Pardoo
05-02-2007, 11:55 AM
Our little guild has been in DDO pretty much from the beginning. We play a couple of times a week for a few hours, and are all close to reaching level 10now, so we are definitely casual type gamers. However, lately we are finding that it is damm near impossible for our 4 man group (cleric, sorc, fighter, rogue) to successfully complete any dungeon even remotely level appropriate without bringing thousands of plat worth of wands, potions, scrolls, and losing as much xp as the adventure gives in deaths until we figure out "the trick" to every dungeon.
My question is, is this what the game is balanced for?
My understanding was that the "normal" setting of a quest was set for a party of four of the appropriate level. Do they mean a party of four, with 500 wand healing charges, 200 healing pots, twenty rez scrolls, 50 pots of every resist, etc etc etc?
We love the game, been playing PNP D and D since the late 70's, but we don't like being forced to, as we like to call it, Cheat, in order to even finish a dungeon. and we really don't like having to re run a dungeon a few times after we figure out the tricks in order to make any headway xp wise.
Is that the way the game is intended to work, Or are our tactics just that bad?
My question is, is this what the game is balanced for?
My understanding was that the "normal" setting of a quest was set for a party of four of the appropriate level. Do they mean a party of four, with 500 wand healing charges, 200 healing pots, twenty rez scrolls, 50 pots of every resist, etc etc etc?
We love the game, been playing PNP D and D since the late 70's, but we don't like being forced to, as we like to call it, Cheat, in order to even finish a dungeon. and we really don't like having to re run a dungeon a few times after we figure out the tricks in order to make any headway xp wise.
Is that the way the game is intended to work, Or are our tactics just that bad?