Lithic
08-02-2007, 03:08 AM
This is my take on the ARCANE PSYCHOE BUILD (http://http://forums.ddo.com/showthread.php?t=116190)that my guildmate Darkrage (aka Nick) built a few months back.
Update: Currently 9sorc/1rogue, only 4 DP clickies available, UMD 17, Tends to dominate combat in pugs, does at least fair share in guild groups.
Operation Battlemage: Warforged of the Stick
12Sorcerer/2rogue
Warforged
Primarily quarterstaff user-no better 2hander weapon in a rogue/sorc arsenal. Heres hoping for spears :)
Chaotic Neutral
Starting-------- Endgame Stats
17 Str----------30 Str (+3 for levels, +6 Str bracers, +2 rage spell, +2 tome)
08 Dex----------14 Dex (+6 dex boots)
20 Con--------- 30 Con (+6 con ring, +2 rage spell, +2 WF enhancement)
09 Int-----------10 Int (+1 Int tome @ lvl 1)
06 Wis----------06 Wis
08 Cha----------16 Cha (+1 Cha tome, +1 enhancement, +6 cha cloak)
Level-Class (Feats)
Lvl 01- Rogue (Stunning Blow)
Lvl 02- Sorcerer
Lvl 03- Sorcerer (Extend)
Lvl 04- Sorcerer
Lvl 05- Sorcerer
Lvl 06- Sorcerer (Power Attack)
Lvl 07- Sorcerer
Lvl 08- Sorcerer
Lvl 09- Sorcerer (Weapon Focus Blunt)
Lvl 10- Sorcerer
Lvl 11- Sorcerer
Lvl 12- Sorcerer (Skill Focus: UMD)
Lvl 13- Sorcerer
Lvl 14- Rogue (Evasion)
Enhancements:
I forget exactly but here are the basics:
WF con 1+2
Spell Point enhancement 1-2-3-4
Force Manipulation (bonus to repair spells) 1-2-3-4
Wand/Scroll mastery 1-2-3
WF Combat feat enhancements 1-2-3
Sorc Cha 1
Lots of points left over for non-essentials (at least so far)
End Game HP:
020 Heroic Durability
048 Sorc Levels
012 Rogue Levels
010 Dragon Feat
030 GFL belt
140 Con Bonus
------
Total: 260 Hp
Saves:
Fort: 23 (4 base + 10 Con +4 GH +2 Luck +3 Nightshield)
Ref: 18 (7 base + 2 dex +4 GH +2 Luck +3 Nightshield)
Will: 17 (9 Base -2 Wis +1 Rage spell +4 GH + 2 Luck + 3 Nightshield)
Not Super, but decent. I figure 18 reflex is enough for 50% saves on damage spells.
Skills:
Concentration ends up maxed at lvl 14, then is not advanced
UMD maxed by taking rogue 2 at 14, then dedicating later skill points to UMD.
Also have 4 starting points in balance, haggle, open lock, jump, repair
Equipment:
Helm -----–Reconstruction (Eventually sup 6, possibly changed to BAM helm)
Necklace –-Golden Cartouche
Trinket –---Head of Good fortune (Eventually...POPX till then)
Cloak ------+6 Charisma
Belt –------Disease Immunity of GFL (got no plain ones)
Gloves –----(I dunno, rabbit till I get good fortune head)
R1 –--------Wizardry 5 (Ring of mod fort if docent or head not available)
R2 –--------+6 Con
Bracers –---+6 Strength
Boots –-----+6 Dex
Goggles –---
Docent –----+1 Fearsome of Invulnerability (or mod fort if I can find it)
Spells:
Lvl 1: MM, Jump, Exp. Retreat, Nightshield
Lvl 2: Blur, Resist Energy, Scorching Ray, Repair mod (or false life)
Lvl 3: Haste, Displacement, Rage, Pro Energy
Lvl 4: Stoneskin, Firewall, Dimension Door,
Lvl 5: Teleport,
Lvl 6: Reconstruction
To Hit:
+10 Str
+04 GH
+01 Weapon Focus
+07 BAB
+01 Haste
With Divine POwer scrolls (which I will be able to use with my UMD of 31-32)
+07 DP
Total is +30/+30/+35/+40
Defence:
Ac will be hovering at about 12, so will rely on a fearsome docent, stoneskin, and blur/displacement.
