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Bromm
07-31-2007, 09:58 AM
Had a few people ask me about my build in game so i thought i would post it.

Reason for Dwarf over any other race is the second line of toughness enhancement(50 life for 10 enhancement points) allows a 10 starting Con, Natural spell defence(spells and magical effects) of 5 with enhancements add that to your saving throws and you'll need to roll a 1 only for any spell to affect you. High UMD allowing you to buy cheap RR Dwarven Axes and if you add the attack and dmg from Dwarven Axe your a pretty good DPS machine.

This character has been the most well rounded fun charcter to play.

High UMD allows me to use Greater Heroism/Teleport/ Dimension Door/ Raise Dead/ Cloud Kill/ Stone Skin etc scrolls. Also allows you to use items 2 levels earlier when you get plain RR ones. Levels of rogue really help your ability scores plus unlocking things generaly dont have huge to roll levels so you can unlock gates and chests when you want to solo(+7 open lock trinket Deleras).

Please keep in mind that you dont have to use any of the tomes i have listed but +1 Int and the Int tome isnt required till level 12. You can substitue any place i have used a +1 tome and a +6 item for a +5 item(Which are dirt cheap especialy RR ones).

Dwarfs get +4 to Balance and maxing Balance along the way and possibly adding +15 balance boots(CO6 end reward) for those places you need it(Air Elementals) Makes a HUGE difference.

Here is my ultimate end game(Level 14) gear.

Helm- +6 Charisma
Neck- +6 Constitution
Cloak- +5 Protection
Trinket- +5 Resist(Kardin's Eye)
Belt- +6 Strenght
Gloves- +6 Dexterity
Boots- 30% stryders of Balance(mine are balance +10 Gyro Boots Titan)
Bracers- Chaosgaurds
Googles- True Seeing or Blindness of Spot(This game needs better googles!)
Rings- Wisdom +6 , Greater False Life.

If you can get the Titan belt(Greater False Life and Str 6)

Use a Heavy Fort ring of Poison Proof.

Shield is +4 Heavy Shield of Heavy Fort

Armor +5 Mith BP of Invlunrability or Delving Suit from Dragon.

Lastly grab a cheep Magi weapon to throw in your hand at shrines or before you go into dungeons so you can use that 100 mana for top up heals and buffs.

I know that these items are very rare but seriously you need a goal and a reason to keep repeating quests and Raids.


344 LIFEby level 14(20 - Heroic Durability,132 - Fighter/Paladin/Rogue 14 Base, 56 - Con Bonus, 16 - Toughness, 80- Pallys Toughness 3 & Dwarven Toughness 4, 10 - Draconic Vitality,30 - Greater False Life)


AC 51(52 with haste) self buffed- 10 natural + 6 dex + 10 armor + 3 Barkskin,+ 5 Protection + 1 dodge + 2 Chaos Gaurds + 7 shield + 5 Combat Expert, +2 Aura
Add 7 more for Chattering Ring(+3 Dodge) and Rangers Barkskin(+5),+2 Recitation(Cleric/Wand)
Add 4 AC when Fighting Giant type monsters.

You could hit 63 AC when fighting Giant type Monsters :)

SAVES(with +6 stat items)

FORT- 23 Add +5 Kardin's eye, + 4 Greater Hero, +5 Dwarf Spells= 37
REFLEX- 21 Add +5 Kardin's eye, + 4 Greater Hero, +5 Dwarf Spells= 35
WILL- 15 Add +5 Kardin's eye, + 4 Greater Hero, +5 Dwarf Spells= 29

Though most everything you'll be rolling against are spells or spell effects.


If your like me and like to solo/ 2 or 3 man dungeons. 4-6 man raids this is a character that will be usefull in all situations and one hell of alot of fun to play!


Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Whirling Blade
Level 14 Lawful Good Dwarf Male
(4 Fighter \ 8 Paladin \ 2 Rogue)
Hit Points: 217
Spell Points: 55
BAB: 13\13\18\23
Fortitude: 17
Reflex: 15
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 17 22
Dexterity 14 16
Constitution 10 12
Intelligence 12 13
Wisdom 9 10
Charisma 13 16

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Constitution used at level 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 6 21
Bluff 2 3
Concentration 0 1
Diplomacy 2 3
Disable Device 2 2
Haggle 6 7
Heal 0 0
Hide 2 3
Intimidate 6 11
Jump 8 10
Listen 0 0
Move Silently 5 6
Open Lock 6 7
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 4 4
Swim 8 10
Tumble n/a n/a
Use Magic Device 6 20

Level 1 (Rogue)
Feat: (Selected) Toughness
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Damage I

Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Dwarven Spell Defense I

Level 3 (Paladin)
Feat: (Selected) Dodge
Enhancement: Paladin Toughness I

Level 4 (Paladin)
Enhancement: Dwarven Toughness I
Enhancement: Paladin Charisma I

