Dworkin_of_Amber
07-31-2007, 11:09 AM
Since they nerfed the Forums, I figured I'd repost the latest & greatest Holy Avenger series Paladin build for anyone looking to roll something new before/if they ever fix the forums.
With a tip-o-the-hat to Grenfell for the original build, and the rest of the community to help tweak to what it is today... a Survivabilty Machine with decent DPS, high-saves, moderate AC, and very nice UMD.
-------------------------------------------------------------------
32 Point Build stats
Human - Lawful Good
Str 17 + 3 (Levels) + 6 (Item) + 2 (1750 Tome) = 28 (+9)
Dex 11 + 1 (Tome) + 1 (Rogue's DEX 1) + 1 (Human Adapt 1) + 6 (Item)= 20 (+5)
Con 13 + 1 (Tome) + 6 (Item) = 20 (+5)
Int 8 = 8
Wis 9 + 1 (Tome) + 6 (Item) = 16 (+3)
Cha 16 + 1 (Tome) + 2 (Paladin's Charisma 2) + 1 (Human Cha 1) + 6 (Item) = 26 (+8)
Hit Points:
-------------------------
20 - Heroic Durability
110 - Paladin 11
12 - Rogue 2
10 - Fighter 1
70 - Con Bonus
16 - Toughness
50 - Paladin's Toughness 4
10 - Draconic Vitality
-------------------------
298 - Hit Points without False Life Items
Saves
-------------------------
7 / 3 / 3 - Paladin 11
0 / 3 / 0 - Rogue 2
2 / 0 / 0 - Fighter 1
5 / 5 / 3 - Stat Mods
5 / 5 / 5 - Resistance +5 Item
8 / 8 / 8 - Divine Grace
4 / 4 / 4 - Paladin Aura w/ BoG 3
-------------------------
31 / 28 / 23 - Standing, No Buffs!!!
-------------------------
1 / 1 / 1 - Luck Item/Bless
4 / 4 / 4 - Greater Heroism
-------------------------
36 / 33 / 28 - w/ Buffs
Feats:
-------------------------
1 - Weapon Proficiency: Kopesh
1 - Weapon Focus: Slashing
3 - Power Attack
6 - Toughness
9 - Improved Critical: Slashing
12 - Skill Focus: UMD
14 - (Fighter Bonus) Power Critical: Slashing
-------------------------
Note: If you are not a big fan of Power Attack, I might suggest Least Dragonmark of Passage. 3x 14 minute Expeditious Retreats is very useful, and if you take Lesser Dragonmark @ 15, you get Dimension Door. Alternately: Dodge, Stunning Blow, Improved Critical: Bludgeoning/Piercing, Toughness (again), Mental Toughness, etc. NOTE: Mental Toughness would require taking Toughness @ 3 and Mental Toughness @ 6.
Enhancements:
-------------------------
Bulwark of Good 1
Resistance of Good 3
Rogue's Dexterity 1
Human Dexterity 1
Human Charisma 1
Extra Lay on Hands 2
Energy of the Templar 1
Critical Accuracy 1
Fighter's Item Defense 1
Paladin's Charisma 2
Human Versatility 4
-------------------------
That should leave a couple of extra points for your personal modifications.
