DasLurch
06-20-2007, 04:58 PM
I posted this in the Khyber forums as well, but thought it might be appropriate here as well. Enjoy!
Ok everyone, I think after the unfortunate events of the Lootapolooza weekend I wanted to see what sort of things the people of "Lag City" (aka Khyber) might have for a "wish list". By that I mean, what sort of changes, additions, improvements, or even retractions would you like to see? I mean loot, classes, races, quests, content, anything that might make the sting of the this past weekend abate some, and give some hope to the future. What would give you some light at the end of the tunnel? I've been reading some of the posts out there, and think I've found a few things that would make me real exited in game, and a few that would help out the game here as a whole as well. These are not all my original ideas, and I cannot remember who/where I read/heard them first mentioned (so please understand I'm not trying to steal any thunder here), but some of these are mine as well. Here goes...
1) Instead of having another Lootapolooza disaster, give new and old subscribers a chance to re-up their subscriptions cheap (like $5) for a single month, or a 2 months for the price of 1 offer. This might lure some of the cancelled players back to the game for the summer to see some of the good changes that have been put into the game since the big stall at level 10 last summer.
2) Post an actual soft timeline for the upcoming monk, half elf/orc, crafting, guild housing, epic classes, and level increases. Basically show us your long term veiw for the game please Turbine & co. Let us know that we aren't on a sinking ship. This doesn't have to be something set on stone, but just a plan to give us some hope for the future.
3) Content additions to the point we no longer have to run quests over to gain levels. I don't mean enough to JUST run each quest on Norm, Hard, Elite either. I mean enough to reach capped status on NORMAL. This could be in the form of a paid update or as freebies like they have been, but it should be OUR option to repeat quests, NOT just the path we must take. The reason I'd be in favor of a paid update is that it would force Turbine to advertise it and hopefully bring in some much needed new blood to our fair city of Stormreach. I like getting new content for free, but wouldn't it be great to have enough new stuff to do that would last for more than a week to get through? A paid expansion is the way that this is most likely. That's just my 2cp on the subject.
4) A favor reward to grant your account a speacial +25-50% in addition to the normal amounts awarded on quest completion for levels 1-10. This would help allvieviate some of the grind out of a re-roll. It would also give the player base something else to do while sitting around waiting for the next update. Capping this at level 10 would also allow the player to learn how to play a new class, while still leveling up at a faster pace. It also doen't make the current end content, OR future content, any less relavant because MOST of the future content to be added will be in the 13+ range.
5) Make Gems worth someting. Incorporate them into the future crafting system, put in a Gem Broker, incerease the value you get for selling them, or give us a "sack slot" in our inventory for them. I hate that they are not worth very much in resale, that they take up a pack slot for each type, and that they are essentially worthless in the current game environment. Right now the only fun thing to do with them is to pass them "hot potato" like while looting chests to another member of your party as a gag.
6) This is a 4 part thought.
a) Tweak the loot system so that there is WAAAAAY less Sacred, of ___ fortification, and Guard of Resist armor/shields that are created. Thses items ought to be SPEACIAL, not imiediate vendor fodder due to their abundance. Add some more trinkets to the game. Lowwer some of the useable level to clothing and jewlery. A +2 Int/+3DD goggles ought to be a level 5-6 item. A +1 Dex/+3 Hide ring ought to be level 3 not level 5.
b) Make RAID LOOT account bound, not character bound (I know there are lots of arguements for AND against this), OR atleast give that player the chance to move 1 special raid item to another character for an extremely high price.
c) Add spears (we need some 2 handed peirce weapons in game) and some other new weapons to the game. Right now, this is a very loot driven game, so adding new weapons is like adding new content to an extent.
d) Allow level 14 loot to drop VERY RARELY on level 16 quests. I understand about the whole +3 loot table stuff, but I find it wrong and just a bit silly. If I am a level 14 PC, why can I not find level 14 equipment unless we are having a +1 loot weekend? This just makes no sense to me. This last loot weekend, I came away with 1 item level 14 required that I kept. I bought it out of the AH to boot. I did gain some great level 12 stuff (and that is not what i am speaking about, good to great level 12 stuff OUGHT to be dropping on +1 loot weekends from level 16 quests), but I couldn't help but feel a bit jipped. There ought to be an IMPROVED chance to pull level 14 gear on a +1 weekend. I like some of the changes that have been made to the loot system, and don't want it trashed, but I feel that there is still room for improvement.
7) Add a speacial "Buyer" type vendor in some areas that ONLY buys loots from players, but lists everything sold to him/her at their respective brokers. I have no idea how hard this would be, but I really like the idea of this. It would make the shops around town a bit more happenning and would help the player base by not having to run all over town to sell stuff and keep the brokers with a steady supply of goods.
8) Our shops need some work. Add another level of Broker or atleast redistribute the allotments listed at each. The first tier should list all level 2-4 stuff, 2nd should list all level 6-8, the 3rd should hold all 10-12, and the highest tier should have all the high end gear. +3 weapons/armors should be alooted to a shop in town. These items already have a price and level attached, so abuse would be rather impossible. It just makes sense that a store in town would sell something better than just +1 equipnent.
9) Keep the UI improvements coming. The friends list is a much welcome change, now add some tabs in the jewlery and clothing sections of the AH. There are more, but really everyone has mentioned them already I think.
10) Last BUT NOT least, PLEASE FIX OUR LAG AND DB ISSUES!!!! Khyber still seems to be the red-headed step kid of all the servers. I know that other servers have their issues as well, but there is a reason I'm posting this in the Khyber forums after all. I want my home to be fixed!!! And no offense to the people involved, but last weekend was an utter joke. I'm not trying to form a lynching party, I know that these things do happen, but they always seem to happen here on Khyber.
