Orrick_The_Undying
07-31-2007, 11:33 PM
Not sure if a build like this was ever posted yet, if so.. props to the originator.
The inspiration for this build came to me the other night when my guild Gravis Negotium was running the Reaver for the umteenth time.. what I saw from a guildmate ( Ruffus .. A.K.A. Rufio ) impressed me. He res scrolled me in the dead room. a UMD fighter... well I simply MUST make one.
Here's my take... I welcome all contructive criticism.
Disclaimer: This build presupposes that you have access to raid drops and high end gear (which I fortunately do )
Below is the edited build and subsequent numbers/gear layout
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 True Neutral Dwarf Male
Angron The Worldeater
(10 Fighter \ 2 Barbarian \ 2 Rogue)
Hit Points: 258
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 14
Reflex: 10
Will: 3
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 16 21 24
Dexterity 15 17 18
Constitution 15 16 18
Intelligence 12 13 13
Wisdom 10 10 10
Charisma 9 12 12
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+3 Tome of Strength used at level 14
+3 Tome of Charisma used at level 14
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 7 11 15
Bluff 3 5 5
Concentration 3 4 4
Diplomacy 3 6 6
Disable Device n/a n/a n/a
Haggle 3 5 5
Heal 0 0 0
Hide 3 4 4
Intimidate 3 17 17
Jump 7 13 13
Listen 0 0 0
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot 0 0 0
Swim 7 11 11
Tumble 7 12 12
Use Magic Device 3 18 21
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus (Dwarf)
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+3)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion (Rogue)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Toughness I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 5 (Barbarian)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Fast Movement
Feat: (Automatic) Rage
Level 6 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Critical: Slashing Weapons
Level 7 (Barbarian)
Skill: Intimidate (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost I
Enhancement: Barbarian Extra Rage I
Enhancement: Dwarven Toughness II
Enhancement: Fighter Critical Accuracy I
Enhancement: Barbarian Constitution I
Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Spell Defense III
Enhancement: Fighter Toughness II
Level 9 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Dwarven Toughness III
Enhancement: Fighter Critical Accuracy II
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Strength II
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Ability Raise: DEX
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Toughness IV
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Dwarven Armor Mastery I
Enhancement: Fighter Strength III
Stats
STR: 16 +3 [FTR STR 3] +3 [total tome usage = a +1 @ Lvl 1 and a +3 @ Lvl 14] +2 [Level Ups] +6 [STR Item]------------30 +10 Unraged : 36 Double Raged +13
DEX: 15 +1 [DEX Tome] +1 [Rog DEX 1] +1 [Level Up] +6 [DEX Item]-----------------------------------------------------24 +7
CON: 15 +1 [CON Tome] +1 [Dwarven CON 1] +1 [Barb CON 1] +6 [CON Item]--------------------------------------------24 +7 Unraged : 30 Double Raged +10
INT: 12 +1 [INT Tome]-------------------------------------------------------------------------------------------------13 +1
WIS: 10 [ optional usage of a +2 Tome here for max Will Save]-----------------------------------------------------------10 +0 [ or +1 if WIS Tome used ]
CHA: 9 +3 [total tome usage = a +1 @ Lvl 1 and a +3 @ Lvl 14] +6 [CHA Item]-------------------------------------------18 +4
UMD
17-Ranks
3-Skill Focus UMD
2-Rogue Skill Boost 1 ( 20 seconds )
2-Luck Bonus ( Head of Good Fortune )
