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Maldini
07-30-2007, 10:33 PM
Krieg the Bold - 8 Fighter/4 Paladin/2 Rogue

Base Attributes:

Strength: 14
Dexterity: 14
Constitution: 10
Intelligence: 14
Wisdom: 10
Charisma: 16 (+3 @ Level 4, 8, and 12) - 1750 Favor Build

Maxed-Out Attributes:

Strength: 14 +6 (Dragon Belt) +2 (Tome) +2 (Rage Spell) +2 (Fighter's Strength II) = 26 or +8 Mod
Dexterity: 14 +6 (Item) +2 (Tome) +1 (Rogue's Dexterity I) +1 (Human Adaptability Dexterity I) = 24 or +7 Mod
Constitution: 10 +4 (Item) +2 (Tome) +2 (Rage Spell) = 18 or +4 Mod
Intelligence: 14
Wisdom: 10 +6 (Dragon Helm) +2 (Tome) = 18 or +4 Mod
Charisma: 16 +6 (Item) +3 (Levels) +2 (Tome) +1 (Paladin's Charisma I) +1 (Human Adaptability Charisma I) = 29 or +9 Mod

Feats by Level:

1. Fighter 1: Iron Will, Greater Fortitude, Improved Shield Bash
2. Paladin 1: Aura of Good (Auto)
3. Paladin 2: Divine Grace (Auto), Lay on Hands (Auto), Skill Focus: Intimidate
4. Fighter 2: Combat Expertise
5. Paladin 3: Fear and Disease Immunities (Auto), Aura of Courage (Auto)
6. Fighter 3: Bull Headed
7. Fighter 4: Dodge
8. Fighter 5: -
9. Fighter 6: Shield Mastery, Skill Focus: UMD
10. Fighter 7: -
11. Rogue 1: -
12. Rogue 2: Lightning Reflexes
13. Fighter 8: Improved Shield Mastery
14. Paladin 4: -

Enhancements (Points):

Fighter Intimidate I (1)
Fighter Armor Boost I (2)
Fighter Strategy Trip I (3)
Fighter Item Defense I (4)
Human Improved Recovery I (6)
Fighter Armored Agility I (7)
Paladin Charisma I (9)
Fighter Strength I (11)
Human Versatility I (12)
Paladin Bulwark of Good I (14)
Paladin Extra Lay on Hands I (16)
Fighter Armor Mastery I (18)
Human Adaptability Dexterity I (20)
Fighter Tower Shield Mastery I (22)
Fighter Armor Boost II (24)
Fighter Intimidate II (26)
Fighter Strength II (30)
Human Versatility II (32)
Human Versatility III (35)
Fighter Armor Boost III (38)
Fighter Tower Shield Mastery II (42)
Rogue Dexterity I (44)
Human Versatility IV (48)
Fighter Intimidate III (51)
Human Adaptability Charisma I (55)
Paladin Energy of the Templar I (56)

Skills Maxed Out:

Intimidate
Jump
Spot
Tumble
Use Magical Device
Listen
Balance

NOTE: All the necessary skills for a scout and tank. You can't tank what you can't see - that's where Spot and Listen come in handy. A high Tumble score will allow you to get around the negatives from heavy armor and tumble. A high Jump score will allow you to get over those pesty enemies that impede your progress and trap you.


Now here are some detailed stats about Krieg the Bold:

Equipment (For Saves and AC Breakdowns):

+4 Resistance Item
+6 Charisma Item - brings total to 29 for +9 modifier
+6 Dex Item - to take advantage of Dex Bonus
+2 Tomes - just to show Max Possibilities, not everyone will be this lucky
+2 Luck Item - Stormreaver Loot!
Dragon Belt - +6 Strength, Moderate Fortification
Dragon Helm - +6 Wisdom, +7 Intimidate
+5 Mithral Breastplate - Max Dex of 5
+5 Mithral Tower Shield - Max Dex of 4
Chaosguarde Bracers - hey, I AM Lawful!
Planar Gird - for the +4 to Skill Points and Saves from Greater Heroism
+5 UMD Item - there are a few

Max Saves Breakdown (Fort, Reflex, Will):

Base Saves: +9 +6 +3
Saves from Items: +10 +10 +10
Saves from Charisma: +9 +9 +9
Saves from Feats: +2 +0 +3
Aura of Good: +1 +1 +1
From Stats: +4 +7 +4
Total Saves: +35 +33 +30


Max Intimidate Breakdown:

Rank: +17
Charisma: +9
Items: +13
Feats: +5
Enhancement: +7
Total Intimidate: 47 Sustainable/51 with Human Versatility IV

NOTE: You lose 1 Intimidate from this new enhancement system. But you can actually gain a net of 2 if you can find a +10 Intimidate item that is not a helm.

Max UMD Breakdown:

Rank: +17
Charisma: +9
Items: +11
Feats: +3
Enhancement: +4
Total UMD: 40 Sustained/44 with Human Versatility IV

NOTE: Things are still good if not better with UMD. The UMD check on Rez Scrolls is 36. With a 1 roll you'll get +38, so you'll never fail.

Armor Class Breakdown:

+5 Tower Shield: +9
+5 Mithral Breastplate: +10
Dex Bonus: +6
Chaosguarde Bracers: +2
Combat Expertise: +5
Base AC: +10
Chattering Ring: +3
Dodge: +1
Aura of Good: +2
Barkskin: +5
Haste: +1
Luck Item (Reaver Loot): +2
Protection Item: +5
Fighter's Armor Class Boost: +4
Total AC: +55 (Unbuffed, Barkskin Potion, Unboosted), +65 (Buffed and Boosted)

NOTE: Next to a full Paladin with full Bulwark you'd get another +2 AC. Blocking you're going to get another +2. So if you look at the max potential AC of this character, it would be +70.

Spell Choice:
Cure Light/Virtue

Spell Points:
(4 + 9)*4 (Max Wisdom Mod) = 52 Bonus
100 Pop X/150 Wizardry VI
20 Energy of the Templar I
Total Possible: 172 - 222 with Item

Mirta
02-09-2009, 03:01 PM
Neat!

Noctus
02-09-2009, 03:13 PM
The basic concept is indeed nice.

But starting with such a high CHA and then raising it even further is a big waste of initial BPs and level up points!

Switching the CHA and STR stats and raises would make this build a whole league better.


The feats taken have a massive Overkill on the save front. Its a waste of feats to be able to suceed on a save even on a rolled -6...


The build should have at least Power Attack (and a Greataxe in the inventory) for the times when DPS is the way to go, not Intimidate&Blocking.


edit:

Holy Necro Batman.....
http://www.ryanottley.com/images/covers/41.jpg

Aeneas
02-09-2009, 03:17 PM
The basic concept is indeed nice.

But starting with such a high CHA and then raising it even further is a big waste of initial BPs and level up points!

Switching the CHA and STR stats and raises would make this build a whole league better.


The feats taken have a massive Overkill on the save front. Its a waste of feats to be able to suceed on a save even on a rolled -6...


The build should have at least Power Attack (and a Greataxe in the inventory) for the times when DPS is the way to go, not Intimidate&Blocking.

You do realize that build is from 2007 right?

Borror0
02-09-2009, 03:20 PM
You do realize that build is from 2007 right?
It's still a nice save. It's a Maldini build!