UMD:
-------------------------
17 Ranks
8 - Charisma Bonus
3 - Golden Cartouche
3 - Skill Focus: UMD
4 - Greater Heroism
1 - Rabbit Gloves
-------------------
36 UMD - Auto Success on Raise Dead Scroll. Heal Scroll on a 4
Note: This is without using Human Versatility Skills Boost. HV4 means auto-success on Heal Scrolls, and a Ressurect Scroll on a 4 (I think)
To Hit:
-------------------------
13 - BAB
9 - STR Bonus
5 - Weapon
4 - Greater Heroism
1 - Weapon Focus: Slashing
3 - Divine Favor
5 - Human Versatility / Paladin's Attack Boost 4
2 - Recitation
1 - Haste
1 - Rage Potion
-5 - Power Attack
-------------------
+39/+39/+44/+49
Damage:
-------------------------
9 - Strength
5 - +5 Weapon
1 - Rage Potion
2 - Recitations
3 - Divine Favor
5 - Human Versatility Damage Boost 4
5 - Power Attack
-------------------------
+30 Damage - 1d8+30 (17-20)x3 with a +5 Kopesh - 31-38 damage w/ 93-114 Crits
AC:
-------------------------
10 Base
10 Armor (+5 Mithral Breastplate / Kundarak Delving Suit)
5 Dex (5 Dex Max for Mithral Breastplate / 6 Dex Max for KDS)
7 Shield
3 Spec Optics
2 Chaosguarde
2 Natural Armor (Invaders Ring)
1 Paladin Aura
1 Bulwark of Good 1
--------------------
41 AC
--------------------
2 Bulwark of Good 3
3 Chattering Ring
--------------------
46 AC
--------------------
1 +5 Mithral Tower Shield (4 Dex Max)
3 Ranger's Barkskin
1 Cleric's Shield of Faith
5 Paladin's Armor Boost 4 / Human Versatility Armore Boost 4
--------------------
56 AC / 58 AC when blocking
Important Items:
-------------------------
Heavy Fortification (BAM Necklace or Belt/Ring)
-------------------------
Level Progression:
-------------------------
Paladin - Level 1-11, Rogue 12-13, Fighter 14
-or-
Paladin - Level 1-8, Rogue 9-10, Paladin 11-13, Fighter 14
-or-
Rogue - Level 1, Paladin 2-9, Rogue 10, Paladin 11-13, Fighter 14
-------------------------
Skill Points:
-------------------------
Paladin Levels: Tumble (so you can tumble in whatever armor you wear), Jump, Balance.
Rogue Levels: MAX UMD, rest into Balance
Post-Rogue Levels: Max UMD, then either Jump or Balance
-or-
Paladin Levels: UMD & Jump
Rogue Levels: Max UMD, rest into Balance
Post-Rogue Levels: Max UMD, then Jump or Balance
-------------------------
The first option ends up with a slightly higher overall Balance score, but sacrifices good UMD until the 2 Rogue Levels. I like to take the UMD from the start to be able to start UMD'ing RR items before Level 10/11
With a tip-o-the-hat to Grenfell for the original build, and the rest of the community to help tweak to what it is today... a Survivabilty Machine with decent DPS, high-saves, moderate AC, and very nice UMD.
-------------------------------------------------------------------
32 Point Build stats
Human - Lawful Good
Str 17 + 3 (Levels) + 6 (Item) + 2 (1750 Tome) = 28 (+9)
Dex 11 + 1 (Tome) + 1 (Rogue's DEX 1) + 1 (Human Adapt 1) + 6 (Item)= 20 (+5)
Con 13 + 1 (Tome) + 6 (Item) = 20 (+5)
Int 8 = 8
Wis 9 + 1 (Tome) + 6 (Item) = 16 (+3)
Cha 16 + 1 (Tome) + 2 (Paladin's Charisma 2) + 1 (Human Cha 1) + 6 (Item) = 26 (+8)
Hit Points:
-------------------------
20 - Heroic Durability
110 - Paladin 11
12 - Rogue 2
10 - Fighter 1
70 - Con Bonus
16 - Toughness
50 - Paladin's Toughness 4
10 - Draconic Vitality
-------------------------
298 - Hit Points without False Life Items
Saves
-------------------------
7 / 3 / 3 - Paladin 11
0 / 3 / 0 - Rogue 2
2 / 0 / 0 - Fighter 1
5 / 5 / 3 - Stat Mods
5 / 5 / 5 - Resistance +5 Item
8 / 8 / 8 - Divine Grace
4 / 4 / 4 - Paladin Aura w/ BoG 3
-------------------------
31 / 28 / 23 - Standing, No Buffs!!!