5-Seven Fingered Gloves
4-Greater Heroism
4-CHA mod to UMD score
___________
37 UMD No FAIL Raise Dead Scrolls.. YES PLEASE !
To Hit
+13-Base Attack Bonus
+10-Unraged STR Mod
+2-Dwarven Axe Mastery 2
+1-Weapon Focus: Slashing
+4-Greater Heroism
+1-Greater Weapon Focus: Slashing
+5-Weapon Enchantment
-2-Two Weapon Fighting
____________
+34 To Hit
+3-Double Rage Bonus to STR
____________
+37 To Hit [ ON THE FIRST SWING & and you've got 6 more after that ]
Armor Class ( Doesn't matter to me )
+10-Base
+5-Armor
+6-DEX Bonus
+5-Protection Item
+2-Stability Mod ( Mith Chain shirt)
+1-Haste
+1-Barkskin Potion ( Total AC gain )
_____________
30 AC Frankly.. I WANT to get hit..with Brambles, DQ bracers, and Madstone boots on it pays to get hit some )
Saves
F / R / W ( Below are Maximum Potential Saves Under Optimal Conditions )
14/10/03--Taken from Above
+3/00/00--Adjusted CON Mod
00/+3/00--Adjusted DEX Mod
00/00/+1--Adjusted WIS mod IF +2 WIS Tome used
+5/+5/+5--+5 Resistance Item ( Kardin's or Boots of the Innocent )
+2/+2/+2--Luck Bonus ( Head of Good Fortune )
+4/+4/+4--Greater Heroism
00/00/+1--Rage Bonus
+2/+2/+2--Dwarven Racial Spell/Effects Resistance
+3/+3/+3--Dwarven Spell Defense 3
_____________
33/29/21 ( Is this right.. can you guys keep me honest here please )
Gear By Slot ( My guild [ Gravis Negotium ] { A.K.A. " The G-Unit " } raids Reaver/Titan/Demon Queen VERY Regularly so the tomes and this gear set up is very attainable )
I have most of the non raid items banked, the raid drops [ marked with * ] are easy for me to acquire. If they're not for you, just adjust to your means
Head: Minos Legens [ Toughness Feat : Heavy Fortification ]
Eyes: *Sandstorm Goggles [ True Seeing, Blindness Ward ]
Neck: +6 CON Necklace / Silver Flame Talisman
Trinket: Kardin's Eye [ +5 all resists ] / *Head of Good Fortune [ +2 Luck Bonus to Skills/Saves, Mod Fort ]
Body: +5 Lesser Lightning Guard Mithral Chain Shirt of Stability / *Chain of Conviction
Cloak: Greater Resistance Cloaks [ all elements ] / *Wretched Twilight ( I can't wait for this item !! )
Waist: *Belt of Brute Strength [ +6 STR , Greater False Life ]
Arms: *Bracers of the Demon's Consort
Hands: +6 DEX Gloves / *Seven Fingered Gloves [ +5 UMD ]
Feet: *Madstone Boots [ 20% striders, Madstone Rage 1/day, ]
Finger1: Disease Immunity Ring of Protection +5
Finger2: Swap Slot-----> +6 CHA Ring / Reaver Ring / Ring of Shadows
[ My Dream ]
Weapon1: Sever
Weapon2: Sever
I know, I know, I know... the build is heavily tome/gear dependant, but it's easily attainable for a pseudo-serious player/raider such as myself, so I thought I'd post it up.. let me know what you think.
The inspiration for this build came to me the other night when my guild Gravis Negotium was running the Reaver for the umteenth time.. what I saw from a guildmate ( Ruffus .. A.K.A. Rufio ) impressed me. He res scrolled me in the dead room. a UMD fighter... well I simply MUST make one.
Here's my take... I welcome all contructive criticism.
Disclaimer: This build presupposes that you have access to raid drops and high end gear (which I fortunately do )
Below is the edited build and subsequent numbers/gear layout
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 14 True Neutral Dwarf Male
Angron The Worldeater
(10 Fighter \ 2 Barbarian \ 2 Rogue)
Hit Points: 258
Spell Points: 0
BAB: 13\13\18\23
Fortitude: 14
Reflex: 10
Will: 3
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 16 21 24
Dexterity 15 17 18
Constitution 15 16 18
Intelligence 12 13 13
Wisdom 10 10 10
Charisma 9 12 12
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+3 Tome of Strength used at level 14
+3 Tome of Charisma used at level 14
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 7 11 15
Bluff 3 5 5
Concentration 3 4 4
Diplomacy 3 6 6
Disable Device n/a n/a n/a
Haggle 3 5 5
Heal 0 0 0
Hide 3 4 4
Intimidate 3 17 17
Jump 7 13 13
Listen 0 0 0
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot 0 0 0
Swim 7 11 11
Tumble 7 12 12
Use Magic Device 3 18 21
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus (Dwarf)
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Level 2 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+3)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+3)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion (Rogue)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Toughness I
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 5 (Barbarian)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Fast Movement
Feat: (Automatic) Rage
Level 6 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Critical: Slashing Weapons
Level 7 (Barbarian)
Skill: Intimidate (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost I
Enhancement: Barbarian Extra Rage I
Enhancement: Dwarven Toughness II
Enhancement: Fighter Critical Accuracy I
Enhancement: Barbarian Constitution I
Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Spell Defense III
Enhancement: Fighter Toughness II
Level 9 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Dwarven Toughness III
Enhancement: Fighter Critical Accuracy II
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Strength II
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Ability Raise: DEX
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Toughness IV
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Dwarven Armor Mastery I
Enhancement: Fighter Strength III
Stats
STR: 16 +3 [FTR STR 3] +3 [total tome usage = a +1 @ Lvl 1 and a +3 @ Lvl 14] +2 [Level Ups] +6 [STR Item]------------30 +10 Unraged : 36 Double Raged +13
DEX: 15 +1 [DEX Tome] +1 [Rog DEX 1] +1 [Level Up] +6 [DEX Item]-----------------------------------------------------24 +7
CON: 15 +1 [CON Tome] +1 [Dwarven CON 1] +1 [Barb CON 1] +6 [CON Item]--------------------------------------------24 +7 Unraged : 30 Double Raged +10
INT: 12 +1 [INT Tome]-------------------------------------------------------------------------------------------------13 +1
WIS: 10 [ optional usage of a +2 Tome here for max Will Save]-----------------------------------------------------------10 +0 [ or +1 if WIS Tome used ]
CHA: 9 +3 [total tome usage = a +1 @ Lvl 1 and a +3 @ Lvl 14] +6 [CHA Item]-------------------------------------------18 +4
UMD
17-Ranks
3-Skill Focus UMD
2-Rogue Skill Boost 1 ( 20 seconds )
2-Luck Bonus ( Head of Good Fortune )
