Usually two-handed weapons
Special Qualities: Barbarian rage
Organization: Gang, squad, band or tribe

Pirate
Type: Humanoid (Varies)
Environment: Any
Attack: By weapon
Special Qualities: Hamstring
Organization: Solitary, pair, or gang (5-10)

Rakshasa
type of evil outsider from the lawful evil parts of the Outer Planes,
though the fact they have the Native subtype suggests that most live on the Material Plane.
They are powerful sorcerers and, although they disdain physical fighting as ignoble, can be dangerous in close combat as well.

Razor Cat
Type: Magical Beast
Environment: Usually temperate forests or cold mountains
Attack: Claws and bite
Special Qualities: Retributive spike attack and knockdown
Organization: Solitary, pair, hunting group (3-7), or pride (8-20)

Rust Monster
Type: Aberration
Environment: Underground
Attack: Antennae touch
Special Qualities: Rust, scent
Organization: Solitary or pair

Scorpion
Type: Vermin
Environment: Any
Attack: Claw, sting
Special Qualities: Hide, poison, burrow
Organization: Solitary or hive (4+)

Spectre
Type: Undead
Environment: Any
Attack: Incorporeal bad touching
Special Qualities: Incorporeal, energy drain
Organization: Solitary or ghost gang (2-4)

Stone Giant
Type: Giant
Environment: Usually Mountainous
Attack: Great clubs, great swords, rock throwing
Special Qualities: Spells
Organization: Solitary, gang, band or tribe.

Storm Giant
Type: Giant
Environment: Any
Attack: Greatsword, Bow
Special Qualities: Freedom of movement, electricity immunity, spell-like abilities, spells
Organization: Solitary

Thaarak Hound
Type: Outsider (Chaotic, Evil)
Environment: Any
Attack: Bite, breath, dance of death
Special Qualities: Fear
Organization: Solitary, pair, or gang (5-10)

Troglodyte
Type: Humanoid(thought these were Reptilians as well?)
Environment: Underground
Attack: Claw, spear, or throwing axe.
Special Qualities: Stench
Organization: Clutch (2-5) or squad (6-10)

Troll
Type: Large Giant
Environment: Any
Attack: Club
Special Qualities: Regeneration
Organization: Solitary, pair or gang (2-4)

Undead Rat/Carcass Eater
Type: Undead and Animal
Environment: Swamps, grasslands, deserts, sewers, wastelands, and elsewhere
Attack: Bite, claw
Special Qualities: Disease, frenzy
Organization: Solitary, pair, pack (3-14), swarm (15+)

Vampire
Type: Undead
Environment: Any
Attack: Slam, possibly weapon attacks and spells
Special Qualities: Resistances, Energy Drain
Organization: Solitary, pair, or gang

Warforged Titan
Type: Construct
Environment: Unknown
Attack: Giant maul, Giant axe, or other attacks possible
Special Qualities: Ground shake, Energy weapon
Organization: Usually solitary

Wight
Type: Undead
Environment: Any
Attack: Slam
Special Qualities: Energy drain, create spawn
Organization: Solitary or gang (2-5)

Worg
Type: Magical Beast
Environment: Jungle and underground caves
Attack: Bite
Special Qualities: Trip attacks, alertness
Organization: Solitary, pair, or in pack (6-9)

Wraith
Type: Undead
Environment: Any
Attack: Incorporeal touch
Special Qualities: Constitution drain, create spawn, incorporeal, +2 turn resistance
Organization: Solitary or gang (2-5)

Although these came off the DDO.com Monsters page, they're incomplete, But I thought I would compile this list to be an easier referencing single page for people to refer to for weapons and Bane damage.

If any one can fill in the blanks on the missing ones and add them to this list I would be grateful. I will update the list when I find more info to be added =)

Thanks

Borror0
08-05-2007, 01:04 AM
http://ddo.enterwiki.net/page/Monsters

Could help you out... and maybe you could help us out? :)

Bizbag
08-05-2007, 12:38 PM
So where are their alignments? :confused:

Shaunassey
08-05-2007, 08:07 PM
So where are their alignments? :confused:

Thanks for your contribution, perhaps alignment wasn't a correct assessment.

This is a Compilation of their weakness' and types.

Was looking for something a little more constructive in your response. I hope this clears up any confusion on what I was trying to do here.

Thanks for the Help

PS Thanks for the Link Borro0, I think I may be able to fill in some of the missing links with it =)

The_Cataclysm
08-05-2007, 08:20 PM
Thanks for your contribution, perhaps alignment wasn't a correct assessment.

This is a Compilation of their weakness' and types.

Was looking for something a little more constructive in your response. I hope this clears up any confusion on what I was trying to do here.

Thanks for the Help

PS Thanks for the Link Borro0, I think I may be able to fill in some of the missing links with it =)

Well giving out their alignments would tell their weaknesses.

Turial
08-06-2007, 10:18 AM
Here's a list of what I could find on the DDO website, but it's incomplete, there's no listing for the new mobs coming out in the next patch, or Umbra's and Shadowmen or Skrag:Wildmen;Etc.