So there are a few of my hopes for the game. How about you? Have any you want to share?
Ok everyone, I think after the unfortunate events of the Lootapolooza weekend I wanted to see what sort of things the people of "Lag City" (aka Khyber) might have for a "wish list". By that I mean, what sort of changes, additions, improvements, or even retractions would you like to see? I mean loot, classes, races, quests, content, anything that might make the sting of the this past weekend abate some, and give some hope to the future. What would give you some light at the end of the tunnel? I've been reading some of the posts out there, and think I've found a few things that would make me real exited in game, and a few that would help out the game here as a whole as well. These are not all my original ideas, and I cannot remember who/where I read/heard them first mentioned (so please understand I'm not trying to steal any thunder here), but some of these are mine as well. Here goes...
1) Instead of having another Lootapolooza disaster, give new and old subscribers a chance to re-up their subscriptions cheap (like $5) for a single month, or a 2 months for the price of 1 offer. This might lure some of the cancelled players back to the game for the summer to see some of the good changes that have been put into the game since the big stall at level 10 last summer.
2) Post an actual soft timeline for the upcoming monk, half elf/orc, crafting, guild housing, epic classes, and level increases. Basically show us your long term veiw for the game please Turbine & co. Let us know that we aren't on a sinking ship. This doesn't have to be something set on stone, but just a plan to give us some hope for the future.
3) Content additions to the point we no longer have to run quests over to gain levels. I don't mean enough to JUST run each quest on Norm, Hard, Elite either. I mean enough to reach capped status on NORMAL. This could be in the form of a paid update or as freebies like they have been, but it should be OUR option to repeat quests, NOT just the path we must take. The reason I'd be in favor of a paid update is that it would force Turbine to advertise it and hopefully bring in some much needed new blood to our fair city of Stormreach. I like getting new content for free, but wouldn't it be great to have enough new stuff to do that would last for more than a week to get through? A paid expansion is the way that this is most likely. That's just my 2cp on the subject.
4) A favor reward to grant your account a speacial +25-50% in addition to the normal amounts awarded on quest completion for levels 1-10. This would help allvieviate some of the grind out of a re-roll. It would also give the player base something else to do while sitting around waiting for the next update. Capping this at level 10 would also allow the player to learn how to play a new class, while still leveling up at a faster pace. It also doen't make the current end content, OR future content, any less relavant because MOST of the future content to be added will be in the 13+ range.
5) Make Gems worth someting. Incorporate them into the future crafting system, put in a Gem Broker, incerease the value you get for selling them, or give us a "sack slot" in our inventory for them. I hate that they are not worth very much in resale, that they take up a pack slot for each type, and that they are essentially worthless in the current game environment. Right now the only fun thing to do with them is to pass them "hot potato" like while looting chests to another member of your party as a gag.
6) This is a 4 part thought.
a) Tweak the loot system so that there is WAAAAAY less Sacred, of ___ fortification, and Guard of Resist armor/shields that are created. Thses items ought to be SPEACIAL, not imiediate vendor fodder due to their abundance. Add some more trinkets to the game. Lowwer some of the useable level to clothing and jewlery. A +2 Int/+3DD goggles ought to be a level 5-6 item. A +1 Dex/+3 Hide ring ought to be level 3 not level 5.
b) Make RAID LOOT account bound, not character bound (I know there are lots of arguements for AND against this), OR atleast give that player the chance to move 1 special raid item to another character for an extremely high price.
c) Add spears (we need some 2 handed peirce weapons in game) and some other new weapons to the game. Right now, this is a very loot driven game, so adding new weapons is like adding new content to an extent.
d) Allow level 14 loot to drop VERY RARELY on level 16 quests. I understand about the whole +3 loot table stuff, but I find it wrong and just a bit silly. If I am a level 14 PC, why can I not find level 14 equipment unless we are having a +1 loot weekend? This just makes no sense to me. This last loot weekend, I came away with 1 item level 14 required that I kept. I bought it out of the AH to boot. I did gain some great level 12 stuff (and that is not what i am speaking about, good to great level 12 stuff OUGHT to be dropping on +1 loot weekends from level 16 quests), but I couldn't help but feel a bit jipped. There ought to be an IMPROVED chance to pull level 14 gear on a +1 weekend. I like some of the changes that have been made to the loot system, and don't want it trashed, but I feel that there is still room for improvement.
7) Add a speacial "Buyer" type vendor in some areas that ONLY buys loots from players, but lists everything sold to him/her at their respective brokers. I have no idea how hard this would be, but I really like the idea of this. It would make the shops around town a bit more happenning and would help the player base by not having to run all over town to sell stuff and keep the brokers with a steady supply of goods.
8) Our shops need some work. Add another level of Broker or atleast redistribute the allotments listed at each. The first tier should list all level 2-4 stuff, 2nd should list all level 6-8, the 3rd should hold all 10-12, and the highest tier should have all the high end gear. +3 weapons/armors should be alooted to a shop in town. These items already have a price and level attached, so abuse would be rather impossible. It just makes sense that a store in town would sell something better than just +1 equipnent.
9) Keep the UI improvements coming. The friends list is a much welcome change, now add some tabs in the jewlery and clothing sections of the AH. There are more, but really everyone has mentioned them already I think.
10) Last BUT NOT least, PLEASE FIX OUR LAG AND DB ISSUES!!!! Khyber still seems to be the red-headed step kid of all the servers. I know that other servers have their issues as well, but there is a reason I'm posting this in the Khyber forums after all. I want my home to be fixed!!! And no offense to the people involved, but last weekend was an utter joke. I'm not trying to form a lynching party, I know that these things do happen, but they always seem to happen here on Khyber.
So there are a few of my hopes for the game. How about you? Have any you want to share?