View Full Version : Attacks of Opportunity (AoO)
transtemporal
08-02-2007, 06:42 PM
Hi folks,
I haven't made a fighter in DDO yet and haven't paid a lot of attention to the fighter feats yet, but just wondering...
1) Is there an Attack of Opportunity (AoO) system in DDO?
2) If yes, does it work the same way as PnP (moving through threatened squares)?
3) If yes, does the tumbling skill allow you to avoid AoO like it does in PnP?
Cheers,
transtemporal
Mad_Bombardier
08-02-2007, 06:48 PM
1) Nope. There are no AoO in DDO.
transtemporal
08-02-2007, 07:07 PM
1) Nope. There are no AoO in DDO.
Are you sure MB? There was a guy going on about AoO this and AoO that in another thread. Didn't seem to agree with what I've seen during combat but I haven't been playing long enough to know any better. For all I know, those **** kobolds have been getting AoO as I run from them ever since I started.
Not that I run from kobolds at all. They run from me. Mostly. :o
tihocan
08-02-2007, 07:19 PM
It's a well acknowledged fact that there is no AoO in DDO.
sigtrent
08-02-2007, 07:35 PM
No AOOs here. Therea are some rules that compensate for AOO mechanics with AC bonuses or penalties. For instance when wielding a ranged weapon you get a -4 penalty to AC agaisnt melee attacks. Presumably this is to simulate the AOO mechanic for ranged weapons in PnP.
transtemporal
08-02-2007, 11:07 PM
No AOOs here. Therea are some rules that compensate for AOO mechanics with AC bonuses or penalties. For instance when wielding a ranged weapon you get a -4 penalty to AC agaisnt melee attacks. Presumably this is to simulate the AOO mechanic for ranged weapons in PnP.
Awesomeo. This means I can run past stupid kobolds with impunity. So that begs the questions:
4) Does this mean there is also no concept of "reach" weapons in DDO?
5) Greatswords and bastard swords seem to do "glancing blows". Is this supposed to represent the longer range of the melee weapon?
6) What other weapons do glancing blows?
7) Are glancing blow weapons worth pursuing?
Cheers,
Transtemporal
Borror0
08-02-2007, 11:34 PM
Awesomeo. This means I can run past stupid kobolds with impunity.
Well, they can still hit you if you ran past them. AoC aren't necessary as DDO is in real time, and noot turn based.
4) Does this mean there is also no concept of "reach" weapons in DDO?
Not really, but there is a "physical" reach implemented... but it doesn't do much...
5) Greatswords and bastard swords seem to do "glancing blows". Is this supposed to represent the longer range of the melee weapon?
Yes.
6) What other weapons do glancing blows?
All Two handed weapons, so Mauls, Falchions and Great clubs too.
7) Are glancing blow weapons worth pursuing?
If you're going for max DPS, yes they do. I've not tested it myself but I see a few builds (from people I trust to be good) improving them.
No but you do get a -4 your attacks if your are moving unless you have spring attack but moving around while fighting can be a good tactic
wundernewb
08-03-2007, 08:36 AM
Also, AFAIK, the mobs get a +2 to hit if theyre behind you.
NameisToad
08-03-2007, 09:33 AM
4) Does this mean there is also no concept of "reach" weapons in DDO?
5) Greatswords and bastard swords seem to do "glancing blows". Is this supposed to represent the longer range of the melee weapon?
6) What other weapons do glancing blows?
7) Are glancing blow weapons worth pursuing?
4: There are no "Reach" weapons available for players in DDO. Some Hobgoblins carry what appear to be halberds, though.
5: Bastard Swords do not give glancing blows. As for why Greatswords do, your guess is the only one I've ever heard.
6: All two-handed weapons give glancing blows. Greatsword, Greataxe, Greatclub, Maul, and Falchion are the only ones I can think of off the top of my head.
7: Glancing blows can be decent amounts of damage, but only if you invest the feats to make them so. (TwoHanded Fighting, I think is the name of the first in the series) The problem you run into is that there are a lot of situations where glancing blows hurt the party. Bards can Facinate large groups of enemies (and Sorcerers and Wizards can Hypnotize for the same effect) and any damage will wake those creatures up so that they are causing the same problem they were before the Facination.
I recommend against taking the feats to make glancing blows worthwhile, in order to take the feats that allow one-handed weapons (like the afore-mentioned Bastard Sword) to hit more than one opponent. Take Cleave and Great-Cleave and use those when you want to affect multiple enemies at once, and then you also get the benefit of carrying a shield.