5-Seven Fingered Gloves
4-Greater Heroism
4-CHA mod to UMD score
___________
37 UMD No FAIL Raise Dead Scrolls.. YES PLEASE !
To Hit
+13-Base Attack Bonus
+10-Unraged STR Mod
+2-Dwarven Axe Mastery 2
+1-Weapon Focus: Slashing
+4-Greater Heroism
+1-Greater Weapon Focus: Slashing
+5-Weapon Enchantment
-2-Two Weapon Fighting
____________
+34 To Hit
+3-Double Rage Bonus to STR
____________
+37 To Hit [ ON THE FIRST SWING & and you've got 6 more after that ]
Armor Class ( Doesn't matter to me )
+10-Base
+5-Armor
+6-DEX Bonus
+5-Protection Item
+2-Stability Mod ( Mith Chain shirt)
+1-Haste
+1-Barkskin Potion ( Total AC gain )
_____________
30 AC Frankly.. I WANT to get hit..with Brambles, DQ bracers, and Madstone boots on it pays to get hit some )
Saves
F / R / W ( Below are Maximum Potential Saves Under Optimal Conditions )
14/10/03--Taken from Above
+3/00/00--Adjusted CON Mod
00/+3/00--Adjusted DEX Mod
00/00/+1--Adjusted WIS mod IF +2 WIS Tome used
+5/+5/+5--+5 Resistance Item ( Kardin's or Boots of the Innocent )
+2/+2/+2--Luck Bonus ( Head of Good Fortune )
+4/+4/+4--Greater Heroism
00/00/+1--Rage Bonus
+2/+2/+2--Dwarven Racial Spell/Effects Resistance
+3/+3/+3--Dwarven Spell Defense 3
_____________
33/29/21 ( Is this right.. can you guys keep me honest here please )
Gear By Slot ( My guild [ Gravis Negotium ] { A.K.A. " The G-Unit " } raids Reaver/Titan/Demon Queen VERY Regularly so the tomes and this gear set up is very attainable )
I have most of the non raid items banked, the raid drops [ marked with * ] are easy for me to acquire. If they're not for you, just adjust to your means
Head: Minos Legens [ Toughness Feat : Heavy Fortification ]
Eyes: *Sandstorm Goggles [ True Seeing, Blindness Ward ]
Neck: +6 CON Necklace / Silver Flame Talisman
Trinket: Kardin's Eye [ +5 all resists ] / *Head of Good Fortune [ +2 Luck Bonus to Skills/Saves, Mod Fort ]
Body: +5 Lesser Lightning Guard Mithral Chain Shirt of Stability / *Chain of Conviction
Cloak: Greater Resistance Cloaks [ all elements ] / *Wretched Twilight ( I can't wait for this item !! )
Waist: *Belt of Brute Strength [ +6 STR , Greater False Life ]
Arms: *Bracers of the Demon's Consort
Hands: +6 DEX Gloves / *Seven Fingered Gloves [ +5 UMD ]
Feet: *Madstone Boots [ 20% striders, Madstone Rage 1/day, ]
Finger1: Disease Immunity Ring of Protection +5
Finger2: Swap Slot-----> +6 CHA Ring / Reaver Ring / Ring of Shadows
[ My Dream ]
Weapon1: Sever
Weapon2: Sever
I know, I know, I know... the build is heavily tome/gear dependant, but it's easily attainable for a pseudo-serious player/raider such as myself, so I thought I'd post it up.. let me know what you think.