View Full Version : NPC's
KiriJolith
07-03-2007, 03:11 PM
I'm not sure if this has ever been brought up but, what about the possiblity of henchmen being available to fill a party? It would sure save time on finding that elusive cleric.
Sure the npc may not be too good but it'd be better than nothing.
llevenbaxx
07-03-2007, 03:14 PM
Imo henchmen are great in a turn based game but get them in real time with the complete lack of acceptable AI they become a complete liability. Do you really want a Coyle clone walking around spamming MM at the first thing he sees?
KiriJolith
07-03-2007, 03:17 PM
I was thinking more along the lines of hiring a cleric with infinate spell points spamming cure serious wounds.
jaitee
07-03-2007, 03:24 PM
y not heal? ;)
KiriJolith
07-03-2007, 03:33 PM
y not heal? ;)
I didn't want to seem greedy.
llevenbaxx
07-03-2007, 03:46 PM
I didn't want to seem greedy.
Would he have to make concentration checks?:rolleyes:
FoxOne
07-03-2007, 03:48 PM
Imo henchmen are great in a turn based game but get them in real time with the complete lack of acceptable AI they become a complete liability. Do you really want a Coyle clone walking around spamming MM at the first thing he sees?
so true.so hilarious.Cheers!
KiriJolith
07-03-2007, 03:48 PM
Would he have to make concentration checks?:rolleyes:
Only if he has been hit with feeblemind.
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