Level 5 (Fighter)
Feat: (Fighter Bonus) Mobility
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Spell Defense II
Enhancement: Fighter Strength I

Level 6 (Paladin)
Feat: (Selected) Spring Attack
Enhancement: Dwarven Toughness II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I

Level 7 (Paladin)
Enhancement: Paladin Toughness II

Level 8 (Rogue)
Enhancement: Dwarven Spell Defense III
Enhancement: Rogue Dexterity I

Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Dwarven Toughness III

Level 10 (Paladin)
Enhancement: Dwarven Axe Attack II

Level 11 (Paladin)
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Toughness III

Level 12 (Fighter)
Feat: (Selected) Combat Expertise
Enhancement: Paladin Charisma II

Level 13 (Fighter)
Feat: (Fighter Bonus) Whirlwind Attack
Enhancement: Dwarven Toughness IV

Level 14 (Paladin)
Enhancement: Paladin Extra Lay on Hands II



I took WhirlWind Attack for mass destruction -4 AC to every mob around you sure helps. Then WW with a Vorpal next charge(basicaly at a +4 to confirm).(Very fun) This also allows you to grab all the aggro keep them squishies in the back safe.

You could sacrafice Combat Expert(Fighters Stance instead)and take Stunning Blow saves you having to take the +1 Int tome thus allowing you to build this character without any tomes at all. You'll miss the 3 AC but stunning blow is a nice feature.

Tweak things here and there to customize your own guy but i think you'll have alot of fun!

rimble
07-31-2007, 10:37 AM
Dwarves don't get Spell Resistance.

You buy enhancements with Action Points, not enchantments.

Looks fun.

Bromm
07-31-2007, 10:57 AM
Thanks for the proof read made the changes.

Dwarfs get a natural spell defence to all spells and magical effects that will stack with spell resistance so if you have a 15/17 spell resistance item on you add your 5 from your spell defence thats 20/22 spell resitance.

Cheers

Cashiry
07-31-2007, 11:26 AM
AC 55(56 with haste) self buffed- 10 natural + 6 dex + 10 armor + 3 Barkskin +4 Greater Hero + 5 Protection + 1 dodge + 2 Chaos Gaurds + 7 shield + 5 Combat Expert, +2 Aura.
Add 5 more for Chattering Ring(+3 Dodge) and Rangers Barkskin(+5)
Add 4 AC when Fighting Giant type monsters.

You could hit 65 AC when fighting Giant type Monsters :)


Very Nice build...1 thing though.

Greater Heroism does not add to your AC.....

Bromm
07-31-2007, 11:42 AM
Made the change thanks.

rimble
07-31-2007, 12:14 PM
Thanks for the proof read made the changes.

Dwarfs get a natural spell defence to all spells and magical effects that will stack with spell resistance so if you have a 15/17 spell resistance item on you add your 5 from your spell defence thats 20/22 spell resitance.

Cheers

That's incorrect. You're confusing Saving Throws and Spell Resistance. Dwarves get a +2 on their Saving Throws versus Poison, and they get a +2 on their Saving Throws versus Spells--the bonus is more with the enhancements. These add to your Fortitue, Reflex, and Will saves when applicable (against Poison and Spells).

Spell Resistance is completely separate from that.

They're still excellent bonuses to have, but they don't interact/accumulate like you're thinking.

Bromm
07-31-2007, 02:59 PM
Ahh well that sucks... well in that case i might take one less saving throws feat and take AC or Axe Dmg II.

Thanks alot.

Good to get feedback helps fine tune a well oiled machine. That +3 Mith BP of Spell resist 19 is looking better to me already!! Good thing i didn't trade it away :)

Bromm
08-14-2007, 03:50 PM
Wisdom in the Necklace spot was a horrible idea swaping out for your UMD necklace kills your spell points so i got a +6 con neck instead.

Took the -2 hit to my AC to use a +3 Heavy Fort Mith BP.

Opened up a slot to use 30% stryder+10 Balance boots(so helpful when needing to retreat or divide and conqure mobs)

And a +5 spell resist 17 Heavy Shield.

Still trying to get the Belt from the Titan so i can use different armor and a Heavy Fort of Pioson Proof ring.

Took the +2 Axe dmg enhancement over the +1 resitance and still only fail on a 1.

Everything else is awsome i have 100 mana and 330 life(no +2 con tome yet)
I always carry my Magi scepter for the 100 extra mana to put my 8 minute 20 resitance buffs up and the other 100 i keep divine favor up with.

my lay of hands are 110 or so each so i can basicaly run with 650 hp in a fight.

Very very fun and great all around character to play. I do not win all the kill counts as i did earlier but i do normaly finish top 2 or so.

cheers