Zyklon
08-03-2007, 08:45 PM
I have a Greater Two-Handed spec'd 28-pt Fighter that is a blast to play. I'm hoping with this Gr. Two-Handed Fighting Bard with his Blur/Displacement/Warchant/Rage/Songs he will deal much more damage. If 1750 is acheived then +2 to str (for now it's left out of the build). Currently only planned for a +1 int tome at level 1 so you get 2 points with the fighter levels and can keep UMD maxed.
The difference between my 28-pt Fighter (12 fighter/1 pally/1ranger) and this build is 21 hitpoints.
Level 14 UMD is 21 unbuffed. The UMD will allow equipping various +6 stat items I have that are RR other than dwarf.
Greataxes are the weapon of choice and buffing other party members will be very limited. Saving mana for Displacement is a must.
UPDATE: Currently Level 8 (Bard 7/Fighter 1)
Decided to eat a Charisma tome (got a RR +4 chr cloak and the tome got me to my final score of 18 chr). Warchant is a great boost. Groups find it difficult to comprehend a Dwarf Bard. Let alone a Dwarf Bard that is Two-Handed Fighting build and wants to be a frontline fighter. Ran Stormcleave (on Hard) at Level 7 and I was the main healer and still managed to get (steal) 75% of the kills. Crits run in the low 110's. He has an 18 Chr now with 374 spell points and 115 hitpoints (haven't had a chance to take a toughness feat yet). For now I took Good Hope and Haste, since scrolls of Displacement are dirt cheap with a 25 haggle. Also, managed to snag a RR vorpal he can now use (currently has 1 point in Fighter: confirm criticals to help). The other thing to carry is Recitation scrolls, they are cheap and at lower levels clerics can't justify mem'ing it - plus they last 40 secs off the scroll, long enough to Axe down a mob of baddies.
--THE BUILD--
Kaelos of Moradin
32-Point Build
Level 14 Chaotic Good Dwarf Male
(6 Fighter \ 8 Bard)
Hit Points: 272 w/+6 con ring
Spell Points: 433 cha stat and magi item
BAB: 12\12\17\22
Fortitude: 11 (14)
Reflex: 10 (13)
Will: 7 (13)
Base Stats
(32 Point) (Level 1)
Strength 17
Dexterity 14
Constitution 16
Intelligence 9
Wisdom 8
Charisma 12
End/Modified Stats
(32 Point) (Level 14)
Strength 22 +6 gloves = 28 str, 30 raged
Dexterity 14 +6 boots = 20
Constitution 18 +6 ring = 24, 26 raged
Intelligence 10
Wisdom 8 +2 BAM Helm = 10
Charisma 13 +5 ring = 18
Spells List
- Level 1
Expeditious Retreat
Focusing Chat
Remove Fear
Feather Fall
- Level 2
Blur
Heroism
Rage
Cure Mod. Wounds
- Level 3
Displacement
Haste
Good Hope
Tomes Used
+1 Tome of Intelligence used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 6 17
Bluff 1 4
Concentration 3 4
Diplomacy 1 1
Disable Device n/a n/a
Haggle 5 12
Heal -1 -1
Hide 2 2
Intimidate 1 1
Jump 5 17
Listen -1 -1
Move Silently 2 2
Open Lock n/a n/a
Perform 5 12
Repair 0 0
Search 0 2
Spot -1 -1
Swim 3 6
Tumble 4 4
Use Magic Device 5 18
Level 1 (Bard)
Feat: (Selected) Extend Spell
Level 2 (Bard)
Level 3 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Bard)
Level 5 (Bard)
Level 6 (Bard)
Feat: (Selected) Power Attack
Level 7 (Bard)
Level 8 (Bard)
Level 9 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Warchanter I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Item Defense I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Bard Wand Mastery I
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The difference between my 28-pt Fighter (12 fighter/1 pally/1ranger) and this build is 21 hitpoints.
Level 14 UMD is 21 unbuffed. The UMD will allow equipping various +6 stat items I have that are RR other than dwarf.
Greataxes are the weapon of choice and buffing other party members will be very limited. Saving mana for Displacement is a must.
UPDATE: Currently Level 8 (Bard 7/Fighter 1)
Decided to eat a Charisma tome (got a RR +4 chr cloak and the tome got me to my final score of 18 chr). Warchant is a great boost. Groups find it difficult to comprehend a Dwarf Bard. Let alone a Dwarf Bard that is Two-Handed Fighting build and wants to be a frontline fighter. Ran Stormcleave (on Hard) at Level 7 and I was the main healer and still managed to get (steal) 75% of the kills. Crits run in the low 110's. He has an 18 Chr now with 374 spell points and 115 hitpoints (haven't had a chance to take a toughness feat yet). For now I took Good Hope and Haste, since scrolls of Displacement are dirt cheap with a 25 haggle. Also, managed to snag a RR vorpal he can now use (currently has 1 point in Fighter: confirm criticals to help). The other thing to carry is Recitation scrolls, they are cheap and at lower levels clerics can't justify mem'ing it - plus they last 40 secs off the scroll, long enough to Axe down a mob of baddies.
--THE BUILD--
Kaelos of Moradin
32-Point Build
Level 14 Chaotic Good Dwarf Male
(6 Fighter \ 8 Bard)
Hit Points: 272 w/+6 con ring
Spell Points: 433 cha stat and magi item
BAB: 12\12\17\22
Fortitude: 11 (14)
Reflex: 10 (13)
Will: 7 (13)
Base Stats
(32 Point) (Level 1)
Strength 17
Dexterity 14
Constitution 16
Intelligence 9
Wisdom 8
Charisma 12
End/Modified Stats
(32 Point) (Level 14)
Strength 22 +6 gloves = 28 str, 30 raged
Dexterity 14 +6 boots = 20
Constitution 18 +6 ring = 24, 26 raged
Intelligence 10
Wisdom 8 +2 BAM Helm = 10
Charisma 13 +5 ring = 18
Spells List
- Level 1
Expeditious Retreat
Focusing Chat
Remove Fear
Feather Fall
- Level 2
Blur
Heroism
Rage
Cure Mod. Wounds
- Level 3
Displacement
Haste
Good Hope
Tomes Used
+1 Tome of Intelligence used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 6 17
Bluff 1 4
Concentration 3 4
Diplomacy 1 1
Disable Device n/a n/a
Haggle 5 12
Heal -1 -1
Hide 2 2
Intimidate 1 1
Jump 5 17
Listen -1 -1
Move Silently 2 2
Open Lock n/a n/a
Perform 5 12
Repair 0 0
Search 0 2
Spot -1 -1
Swim 3 6
Tumble 4 4
Use Magic Device 5 18
Level 1 (Bard)
Feat: (Selected) Extend Spell
Level 2 (Bard)
Level 3 (Bard)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Bard)
Level 5 (Bard)
Level 6 (Bard)
Feat: (Selected) Power Attack
Level 7 (Bard)
Level 8 (Bard)
Level 9 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Warchanter I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Item Defense I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Bard Wand Mastery I
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