Your cleric will thank you, and you will be more effective in the long run.
tihocan
08-03-2007, 09:49 AM
Hrm, is it true that bastard swords give glancing blows? I never heard of that.
AFAIK, only two-handed weapons and quaterstaves give glancing blows (I'm putting q-staves in a different categories because you cannot increase the likelihood of such glancing blows through feats).
Btw, each weapon has a specific reach. For instance if you want to hit with a dagger, you'll need to be closer to your opponent than if you're using a greataxe.
transtemporal
08-06-2007, 12:01 AM
Thanks for your posts guys. Very useful! :D
Missing_Minds
08-06-2007, 08:15 AM
Bastard swords do not have glancing blows, they do however, have a longer range than your standard long sword apparently.
Also OP, there is no such thing as a range touch attack. The only dice roll on ranged attack is with throwing darts, axes, daggers, coal, shurikens, arrows, bolts, etc. You never roll to hit with a spell.
Borror0
08-06-2007, 12:39 PM
Hrm, is it true that bastard swords give glancing blows? I never heard of that.
AFAIK, only two-handed weapons and quaterstaves give glancing blows (I'm putting q-staves in a different categories because you cannot increase the likelihood of such glancing blows through feats).
Btw, each weapon has a specific reach. For instance if you want to hit with a dagger, you'll need to be closer to your opponent than if you're using a greataxe.
Yeah, read too fast... :S Not glancing blow on B swords
transtemporal
08-07-2007, 05:10 AM
Bastard swords do not have glancing blows, they do however, have a longer range than your standard long sword apparently.
Ah, now I remember why I thought the bastard sword has glancing blows. I read it in the ddowiki. Is the wiki incorrect?
http://ddo.enterwiki.net/page/Bastard_sword
Also OP, there is no such thing as a range touch attack. The only dice roll on ranged attack is with throwing darts, axes, daggers, coal, shurikens, arrows, bolts, etc. You never roll to hit with a spell.
Interesting. So I can never miss with scorching ray unless I'm not facing the opponent? That rocks!
DemonMage
08-07-2007, 05:57 AM
Interesting. So I can never miss with scorching ray unless I'm not facing the opponent? That rocks!
Or the opponent moves/hops slightly. It's not that hard to miss with rays sometimes on the wrong mobs. But yeah, it relies on the ray physically hitting them rather than a dice roll (which is what said roll simulates).
Missing_Minds
08-07-2007, 08:48 AM
Ah, now I remember why I thought the bastard sword has glancing blows. I read it in the ddowiki. Is the wiki incorrect?
http://ddo.enterwiki.net/page/Bastard_sword
Interesting. So I can never miss with scorching ray unless I'm not facing the opponent? That rocks!
Never trust the wiki. Too many idiots changing it because they know 3.5 rules, have deulusions, or are just being jerks. Coming here and asking questions will get you the answers. :) Most of us try to be helpful at least.
You can miss if you don't have line of sight. And they can jump out of the way even if it doesn't look like it. Or there is the ranged attack bug that will eat your shot as well. *grumbles about that*
However, to date, I've never once missed on enervation even though that should be a ray as well. I have a feeling it isn't rayed at all and is just target specific. No proof on this mind you.
RobbinB
08-09-2007, 06:42 PM
Interesting. So I can never miss with scorching ray unless I'm not facing the opponent? That rocks!
Ray attacks can be dodged which cuts both ways, ie. you can miss an opponent with a ray attack if they are moving but you can also dodge ray attacks from opponents if you are strafing while they cast.
It used to be that arrow attacks could also be easily avoided by moving just as or after the arrow was being fired. It seems that they changed this recently, though, where if you are already moving/strafing as an arrow is fired you can straight up avoid it, but if you are not moving at the time the arrow is fired you won't be able to avoid it unless you are FAR away from the shooter.
Not sure whether ray attacks are any harder to avoid now or not. Certainly distance from the person casting the ray attack seems to be a big factor in whether or not you can simply avoid it.
(This is just my impressions as a player. Can anyone confirm whether or not arrow and/or ray attack dynamics have been changed recently to make them harder to simply avoid by moving?)
Missing_Minds
08-10-2007, 09:54 AM
(This is just my impressions as a player. Can anyone confirm whether or not arrow and/or ray attack dynamics have been changed recently to make them harder to simply avoid by moving?)
They were changed with the new AI. The AI now leads you AND if the arrow comes within 5 feet of you, it is considered a hit even if it would have missed you. I've watched too many arrows out in gianthold that wized right passed my character but registered as a hit.
transtemporal
08-13-2007, 09:35 PM
Cool, thanks for the clarifications guys! :D
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