-------------------------
1 / 1 / 1 - Luck Item/Bless
4 / 4 / 4 - Greater Heroism
-------------------------
36 / 33 / 28 - w/ Buffs
Feats:
-------------------------
1 - Weapon Proficiency: Kopesh
1 - Weapon Focus: Slashing
3 - Power Attack
6 - Toughness
9 - Improved Critical: Slashing
12 - Skill Focus: UMD
14 - (Fighter Bonus) Power Critical: Slashing
-------------------------
Note: If you are not a big fan of Power Attack, I might suggest Least Dragonmark of Passage. 3x 14 minute Expeditious Retreats is very useful, and if you take Lesser Dragonmark @ 15, you get Dimension Door. Alternately: Dodge, Stunning Blow, Improved Critical: Bludgeoning/Piercing, Toughness (again), Mental Toughness, etc. NOTE: Mental Toughness would require taking Toughness @ 3 and Mental Toughness @ 6.
Enhancements:
-------------------------
Bulwark of Good 1
Resistance of Good 3
Rogue's Dexterity 1
Human Dexterity 1
Human Charisma 1
Extra Lay on Hands 2
Energy of the Templar 1
Critical Accuracy 1
Fighter's Item Defense 1
Paladin's Charisma 2
Human Versatility 4
-------------------------
That should leave a couple of extra points for your personal modifications.
UMD:
-------------------------
17 Ranks
8 - Charisma Bonus
3 - Golden Cartouche
3 - Skill Focus: UMD
4 - Greater Heroism
1 - Rabbit Gloves
-------------------
36 UMD - Auto Success on Raise Dead Scroll. Heal Scroll on a 4
Note: This is without using Human Versatility Skills Boost. HV4 means auto-success on Heal Scrolls, and a Ressurect Scroll on a 4 (I think)
To Hit:
-------------------------
13 - BAB
9 - STR Bonus
5 - Weapon
4 - Greater Heroism
1 - Weapon Focus: Slashing
3 - Divine Favor
5 - Human Versatility / Paladin's Attack Boost 4
2 - Recitation
1 - Haste
1 - Rage Potion
-5 - Power Attack
-------------------
+39/+39/+44/+49
Damage:
-------------------------
9 - Strength
5 - +5 Weapon
1 - Rage Potion
2 - Recitations
3 - Divine Favor
5 - Human Versatility Damage Boost 4
5 - Power Attack
-------------------------
+30 Damage - 1d8+30 (17-20)x3 with a +5 Kopesh - 31-38 damage w/ 93-114 Crits
AC:
-------------------------
10 Base
10 Armor (+5 Mithral Breastplate / Kundarak Delving Suit)
5 Dex (5 Dex Max for Mithral Breastplate / 6 Dex Max for KDS)
7 Shield
3 Spec Optics
2 Chaosguarde
2 Natural Armor (Invaders Ring)
1 Paladin Aura
1 Bulwark of Good 1
--------------------
41 AC
--------------------
2 Bulwark of Good 3
3 Chattering Ring
--------------------
46 AC
--------------------
1 +5 Mithral Tower Shield (4 Dex Max)
3 Ranger's Barkskin
1 Cleric's Shield of Faith
5 Paladin's Armor Boost 4 / Human Versatility Armore Boost 4
--------------------
56 AC / 58 AC when blocking
Important Items:
-------------------------
Heavy Fortification (BAM Necklace or Belt/Ring)
-------------------------
Level Progression:
-------------------------
Paladin - Level 1-11, Rogue 12-13, Fighter 14
-or-
Paladin - Level 1-8, Rogue 9-10, Paladin 11-13, Fighter 14
-or-
Rogue - Level 1, Paladin 2-9, Rogue 10, Paladin 11-13, Fighter 14
-------------------------
Skill Points:
-------------------------
Paladin Levels: Tumble (so you can tumble in whatever armor you wear), Jump, Balance.
Rogue Levels: MAX UMD, rest into Balance
Post-Rogue Levels: Max UMD, then either Jump or Balance
-or-
Paladin Levels: UMD & Jump
Rogue Levels: Max UMD, rest into Balance
Post-Rogue Levels: Max UMD, then Jump or Balance
-------------------------
The first option ends up with a slightly higher overall Balance score, but sacrifices good UMD until the 2 Rogue Levels. I like to take the UMD from the start to be able to start UMD'ing RR items before Level 10/11