Roguewiz
07-31-2007, 09:50 PM
This is just a rough build idea for a Great Axe Warforged Rogue. I haven't completed it, but it is fun to play so far.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Second Rate
Level 14 Lawful Good Warforged Male
(3 Paladin \ 11 Rogue)
Hit Points
+20 Base
+10 Draconic Vitality
+66 Rogue Levels
+30 Paladin Levels
+16 Toughness
+30 Greater False Life
+112 Constitution
284 Hit Points
Spell Points: 0
BAB: 11\11\16\21
Saving Throws
Fortitude: 6 Base + 8 Con + 4 Item + 4 DG + 1 Aura = 23
Reflex: 8 Base + 6 Dex + 4 Item + 4 DG + 1 Aura = 23
Will: 4 Base + 2 Wis + 4 Item + 4 DG + 1 Aura = 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 16 21 21(27)
Dexterity 14 15 18(24)
Constitution 16 18 20(26)
Intelligence 10 11 11(17)
Wisdom 8 9 9(15)
Charisma 12 12 12(18)
Items Equiped
+6 Int or +6 Wis Helmets
+6 Con Belt
+6 Str Bracers
+6 Cha Ring
+6 Dex Gloves
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+2 Tome of Strength used at level 14
+2 Tome of Constitution used at level 14
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 6 14 12
Bluff 1 1 1
Concentration 3 5 5
Diplomacy 5 13 13
Disable Device 4 17 21
Haggle 1 1 1
Heal -1 -1 -1
Hide 2 4 2
Intimidate 5 11 11
Jump 7 21 19
Listen -1 -1 -1
Move Silently 2 4 2
Open Lock 6 21 25
Perform n/a n/a n/a
Repair 0 0 2
Search 4 17 21
Spot -1 -1 3
Swim 3 5 1
Tumble n/a n/a n/a
Use Magic Device 5 18 21
Level 1 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Level 2 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Level 3 (Rogue)
Feat: (Selected) Power Attack
Feat: (Automatic) Evasion (Rogue)
Level 4 (Rogue)
Ability Raise: STR
Feat: (Automatic) Trap Sense
Level 5 (Rogue)
Feat: (Automatic) Uncanny Dodge
Level 6 (Paladin)
Feat: (Selected) Toughness
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 7 (Paladin)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 8 (Rogue)
Ability Raise: STR
Level 9 (Rogue)
Feat: (Selected) Toughness
Level 10 (Rogue)
Level 11 (Rogue)
Feat: (Automatic) Improved Uncanny Dodge
Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Rogue)
Feat: (Automatic) Improved Evasion
Level 14 (Rogue)
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Paladin Bulwark of Good I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Mechanic I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Spot I
Enhancement: Rogue Spot II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
I guesstimate my damage per hit will be something like this:
1d12
+ 5 Great Axe
+ 10 Power Attack
+ 6 Warforged Power Attack
+ 12 Strength
1d12 + 33
Maximum, non crit, damage (with sneak attack) would be:
45 damage + 42 Sneak Attack = 87 Damage
I'll update the rest of it tomorrow. Feel free to critique. Also, please double check my math on damage. It's been a while since I've built a 2-Handed toon.
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Second Rate
Level 14 Lawful Good Warforged Male
(3 Paladin \ 11 Rogue)
Hit Points
+20 Base
+10 Draconic Vitality
+66 Rogue Levels
+30 Paladin Levels
+16 Toughness
+30 Greater False Life
+112 Constitution
284 Hit Points
Spell Points: 0
BAB: 11\11\16\21
Saving Throws
Fortitude: 6 Base + 8 Con + 4 Item + 4 DG + 1 Aura = 23
Reflex: 8 Base + 6 Dex + 4 Item + 4 DG + 1 Aura = 23
Will: 4 Base + 2 Wis + 4 Item + 4 DG + 1 Aura = 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 14) (Level 14)
Strength 16 21 21(27)
Dexterity 14 15 18(24)
Constitution 16 18 20(26)
Intelligence 10 11 11(17)
Wisdom 8 9 9(15)
Charisma 12 12 12(18)
Items Equiped
+6 Int or +6 Wis Helmets
+6 Con Belt
+6 Str Bracers
+6 Cha Ring
+6 Dex Gloves
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+2 Tome of Strength used at level 14
+2 Tome of Constitution used at level 14
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 6 14 12
Bluff 1 1 1
Concentration 3 5 5
Diplomacy 5 13 13
Disable Device 4 17 21
Haggle 1 1 1
Heal -1 -1 -1
Hide 2 4 2
Intimidate 5 11 11
Jump 7 21 19
Listen -1 -1 -1
Move Silently 2 4 2
Open Lock 6 21 25
Perform n/a n/a n/a
Repair 0 0 2
Search 4 17 21
Spot -1 -1 3
Swim 3 5 1
Tumble n/a n/a n/a
Use Magic Device 5 18 21
Level 1 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Level 2 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Level 3 (Rogue)
Feat: (Selected) Power Attack
Feat: (Automatic) Evasion (Rogue)
Level 4 (Rogue)
Ability Raise: STR
Feat: (Automatic) Trap Sense
Level 5 (Rogue)
Feat: (Automatic) Uncanny Dodge
Level 6 (Paladin)
Feat: (Selected) Toughness
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 7 (Paladin)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 8 (Rogue)
Ability Raise: STR
Level 9 (Rogue)
Feat: (Selected) Toughness
Level 10 (Rogue)
Level 11 (Rogue)
Feat: (Automatic) Improved Uncanny Dodge
Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Rogue)
Feat: (Automatic) Improved Evasion
Level 14 (Rogue)
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Subtle Backstabber II
Enhancement: Paladin Bulwark of Good I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Mechanic I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock I
Enhancement: Rogue Open Lock II
Enhancement: Rogue Search I
Enhancement: Rogue Search II
Enhancement: Rogue Spot I
Enhancement: Rogue Spot II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
I guesstimate my damage per hit will be something like this:
1d12
+ 5 Great Axe
+ 10 Power Attack
+ 6 Warforged Power Attack
+ 12 Strength
1d12 + 33
Maximum, non crit, damage (with sneak attack) would be:
45 damage + 42 Sneak Attack = 87 Damage
I'll update the rest of it tomorrow. Feel free to critique. Also, please double check my math on damage. It's been a while since I've built a 2-Handed toon.