Bezekira and Jarilith
Type: Outsiders, Devil (bezekira), Demon (jarilith)
Environment: Almost any, usually the plane of battle
Attack: Claws and bite
Special Qualities: Stealth, spell-like abilities
Organization: Solitary, pair, or pride (6-10)
Alignment: Jarilith = Chaotic evil

Blue Dragon
Type: Dragon
Environment: Usually desert or arid wastes
Attack: Bite, claws, tail slap, breath weapon
Special Qualities: Spells and spell-like abilities
Organization: Solitary or pair
Alignment: Seems to be true evil

Bugbear
Type: Humanoid (Goblinoid)
Environment: Jungle and underground caves
Attack: Claw, morningstar, or greataxe
Special Qualities: Trip attacks, sometimes bleeding attacks.
Organization: Solitary, pair, or in gangs (3-7)
Alignment: Lawful evil

Drow Scorpion
Type: Aberration
Environment: Any
Attack: Claws, sting
Special Qualities: Poison, spell-like abilities
Organization: Solitary, pair, or nest (4+)
Alignment: Chaotic evil

Earth Elemental
Type: Elemental (Earth, Extraplanar)
Environment: Where Summoned
Attack: Slam
Special Qualities: Damage reduction, earth grab, elemental traits
Organization: Solitary
Alignment: True Neutral

Fire Elemental
Type: Elemental (Fire, Extraplanar)
Environment: Where Summoned
Attack: Fiery slam, burn
Special Qualities: Elemental traits, immunity to fire, vulnerability to cold
Organization: Solitary
Alignment: True Neutral

Fire Giant
Type: Giant
Environment: Any
Attack: Greatclub
Special Qualities: Rockthrowing, stomp, wizardry
Organization: Solitary or gang (2-5)
Alignment: Lawful evil

Flesh Render
Type: Outsider (Evil)
Environment: Any
Attack: Claw, tail, spells, poison
Special Qualities: Damage reduction, fire and cold resistance, poison immunity, spell resistance
Organization: Solitary or pair
Alignment: Chaotic Evil

Gargoyle
Type: Monstrous Humanoid (Earth)
Environment: Any
Attack: Claw, bite
Special Qualities: Damage reduction, freeze
Organization: Solitary, pair, or wing (5-10)
Alignment: ??

Gray Ooze
Type: Ooze
Environment: Any
Attack: Slam
Special Qualities: Split, transparent, immunity to cold and fire, acid
Organization: Solitary (at first) or puddle.
Alignment: True Neutral

Hell Hound
Type: Outsider
Environment: Where summoned
Attack: Bite
Special Qualities: Breath weapon
Organization: Solitary or pair
Alignment: Chaotic Evil

Hill Giant
Type: Giant
Environment: Any
Attack: Greatclub
Special Qualities: Rockthrowing, stomp
Organization: Solitary or gang (2-5)
Alignment: Chaotic evil

Hobgoblin
Type: Humanoid (Goblinoid)
Environment: Underground sewers and caves
Attack: Pike, dual wield, or greatsword
Special Qualities: Knockdown, sometimes poison
Organization: Pair or in gangs (4-9)
Alignment: Chaotic evil

Ice Flenser
Type: Outsider (Cold, Chaotic, Evil)
Environment: Any
Attack: Claw, cold damage, chilling attack
Special Qualities: Damage reduction, spell resistance, acid resistance, cold immunity, fire vulnerability
Organization: Solitary or gang (2-5)
Alignment: Chaotic evil

Illithids:
(commonly known as mind flayers) are monstrous humanoid aberrations with psionic powers.
They live in the moist caverns and cities of the enormous Underdark.
Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel.
Alignment: Lawful evil

Iron Defender
Type: Construct
Environment: Any
Attack: Bite
Special Qualities: Grease
Organization: Solitary
Alignment:??

Iron Golem
Type: Construct
Environment: Any
Attack: Slam
Special Qualities: Breath weapon, damage reduction, magic immunity
Organization: Solitary
Alignment:??

Kobold
Type: Humanoid (Reptilian)
Environment: Temperate outdoors and underground
Attack: Spear
Special Qualities: n/a
Organization: Gang
Alignment: Chaotic evil

Marut (Inevitable)
Type: Construct (Extraplanar, Lawful)
Environment: Any
Attack: Slam
Special Qualities: Fists of thunder and lightning, spell-like abilities, construct traits, damage reduction, fast healing, spell resistance
Organization: Solitary
Alignment: Lawful evil

Minotaur
Type: Monstrous Humanoid
Environment: Any
Attack: Greatclub
Special Qualities: Charge
Organization: Solitary, pair or gang (3-5)
Alignment: Chaotic evil

Ogre
Type: Giant
Environment: Temperate or underground
Attack: Greatclub or longbow
Special Qualities: Rage
Organization: Solitary, pair, or band (3-8)
Alignment: Chaotic evil

Orc
Type: Humanoid
Environment: Usually temperate regions
Attack: Usually two-handed weapons
Special Qualities: Barbarian rage
Organization: Gang, squad, band or tribe
Alignment: Chaotic evil

Pirate
Type: Humanoid (Varies)
Environment: Any
Attack: By weapon
Special Qualities: Hamstring
Organization: Solitary, pair, or gang (5-10)
Alignment: ??