Let me know what you guys think. I'm lvl 10 so far and its been a blast, though sometimes keeping your charisma high enough to cast your highest level spells can be tough.
Update: Currently 9sorc/1rogue, only 4 DP clickies available, UMD 17, Tends to dominate combat in pugs, does at least fair share in guild groups.
Operation Battlemage: Warforged of the Stick
12Sorcerer/2rogue
Warforged
Primarily quarterstaff user-no better 2hander weapon in a rogue/sorc arsenal. Heres hoping for spears :)
Chaotic Neutral
Starting-------- Endgame Stats
17 Str----------30 Str (+3 for levels, +6 Str bracers, +2 rage spell, +2 tome)
08 Dex----------14 Dex (+6 dex boots)
20 Con--------- 30 Con (+6 con ring, +2 rage spell, +2 WF enhancement)
09 Int-----------10 Int (+1 Int tome @ lvl 1)
06 Wis----------06 Wis
08 Cha----------16 Cha (+1 Cha tome, +1 enhancement, +6 cha cloak)
Level-Class (Feats)
Lvl 01- Rogue (Stunning Blow)
Lvl 02- Sorcerer
Lvl 03- Sorcerer (Extend)
Lvl 04- Sorcerer
Lvl 05- Sorcerer
Lvl 06- Sorcerer (Power Attack)
Lvl 07- Sorcerer
Lvl 08- Sorcerer
Lvl 09- Sorcerer (Weapon Focus Blunt)
Lvl 10- Sorcerer
Lvl 11- Sorcerer
Lvl 12- Sorcerer (Skill Focus: UMD)
Lvl 13- Sorcerer
Lvl 14- Rogue (Evasion)
Enhancements:
I forget exactly but here are the basics:
WF con 1+2
Spell Point enhancement 1-2-3-4
Force Manipulation (bonus to repair spells) 1-2-3-4
Wand/Scroll mastery 1-2-3
WF Combat feat enhancements 1-2-3
Sorc Cha 1
Lots of points left over for non-essentials (at least so far)
End Game HP:
020 Heroic Durability
048 Sorc Levels
012 Rogue Levels
010 Dragon Feat
030 GFL belt
140 Con Bonus
------
Total: 260 Hp
Saves:
Fort: 23 (4 base + 10 Con +4 GH +2 Luck +3 Nightshield)
Ref: 18 (7 base + 2 dex +4 GH +2 Luck +3 Nightshield)
Will: 17 (9 Base -2 Wis +1 Rage spell +4 GH + 2 Luck + 3 Nightshield)
Not Super, but decent. I figure 18 reflex is enough for 50% saves on damage spells.
Skills:
Concentration ends up maxed at lvl 14, then is not advanced
UMD maxed by taking rogue 2 at 14, then dedicating later skill points to UMD.
Also have 4 starting points in balance, haggle, open lock, jump, repair
Equipment:
Helm -----–Reconstruction (Eventually sup 6, possibly changed to BAM helm)
Necklace –-Golden Cartouche
Trinket –---Head of Good fortune (Eventually...POPX till then)
Cloak ------+6 Charisma
Belt –------Disease Immunity of GFL (got no plain ones)
Gloves –----(I dunno, rabbit till I get good fortune head)
R1 –--------Wizardry 5 (Ring of mod fort if docent or head not available)
R2 –--------+6 Con
Bracers –---+6 Strength
Boots –-----+6 Dex
Goggles –---
Docent –----+1 Fearsome of Invulnerability (or mod fort if I can find it)
Spells:
Lvl 1: MM, Jump, Exp. Retreat, Nightshield
Lvl 2: Blur, Resist Energy, Scorching Ray, Repair mod (or false life)
Lvl 3: Haste, Displacement, Rage, Pro Energy
Lvl 4: Stoneskin, Firewall, Dimension Door,
Lvl 5: Teleport,
Lvl 6: Reconstruction
To Hit:
+10 Str
+04 GH
+01 Weapon Focus
+07 BAB
+01 Haste
With Divine POwer scrolls (which I will be able to use with my UMD of 31-32)
+07 DP
Total is +30/+30/+35/+40
Defence:
Ac will be hovering at about 12, so will rely on a fearsome docent, stoneskin, and blur/displacement.
Let me know what you guys think. I'm lvl 10 so far and its been a blast, though sometimes keeping your charisma high enough to cast your highest level spells can be tough.