Rakshasa
type of evil outsider from the lawful evil parts of the Outer Planes,
though the fact they have the Native subtype suggests that most live on the Material Plane.
They are powerful sorcerers and, although they disdain physical fighting as ignoble, can be dangerous in close combat as well.
Alignment: Lawful evil

Razor Cat
Type: Magical Beast
Environment: Usually temperate forests or cold mountains
Attack: Claws and bite
Special Qualities: Retributive spike attack and knockdown
Organization: Solitary, pair, hunting group (3-7), or pride (8-20)
Alignment: ??

Rust Monster
Type: Aberration
Environment: Underground
Attack: Antennae touch
Special Qualities: Rust, scent
Organization: Solitary or pair
Alignment: Chaotic evil

Scorpion
Type: Vermin
Environment: Any
Attack: Claw, sting
Special Qualities: Hide, poison, burrow
Organization: Solitary or hive (4+)
Alignment: ??

Spectre
Type: Undead
Environment: Any
Attack: Incorporeal bad touching
Special Qualities: Incorporeal, energy drain
Organization: Solitary or ghost gang (2-4)
Alignment: ??

Stone Giant
Type: Giant
Environment: Usually Mountainous
Attack: Great clubs, great swords, rock throwing
Special Qualities: Spells
Organization: Solitary, gang, band or tribe.
Alignment: Chaotic evil

Storm Giant
Type: Giant
Environment: Any
Attack: Greatsword, Bow
Special Qualities: Freedom of movement, electricity immunity, spell-like abilities, spells
Organization: Solitary
Alignment: Chaotic evil

Thaarak Hound
Type: Outsider (Chaotic, Evil)
Environment: Any
Attack: Bite, breath, dance of death
Special Qualities: Fear
Organization: Solitary, pair, or gang (5-10)

Troglodyte
Type: Reptilian, humanoid
Environment: Underground
Attack: Claw, spear, or throwing axe.
Special Qualities: Stench
Organization: Clutch (2-5) or squad (6-10)
Alignment: Chaotic evil

Troll
Type: Large Giant
Environment: Any
Attack: Club
Special Qualities: Regeneration
Organization: Solitary, pair or gang (2-4)
Alignment: Chaotic evil

Undead Rat/Carcass Eater
Type: Undead and Animal
Environment: Swamps, grasslands, deserts, sewers, wastelands, and elsewhere
Attack: Bite, claw
Special Qualities: Disease, frenzy
Organization: Solitary, pair, pack (3-14), swarm (15+)

Vampire
Type: Undead
Environment: Any
Attack: Slam, possibly weapon attacks and spells
Special Qualities: Resistances, Energy Drain
Organization: Solitary, pair, or gang
Alignment: True evil

Warforged Titan
Type: Construct
Environment: Unknown
Attack: Giant maul, Giant axe, or other attacks possible
Special Qualities: Ground shake, Energy weapon
Organization: Usually solitary
Alignment: ??

Wight
Type: Undead
Environment: Any
Attack: Slam
Special Qualities: Energy drain, create spawn
Organization: Solitary or gang (2-5)
Alignment: True evil

Worg
Type: Magical Beast
Environment: Jungle and underground caves
Attack: Bite
Special Qualities: Trip attacks, alertness
Organization: Solitary, pair, or in pack (6-9)
Alignment: ??

Wraith
Type: Undead
Environment: Any
Attack: Incorporeal touch
Special Qualities: Constitution drain, create spawn, incorporeal, +2 turn resistance
Organization: Solitary or gang (2-5)
Alignment: True Evil

Although these came off the DDO.com Monsters page, they're incomplete, But I thought I would compile this list to be an easier referencing single page for people to refer to for weapons and Bane damage.

If any one can fill in the blanks on the missing ones and add them to this list I would be grateful. I will update the list when I find more info to be added =)

Thanks

I added alignments based on what I could remember. I think I mixed up hobs and bugbears. Hope that helps.

The_Cataclysm
08-06-2007, 11:57 AM
I added alignments based on what I could remember. I think I mixed up hobs and bugbears. Hope that helps.

Couple notes:

True evil is not an alignment.

Marut should be lawful neutral, not lawful evil.

Animals and vermin are all true neutral. (doesn't always apply to magical ones though).

popltree2
08-06-2007, 01:23 PM
Let the chase begin

Glenalth
08-06-2007, 07:02 PM
I added alignments based on what I could remember. I think I mixed up hobs and bugbears. Hope that helps.

A lot of those are just wrong.

bobbysmooth
12-04-2007, 07:48 PM
Does anyone know the Black Abbot's alignment is?